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Is Only Random Battles


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#81 Tordin

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Posted 30 May 2017 - 12:00 PM

24 free for all Solaris. IS vs IS, Clan vs Clans duels would be nice. Maybe it couldbe a part of FW to have duels to win a planet. Ok, maybe even IS vs Clan duel as well.
Still Solaris free for all is my top-notch wish. Icluding 4 of each weight class, clan and is. BAM! Place your bets. Who of the 24 will be the survival of the fittest? With grand prizes!

Edited by Tordin, 30 May 2017 - 12:01 PM.


#82 Humpday

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Posted 30 May 2017 - 12:22 PM

Eh I'm not sure if you'd want that.
I seriously think the Roughnecks, when released(cbills), would/will run over everything on the IS field except the Atlas and Battlemaster 2C.

Half skilled it has the armor and structure of an assault(at 65t), and has a superb peaking profile, if not the best peaking profile in the game, rivaled only by the Battlemasters.

Most notably the 3A variants hardpoints, with 4 LPLs and 1 MLAS, all cockpit +level netting a 50point alpha at +400m. Nothing IS can trade with it favorably(at range), not even the Battlemaster. Though if you get into a knife fight with a battlemaster(or atlas) it'll simply outlast you...it(they) have 100+ struct if full skilled. The other variants are straight up brawlers, you take them into the fight and out last and out brawl everyone.

You can peek such that you only have to see a millimeter of the opponent, and then get a staggered alpha in(avoid LPL ghost heat), when the opponent returns fire, all they hit is the hill. Corner peaking, same thing, i mean you may get your arm blown off, but theres nothing in there, and theres no armor on it anyway.

You can see I'm still trying to figure out how to get the 1A to work(not my fault though look at the w/l, every time i take it out my team gets ROFLstomped...I think its cursed!), 1C is the big brother to SHK-2D2, same build...but get me in trouble due to lack of speed...still figuring that one out.

They'll all be 2+ k/d by the time I'm finished with them I think. With a good pilot(not me), they can do WAYYYY better. I'm mediocre at best.

Posted Image

NOTE: The surprise over over achiever here is the 1B with arm mounted lbx10s and 1 MLAS and a pair of SRM 6 + arti...Its one of those mechs were it just scores...but you dont' quite know why, but is just wreaks, but its a pain in the butt to drive due to the knuckle dragging arms. You gotta get that sucker way up over hills to not kick up dirt all day long. Feels like an augmented Cataphract.

Edited by Humpday, 30 May 2017 - 04:47 PM.


#83 Ajantise

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Posted 30 May 2017 - 01:08 PM

View PostCed Riggs, on 30 May 2017 - 11:39 AM, said:

Like having 25 tons more for dropdecks and being able to field the best Assault twice and having a good 20 ton mech to further make better use of the tonnage.
Like having short ranges when there's a standard engagement of ~300m.
And the Clans cannot dictate where IS goes, because IS can weather storms Clans cannot.

Again. We are turning in circles. As long as you cannot admit to the obvious and decisive strengths IS chassis have, you will not reach your goal of balance. It is imperative to look at both sides without bias, and be aware of universal strengths, specific strengths and how they all play together. Clantech comes at a price, too. It's not free. And if you bash your IS tech, despite the strengths it has, you are only harming yourself.

No clanner goes into FW with a MystLynx other than as a stocking stuffer, and the MystLynx is poop. IS can take the Locust and not feel bad, and still have more tonnage than an entire clan drop deck available. Please, please, please try to see these advantages and stop trying to handwave them away. It's infuriating.

If you don't want to turn in in circles, than please don't.
I can repeat again all the facts, but you are not listening my friend.
You yourself are doing, what you accuse me of.

The main idea in this thread is of testing the opinion of players.
Do IS only players think they want a IS/Clan only drops? I Think they do.
I now know that Clan players dont, i wonder why?

#84 Ced Riggs

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Posted 30 May 2017 - 01:15 PM

Eh, whatever.

#85 MischiefSC

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Posted 30 May 2017 - 01:30 PM

View PostHumpday, on 30 May 2017 - 12:22 PM, said:

Eh I'm not sure if you'd want that.
I seriously think the Roughnecks, when released(cbills), would/will run over everything on the IS field except the Atlas and Battlemaster 2C.

Half skilled it has the armor and structure of an assault(at 65t), and has a superb peaking profile, if not the best peaking profile in the game, rivaled only by the Battlemasters.

Most notably the 3A variant, with 4 LPLs and 1 MLAS, all cockpit level+ netting a 50point alpha at +400m. Nothing IS can trade with it favorably(at range), not even he Battlemaster. Though if you get into a knife fight with a battlemaster(or atlas) it'll simply outlast you...it(they) have 100+ struct if full skilled. The other variants are straight up brawlers, you take them into the fight and out last and out brawl everyone.

You can peek such that you only have to see a millimeter of the opponent, and then get a staggered alpha in(avoid LPL ghost heat), when the opponent returns fire, all they hit is the hill. Corner peaking, same thing, i mean you may get your arm blown off, but theres nothing in there, and theres no armor on it anyway.

You can see I'm still trying to figure out how to get the 1A to work(not my fault though look at the w/l, every time i take it out my team gets ROFLstomped...I think its cursed!), 1C is the big brother to SHK-2D2, same build...but get me in trouble due to lack of speed...still figuring that one out.

They'll all be 2+ k/d by the time I'm finished with them I think. With a good pilot(not me), they can do WAYYYY better. I'm mediocre at best.

Posted Image

NOTE: The surprise over over achiever here is the 1B with arm mounted lbx10s and 1 MLAS and a pair of SRM 6 + arti...Its one of those mechs were it just scores...but you dont' quite know why, but is just wreaks, but its a pain in the butt to drive due to the knuckle dragging arms. You gotta get that sucker way up over hills to not kick up dirt all day long. Feels like an augmented Cataphract.


Posted Image

3 LPLs, 4 MLs. More DHS, you've got 3 LPLs and 2 MLs in the head and 2 MLs in the arms and better overall cooling and sustainable DPS for making or receiving pushes.

The others are excellent but will always struggle in QP relative to FW because QP is full of abject cowards who tend to pee themselves if they get into SRM range. In FW the Roughneck is going to shine. Still waiting for KCom to go IS so I can play them.

Clan mechs are still better because of CXL. Pure and simple. Carry the most firepower with best heat management and survivability. Balance is closer than it's been because before it was just stupidly broken. Now it's pretty close but Clans are, overall, still better because of that. Weapon-wise it's pretty close. If IS XL worked like CXL you could remove the tonnage difference and structure quirks on IS mechs, the IS LPL would need a tiny burn duration increase (not a lot, still way less range, heavier and bigger) and you'd be golden.

However PGI has refused to actually balance engines and has said they don't intend to because.... it would invalidate IS STD engines. Like Clan STD engines I guess? Which is apparently okay one way but not the other. LFE is no replacement; it's just letting players spend a bunch of cbills to upgrade their standard engine build mechs to get a few free tons. It's not viable to downgrade from XL to LFE as you can't carry enough firepower to match what you had.

So there's not much for it. Survival of ST loss = death isn't going to be balanced with survival of ST loss/= death by anything else. It's a 'who survives what' scenario. Even with STD engines the existing IS structure buffs (only on some mechs btw, not all. It's not universal) is offset by the near universally superior firepower of Clan mechs at the same tonnage.

League play is almost all Clan mechs because 'almost as good' isn't the same as 'best' and they know that. There's no magic rules in comp that plays different than QP or FW. What works best is what works best. Clan mechs still work best. Having IS to 'almost as good' isn't the same.

#86 Humpday

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Posted 30 May 2017 - 01:45 PM

View PostMischiefSC, on 30 May 2017 - 01:30 PM, said:


Posted Image

3 LPLs, 4 MLs. More DHS, you've got 3 LPLs and 2 MLs in the head and 2 MLs in the arms and better overall cooling and sustainable DPS for making or receiving pushes.

The others are excellent but will always struggle in QP relative to FW because QP is full of abject cowards who tend to pee themselves if they get into SRM range. In FW the Roughneck is going to shine. Still waiting for KCom to go IS so I can play them.


Ah interesting, my previous build with this was the 2-LPL and 5-MLs...The ONLY reason I went away from this is because my Warhammer 6D has the exact same loadout and didn't want to run it again.

I'll have to give this build a go!





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