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Why We Need To Restrict Fp To More Seasoned Players Only


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#341 MischiefSC

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Posted 10 June 2017 - 12:45 PM

Put the content in QP. Play it there all you want with reaspawns.

You want LP rewards and such you play in FW with the challenges that presents.

#342 Tavious Grimm

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Posted 10 June 2017 - 12:49 PM

View PostMischiefSC, on 10 June 2017 - 12:45 PM, said:

Put the content in QP. Play it there all you want with reaspawns.

You want LP rewards and such you play in FW with the challenges that presents.


Game.Set.Match. Winner, MischiefSC

#343 DarklightCA

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Posted 10 June 2017 - 12:57 PM

View PostJames Argent, on 10 June 2017 - 12:43 PM, said:

Umm...which is it, a split in half or a select few?

If it's half the population, they have just as much say in the matter as you do. If it's just a select few, how could you possibly miss them if they were split from your queue?


Perhaps you should try re-reading what I said because you entirely missed it. The select few individuals calling for a split queue, the ones talking on behalf of all the solo players (the half) that will get dragged into this queue.

You select individuals don't have a say on their behalf just because you can't hack it in the environment you chose to enter doesn't mean they also feel that same way. Get it?

Especially considering it has no population to support such a queue that nobody even knows if majority of those solo players even wants.

Edited by DarklightCA, 10 June 2017 - 01:03 PM.


#344 naterist

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Posted 10 June 2017 - 01:10 PM

View PostDarklightCA, on 10 June 2017 - 12:57 PM, said:


Perhaps you should try re-reading what I said because you entirely missed it. The select few individuals calling for a split queue, the ones talking on behalf of all the solo players (the half) that will get dragged into this queue.

You select individuals don't have a say on their behalf just because you can't hack it in the environment you chose to enter doesn't mean they also feel that same way. Get it?

Especially considering it has no population to support such a queue that nobody even knows if majority of those solo players even wants.


weve presented our arguements for why it would work, you prefer to listen to your echo chamber. thats ok.

#345 DarklightCA

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Posted 10 June 2017 - 01:21 PM

View Postnaterist, on 10 June 2017 - 01:10 PM, said:


weve presented our arguements for why it would work, you prefer to listen to your echo chamber. thats ok.


Your basis for why it would work is based on the belief that out there is a bunch of players that quit playing the game mode because they got run off by grouped players that will come back if a solo queue was implimented. Compared to all the other possible reasons a person would want to stop playing Faction Play.

If they don't come back than all we get is a less successful quick play with a empty group queue and a solo queue that takes forever to find a game. Instead of playing quick play which is essentially everything you are asking PGI to turn faction play into.

#346 James Argent

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Posted 10 June 2017 - 01:23 PM

I only drop in FW with my unit. I wasn't trying to hide anything when I used 'they/them' instead of 'I/me' to refer to solo droppers. But since my unit can't field a full 12-man I get to hear plenty of what the solos think about FW.

#347 DarklightCA

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Posted 10 June 2017 - 01:32 PM

I've also heard people cussing out groups in Faction Play, I've also heard solo players cussing out other solo players for calling quits when you have to fight a group or don't want to play in a coordinated manner. Thinking that just because there are solo players out there that don't like fighting coordinated groups means everybody that solo queue's has that very same opinion is pretty ridiculous.

Solo players fighting groups has always been a problem for some people in this game mode and as much as that has popped up as a complaint over the years. There has never been that strong of a voice behind it other than a select few individuals on a forums complaining about groups.

The fact when PGI added a split queue, despite the fact it wasn't your ideal solo queue it had the exact same purpose. If you wanted to solo queue with and against other solo players you had that chance but as soon as it was implimented, all those untagged solo players jumped ship as soon as they could.

#348 Jaybles-The-PegLeg-PotatoCaptain

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Posted 10 June 2017 - 01:41 PM

View Postnaterist, on 10 June 2017 - 01:10 PM, said:


weve presented our arguements for why it would work, you prefer to listen to your echo chamber. thats ok.


The argument you are presenting seems to be that solos will flood the game mode if there was a solo queue, but the only hard evidence we can use to judge that argument is what happened when PGI tried to implement it. But.... you say But PGI royally messed it up last time! Trust us you say trust us! It will work this time!

So you want me to trust that A) You are right and B ) PGI won't screw it up again?

What did PGI screw up last time?

Lay it out for me?

Here are the common arguments I hear:

Freelancers and non unit tagged solos could drop in the solo queue. But Tagged unit members couldn't? I'd retort that tagged unit members would most likely be dropping with their unit in group queue, or trying to find a group to drop with in group queue.

But! There was an event and 4v4 was released!

The group queue still had plenty of matches kicking off.... you know the reason why solos made their own units and started dropping back in the group queue.

Explain to me how you think PGI messed it up so bad the first time and why you think it will work this time.

It seems to be that the only reason is.... Because we're going to force all solos into the solo queue! regardless if they want to be there or not!

But please enlighten me. Why would split queues work this time around?

Edited by Jaybles, 10 June 2017 - 01:41 PM.


#349 Leggin Ho

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Posted 10 June 2017 - 01:43 PM

View PostPFC Carsten, on 10 June 2017 - 01:05 AM, said:

Yeah, I saw you there, right in the middle of holy potatoeness.


Correct, it is NOT about ME. That's what I wrote. Congratz on realizing that.

And yes, I realize that you guys repeatedly write about how elevated your experience is when fighting another 12-man or similar group, yet you cannot stand the thought, that there are no more seals to club in FaP. Think about it this way: If queues are separated, you get that glorious experience ALL THE TIME. Is that not completely wonderful? You should be all for it. Instead...




You are correct. Do you realize how and in what timeframe the leader boards are counting? Please come back after you learned that. For starters, it is divided in seasons.

FWIW and to spell it out: I have played the two required FaP matches this month. And you get ranked from 10 matches and up. And if you must know: I am surely not the most seasoned FaP/PUG-vet, but I have had my share of the experience, I even dropped in/with some groups back a year or three.


Actually I know as I've played in every season since the first one, yet you have yet to log even the min required to show on the board that was rest right after Tuk III, so please continue to enlighten the rest of us with your idea's that have no stats or even you showing games to back them up.

#350 James Argent

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Posted 10 June 2017 - 02:23 PM

So, 'get in a group' is the preferred solution for the current queue, but it can't be the preferred solution for anyone who doesn't want to drop in a hypothetical solo queue?

#351 MischiefSC

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Posted 10 June 2017 - 02:31 PM

View PostJames Argent, on 10 June 2017 - 02:23 PM, said:

So, 'get in a group' is the preferred solution for the current queue, but it can't be the preferred solution for anyone who doesn't want to drop in a hypothetical solo queue?


So you're talking about relative impacts. Who gets inconvenienced, who has to change their habits.

Once again, solution is just put the maps/modes in QP. Leave FW as is. Then you have the content + matchmaker! All win, right?

#352 DarklightCA

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Posted 10 June 2017 - 02:35 PM

View PostJames Argent, on 10 June 2017 - 02:23 PM, said:

So, 'get in a group' is the preferred solution for the current queue, but it can't be the preferred solution for anyone who doesn't want to drop in a hypothetical solo queue?


Playing as a solo player is a gamble for the simple reason that you gamble on who your team is. Where as groups are already dictating their level of coordination, complimentary decks and communication. If for whatever reason playing with other people is out of the question, nobody is saying get in a group or get out.

For those players who don't want to drop in a hypothetical solo queue, all they have to do is coordinate with whatever team they end up in. As if you want any chance to win against a group of players set on coordinating beforehand, you need to have a team equally up to coordinating to win.

Which isn't impossible because solo teams do win against groups when they bring their big boy pants, coordinate with each other and play to win. For those solo players up for doing that, they should have the option to stay in the grouped queue to help fill those games.

#353 Tavious Grimm

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Posted 10 June 2017 - 02:45 PM

As Mischief said, put all the FP content minus rewards in QP and my two cents here...revert FP back to Siege. And while I'm on the soap box here, let me say they need to add Jammers and SRM and Pulse laser turrets. If your laying siege to a base it should be as much as a ***** as possible. -steps off soapbox-

#354 PFC Carsten

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Posted 10 June 2017 - 04:13 PM

View PostLeggin Ho, on 10 June 2017 - 01:43 PM, said:


Actually I know as I've played in every season since the first one, yet you have yet to log even the min required to show on the board that was rest right after Tuk III, so please continue to enlighten the rest of us with your idea's that have no stats or even you showing games to back them up.

You're so cute. But your baiting me back into that game mode won't work. I hope you can think of the reason for yourself. Want me to post a screen cap of my faction rank instead in order to redeem my worthiness of talking to you?

Edited by PFC Carsten, 10 June 2017 - 04:15 PM.


#355 Leggin Ho

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Posted 10 June 2017 - 05:49 PM

View PostPFC Carsten, on 10 June 2017 - 04:13 PM, said:

You're so cute. But your baiting me back into that game mode won't work. I hope you can think of the reason for yourself. Want me to post a screen cap of my faction rank instead in order to redeem my worthiness of talking to you?


You can post your faction rank, means about as much as the Tier system, that you have played enough drop at some point to get the points for it, my point since you missed it is that if you don't play the mode you sure do like to complain about it, are there things in FP that drive me nuts, yep sure are but I did not take the weak way out and stop playing to come here and play "Forum Warrior" online, I've ran PL leagues as well as other ladders and seen just what your asking for happen and it drives players away because when they get their "safe" space the hard reality is that there are still sharks there better then them so they leave anyway.

I'd love to see Mischief's idea put in so you can watch them run from there after still getting face stomped by un-tagged folks and alt account so please get PGi to so that with the QP maps.

Edited by Leggin Ho, 10 June 2017 - 05:50 PM.


#356 KingCobra

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Posted 10 June 2017 - 05:58 PM

Posted ImagePosted Image

View PostLeggin Ho, on 10 June 2017 - 01:43 PM, said:


Actually I know as I've played in every season since the first one, yet you have yet to log even the min required to show on the board that was rest right after Tuk III, so please continue to enlighten the rest of us with your idea's that have no stats or even you showing games to back them up.


[redacted]

Edited by Tina Benoit, 19 June 2017 - 03:45 PM.
insulting


#357 Scyther

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Posted 10 June 2017 - 06:45 PM

A couple of points:

-"Put FP content into solo QP" seems to ignore the fact that dropdecks are a part of many FP map designs, and building/managing drop decks is a fairly important part of FP.

-"They already did a solo queue, it failed, etc etc". The 'Keep FP pure" crowd somehow gets it wrong time after time, that they didn't implement a solo queue, they implemented a unit tag/no tag queue. They then cancelled it in less than a week, while having several other issues ongoing (player dissatisfaction over Long Tom's, queues also split into a totally new Scout mode, etc.) Then they ran the event after re-merging the queues. This wasn't an experiment, it was an embarrassment.

All the reactionary rhetoric and hair splitting over (frequently incorrect) issues won't do a thing to help FP become more viable. Some changes might not work out, but one thing is fairly sure: no change means things stay the same, ie., a fairly empty 'end-game' mode.

"Re-coding FP into a decent mode with better maps and real strategy and wonderful features like they promised us" isn't an option. They didn't do it then, they aren't going to do it now.

Either we try to get behind some sort of change that at least has a chance, if run with a few FP events in series, of bringing some new blood into the mode, or you can all sit back and watch your 'end-game hard mode' die a lingering death.

Last thought: there's a reason you don't train minor leagues by sending them up against triple-A teams. There's a reason you don't match lightweights against heavyweights in boxing. We need the simplest possible solution to 'make matches somewhat more fair' in FP or basically forget about it. Anything more complicated isn't likely to be given even a half-azzed shot by PGI.

#358 Tavious Grimm

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Posted 10 June 2017 - 08:42 PM

Last time I'll post here, because 18 pages of people banging their collective skulls against a wall is pointless. The for and against crowds have made valid points. I won't argue or disagree on any of them..I have neither the patience nor eloquence that is required, so I will leave with this. PGI in all of their infinite ineptitude had an opportunity towards the end of Beta 2 to make a course correction, the mode was getting stale, Tuk 2 had just ended and it wasn't pretty. They chose what they thought (and the community at the time agreed) would be the best chance of spicing up the game, The Long Tom and they introduced the split queue. Both failed miserably, the Long Tom was neutered into obscurity (despite MANY MANY suggestions on how they could improve the viability of the weapon. The split queue was borderline insanity as it allowed players to create one man units to get around the conditions of the mode, and actually increased wait times. For BOTH queues. Again suggestions offered and were as (un-shockingly) usual ignored. PGI, a long time ago stopped testing their own game, the devs don't even drop anymore and their Public testing periods are shockingly brief. Usually a few days at time as opposed to a month long or longer testing cycle.
So, it falls to us...the community to work within the system that we have. As I said in other posts, PGI is concerned with the development of MW5, not MWO with a community ready to gripe at the drop of a mech pack! (punny indeed) I sincerely believe that the Civil War update is their last hurrah at correcting FP. Most of us are very skeptical and rightly so. So again, it falls to us to make it work.

/end rant

#359 Leggin Ho

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Posted 10 June 2017 - 10:25 PM

View PostKingCobra, on 10 June 2017 - 05:58 PM, said:

Posted ImagePosted Image

Don't worry Leggin was kicked out of every MechWarrior4 unit he tried to participate in because he was annoying as heck.

P.S Sorry my old padawan but you are annoying bro LOL


Once again false statements behind a alt account are funny, I have never been kicked from any unit I played in from the first on KiN, to AC, BSM, BDE, KaoS so as I've asked prior go ahead and tell us who you are instead of hiding behind your alt account, I was named Hardest to kill in MWL, but that would be about the only reason folks said I was annoying. Not sure if your continue to confuse me with someone else or what but I don't remember ever having a wing call KingCobra.

Edited by Leggin Ho, 11 June 2017 - 10:14 AM.


#360 naterist

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Posted 10 June 2017 - 11:17 PM

View PostLeggin Ho, on 10 June 2017 - 10:25 PM, said:


That would be about the only reason folks said I was annoying.


Im sure i could think of some others if seriously pressed.





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