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Why We Need To Restrict Fp To More Seasoned Players Only


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#381 Scout Derek

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Posted 13 June 2017 - 12:27 PM

View PostKin3ticX, on 12 June 2017 - 08:56 PM, said:


Whats happening is that players are suffering brain failures in what I consider a somewhat easy gamemode full of PvE like targets to farm.

However, PGI has also delivered a lackluster(putting it nicely) CW product in which the original vision was never achieved and then abandoned.

I tend to blame the developer before the player. Healthy community size helps to prevent the talent pool from drying up and we cant get the players because of the niche product and the unpopular status of the mode.

When I say unpopular, I really mean it because it tends to be something you never see on Twitch with more than 10 viewers. Thats not the be all end all but its an indication of something significant.


I never blamed the player to begin with Kin3ticX, I blame the fact that PGI has left the game mode at a point where no work has even begun on it. I'm pointing out the ideal that these kinds of stomps are what drive players away from faction play, I'm offering my opinion on what can be done to correct this error with a few suggestions.

Now... onto the first page responses....

People at the start are swaggering on how a 48-20 match is "Normal". it's not. if you only kill 40% of the team, it's basically a quick play match of a 12-4 stomp.

Tell me again, how this match is anywhere near a regular and "normal" match?

#382 Kin3ticX

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Posted 13 June 2017 - 12:57 PM

View PostScout Derek, on 13 June 2017 - 12:27 PM, said:


People at the start are swaggering on how a 48-20 match is "Normal". it's not. if you only kill 40% of the team, it's basically a quick play match of a 12-4 stomp.

Tell me again, how this match is anywhere near a regular and "normal" match?


Its part of the flaw with a dropdeck system. You are given a choice of 4 mechs but you can throw the game with your first mech.... your first wave. A 48-20 can seem normal if you consider how hard CW matches can snowball, especially if you consider how mega-frontloaded decks are in the wild. Baby seals tend to due stupid **** like LRM Atlas LRM Atlas Locust Locust.

Edited by Kin3ticX, 13 June 2017 - 12:58 PM.


#383 MischiefSC

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Posted 13 June 2017 - 01:56 PM

View PostMadBadger, on 12 June 2017 - 01:27 PM, said:

I honestly don't see how 624 people signing up for comp play means there are "absolutely more than enough team players to fill FW"? Or to encourage PGI to add depth/purpose to FP?

Comp play isn't faction play. Comp players are playing to compete against other comp teams for potential prizes, recognition, and high level challenge. It's apples and oranges.

I'd love to see FP get developed more, but without any way to attract and retain new players it's a niche of a niche. You can afford development for 'niche-squared' clients if you're selling Ferraris. Not so much if you're selling subscriptions.


The point is how many teams are out there already playing. Look at the teams in FW, most people on both sides have tags.

The NPE is about two things - one, how to get someone aware of the game, in and playing and having fun. Two, how to get them to stay. FW is about part 2. So what are they working toward? What's the 'end game' they're playing to get into?

That's not league play. Only leagues we have are unofficial. It was supposed to be FW but FW was never developed enough to actually be end game content that attracts the team/units that are what identifies MWO apart from every other shooter.

#384 Scout Derek

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Posted 13 June 2017 - 09:23 PM

View PostKin3ticX, on 13 June 2017 - 12:57 PM, said:


Its part of the flaw with a dropdeck system. You are given a choice of 4 mechs but you can throw the game with your first mech.... your first wave. A 48-20 can seem normal if you consider how hard CW matches can snowball, especially if you consider how mega-frontloaded decks are in the wild. Baby seals tend to due stupid **** like LRM Atlas LRM Atlas Locust Locust.

which, leads me back to restricting it to more better players who understand how to play, who won't throw away mechs within the first and second wave.

Baby seals in this game were all over the place, got picked off within first two waves, third and fourth they finally grouped up.

I LITTERALY SPENT THE WHOLE TIME SNIPING WITH A DUAL PPC SUMMONER. I never do that, ever! I usually die after 2-3 kills, I know my limits, but this game, limits were gone. I don't like that, I'd rather see myself play a more intense game than a seal clubbing.

Which is also why I refute to play faction play mostly, save for events, never set foot in there, ever.

#385 Kin3ticX

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Posted 13 June 2017 - 10:31 PM

View PostScout Derek, on 13 June 2017 - 09:23 PM, said:

which, leads me back to restricting it to more better players who understand how to play, who won't throw away mechs within the first and second wave.

Baby seals in this game were all over the place, got picked off within first two waves, third and fourth they finally grouped up.

I LITTERALY SPENT THE WHOLE TIME SNIPING WITH A DUAL PPC SUMMONER. I never do that, ever! I usually die after 2-3 kills, I know my limits, but this game, limits were gone. I don't like that, I'd rather see myself play a more intense game than a seal clubbing.

Which is also why I refute to play faction play mostly, save for events, never set foot in there, ever.


Now that CW is a 24/7 tukkayid I think its time to start tiering units and players in CW. It needs a matchmaker.

The main reason I dont play out of all the other reasons is that 8 or 9 out of 10 games tends to be a brainless PvE cbill farm. Playing solo in CW is both depressing and comical.

We might see some extra traffic in CW if the danger was increased at the expense of a longer wait time.

#386 Willard Phule

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Posted 14 June 2017 - 06:00 AM

View PostKin3ticX, on 13 June 2017 - 10:31 PM, said:


Now that CW is a 24/7 tukkayid I think its time to start tiering units and players in CW. It needs a matchmaker.

The main reason I dont play out of all the other reasons is that 8 or 9 out of 10 games tends to be a brainless PvE cbill farm. Playing solo in CW is both depressing and comical.

We might see some extra traffic in CW if the danger was increased at the expense of a longer wait time.


So....maybe we should ask PGI to outsource the building of an adequate matchmaker? Because, to date, they have been completely unable to separate people based on skill or any other factor.

The original ELO/MM matchmaker never worked. The "PSR" thing we've got now seriously doesn't work. But, oddly enough, there are any number of games out there that have functional matchmakers.

Hey, I have an idea....sell a mech pack and use the proceeds to buy a matchmaker from one of the other developers.

#387 Scout Derek

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Posted 15 June 2017 - 05:13 PM

View PostWillard Phule, on 14 June 2017 - 06:00 AM, said:


Hey, I have an idea....sell a mech pack and use the proceeds to buy a matchmaker from one of the other developers.

great scott! an amazing idea! We should all give you a promotion for such an original idea...!

#388 Deathlike

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Posted 15 June 2017 - 05:52 PM

View PostScout Derek, on 15 June 2017 - 05:13 PM, said:

great scott! an amazing idea! We should all give you a promotion for such an original idea...!


I'm starting to wonder if you're serious or not.

No MM will fix low population.

#389 Kin3ticX

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Posted 15 June 2017 - 07:50 PM

View PostDeathlike, on 15 June 2017 - 05:52 PM, said:


I'm starting to wonder if you're serious or not.

No MM will fix low population.


PGI gave players a solo queue last year and nobody used it. Not really sure if listening to this loud minority is worthwhile. They should have an opinion and they are important, but they are not the problem.

The goal should be to bring back unhappy players like me and others such as the active twitch community. There is zero excitement over CW in a huge swath of this games community. This is bad bad news for the mode.

At this point I think the damage has dragged on too long and the mode should be scrapped down further into a dropdeck queue. Scout mode is a novelty, it can go bye bye or given its own quickplay queue. The 24/7 tukayyid mode factionless faction map can go bye bye. The tug of war system can also go.

The Invasion maps need to go as they are just not that good and contributing to the deadly cycle. I'd like to see the Vitric Forge theme made into a quickplay map as it doesnt have a counterpart yet.

Scrap the Clan vs. Inner Sphere back into mixed tech to get rid of any issue with techbase balance or players stacking sides.

Finally after we have almost fully gutted this down to a dropdeck queue with invasion mode gone, we can add the most important thing, a matchmaker.

If it is still soo unpopular nobody plays it then its just a 100% failed enterprise that both PGI couldnt execute to their original vision and players never really wanted to begin with. Its a niche within a niche as I saw someone put.

I think something like this is the path to semi popular.

Edited by Kin3ticX, 15 June 2017 - 08:01 PM.


#390 Deathlike

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Posted 15 June 2017 - 08:16 PM

View PostKin3ticX, on 15 June 2017 - 07:50 PM, said:


PGI gave players a solo queue last year and nobody used it. Not really sure if listening to this loud minority is worthwhile. They should have an opinion and they are important, but they are not the problem.

The goal should be to bring back unhappy players like me and others such as the active twitch community. There is zero excitement over CW in a huge swath of this games community. This is bad bad news for the mode.

At this point I think the damage has dragged on too long and the mode should be scrapped down further into a dropdeck queue. Scout mode is a novelty, it can go bye bye or given its own quickplay queue. The 24/7 tukayyid mode factionless faction map can go bye bye. The tug of war system can also go.

The Invasion maps need to go as they are just not that good and contributing to the deadly cycle. I'd like to see the Vitric Forge theme made into a quickplay map as it doesnt have a counterpart yet.

Scrap the Clan vs. Inner Sphere back into mixed tech to get rid of any issue with techbase balance or players stacking sides.

Finally after we have almost fully gutted this down to a dropdeck queue with invasion mode gone, we can add the most important thing, a matchmaker.

If it is still soo unpopular nobody plays it then its just a 100% failed enterprise that both PGI couldnt execute to their original vision and players never really wanted to begin with. Its a niche within a niche as I saw someone put.

I think something like this is the path to semi popular.


That in itself is a problem.

Without the purpose of having all these mechs... what is the point of having all the mechs? Just for self-indulgence? Random fodder for people to farm?

Posted Image

I don't have time to block out names... but guess who was in a group and who didn't look like they were? This is what is happening these days.

#391 Mar-X-maN

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Posted 16 June 2017 - 05:50 AM

View PostPat Kell, on 28 May 2017 - 05:41 AM, said:


KCOM, or at least I am against splitting the ques because us wanting to play a mode that we enjoy as a team. If you don't know that you can still do that with solo and group queues (even better in fact as we dirty casuals stay out of your teams). It cheap political theater and shows your ignorance to the masses.

Seriously...Karl Mar X maN hates you.


fixed

PS: Death to the whales. Sincerely a minor whale.

Edited by Mar X maN, 16 June 2017 - 05:51 AM.


#392 Scout Derek

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Posted 16 June 2017 - 12:11 PM

View PostDeathlike, on 15 June 2017 - 05:52 PM, said:


I'm starting to wonder if you're serious or not.

No MM will fix low population.


I never suggested a MM, moreover a supplement to the one we already have. Just..... something to let more experienced players play and only experienced players...!

I'm getting tired of 15-24 kill leads, do you know how that makes someone who knows how to play feel? Some might say "that's good, you stomp those guys in!", but really, how am I able to have fun if there's no challenge to it? You get what I'm saying?

Edited by Scout Derek, 16 June 2017 - 12:19 PM.


#393 Pat Kell

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Posted 16 June 2017 - 03:45 PM

View PostMar X maN, on 16 June 2017 - 05:50 AM, said:


fixed

PS: Death to the whales. Sincerely a minor whale.

Dear god, not another one...sure, lets have it your way, let's make everything completely fair so that everyone has exactly the same amount of everything. That's sure to work.

Sorry bub, everything I have, I earned and if I have any say on the matter, you won't get any of it. FYI, not sure if you were referring to me or not but I am certainly not a whale, even if I could afford to be, I wouldn't be.

Sincerely,
John Galt

#394 Commander A9

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Posted 16 June 2017 - 10:01 PM

You know...I think we should do what one of our guys suggested tonight, Pat.

Let's remove Quickplay entirely and make the game 100% Faction Warfare! XD

#395 naterist

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Posted 16 June 2017 - 10:05 PM

View PostCommander A9, on 16 June 2017 - 10:01 PM, said:

You know...I think we should do what one of our guys suggested tonight, Pat.

Let's remove Quickplay entirely and make the game 100% Faction Warfare! XD


i dont know who that guy was, but i like 'im.

#396 DANKnuggz

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Posted 16 June 2017 - 10:23 PM

I'm so confused by the sense of entitlement that many new and unorganized players have with regards to the only thing resembling end game content in MWO...

Why do they feel entitled to enter the only place in MWO designed for experienced and coordinated players before they've put their time in??

"Mommy I want to play all the game right now even though I suck so bad I'm a detriment to my team rather than a help!!! WHAAAAAAAAA!!" "Mommy they say I actually have to play long enough to not suck out loud before I can join FP, WHAAAAAAAA!!!"

Nobody here is entitled to ANYTHING so suck it up buttercups. Put your time in and when you've reached a point where you're a help rather than a hindrance, come back to FP.

#397 Kubernetes

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Posted 16 June 2017 - 10:52 PM

It's because these people are autistic and can't understand that there are 23 other human beings playing the game with them. They think they're in a single-player PVE and can't understand how they're losing. It must be the mechs, the tech, the mode, the "pro" units, etc., but never teamwork. No no no, not that!

Look at the dude in the other thread who wants to win through "personal skill" and not "OP" team play. This while playing a 12v12 game! To go back to basketball analogies, these guys want to play pickup but refuse to pass the ball or even talk to each other. When they get stomped they blame the other team for doing OP things like "pass" and "defend."

#398 naterist

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Posted 16 June 2017 - 11:41 PM

i think your "end game content" is comp play. to be released in 4 days.

#399 Deathlike

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Posted 16 June 2017 - 11:47 PM

View Postnaterist, on 16 June 2017 - 11:41 PM, said:

i think your "end game content" is comp play. to be released in 4 days.


That queue is going to be limiting (8-mans only, and we've already seen historically of what happens to an 8-man or 12-man only queue before) and not the way you think will be intended.

#400 DarklightCA

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Posted 17 June 2017 - 03:32 AM

View Postnaterist, on 16 June 2017 - 11:41 PM, said:

i think your "end game content" is comp play. to be released in 4 days.


That is only end game content for units and groups who want to be competitive. Not every unit is a competitive unit or a "elite group" and for those people Faction Play is suppose to be their end game content.

For the players that don't want to coordinate with their team, treat a multiplayer team based game like it was some form of PVE game. Quick Play should be their end game content.





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