Darian DelFord, on 27 May 2017 - 07:12 AM, said:
Run an event based on match score and see the chassis of mechs played.
Since the event started the light queue has been under 10% for the most part (with a few spikes), heavy above 40% almost consistently.
Lets face it, events based on match score where damage is king of score leaves the lights straggling as we can not either A.) match the damage or B.) live long enough to get it
Just pointing out this fact is all.
Your players are going for the easiest way to get damage. Its not lights
Well, I did just have a 900+ damage match in my Panther. Wound up skirmishing on HPG and tried to sit back and snipe. My team died, but with honor, as I saw through my advanced zoom view. They even successfully killed about half the enemy team as well as seriously messing up some of the survivors. Came down to myself against 6 enemies. Killed one Mad Dog LRM boat from afar and got into a poking contest with the other. Felt like I was losing that so I jumped down and popped his other ST as well, then killed the Wolfhound who was spotting for him.
A Griffin SRM boat, a Kit Fox, and a Nova with no weapons rolled around the corner and started chasing me then, so I tagged the Griffin a bit and opened his armor and ran away to cool, but he tagged my leg and broke it. I have no idea if this was intentional or not, but every time I'd try to finish the Griffin off, one of his teammates would jump in front and take the 20 point hit. This killed the Nova, and I finally managed to use a little ramp near the ground floor to separate them and get a clean shot at the Griffin, which I nailed.
Unfortunately for me, by this point I'd run out of armor and the lowly Kit Fox finished me off with laser fire, but it was the most exciting match I'd played in a long while. It was pretty cool to see my team go from, "oh well, another lazy sniper player," to "come from behind win seems possible whuuuuut?" I usually brawl, so I felt a bit more in my element once I jumped down as well. That excitement of a truly close match against all odds is literally the exact kind of combat high I seek from this game.
Guess my long-winded point is that while difficult, lights have enormous fun potential and I need to go back and pilot my Locusts more.