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New Maps.


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#21 Requiemking

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Posted 28 May 2017 - 10:53 AM

For all you people saying that a nuked city would contradict lore, aren't you forgetting that the upcoming time jump is going to plop us down in 3067, just in time for WOB to nuke Outreach.

#22 CK16

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Posted 28 May 2017 - 10:55 AM

I just want if its an Ubran map to be realistic in its design...not something dumb like you know World of Tanks Corridor maps....specially in city maps. Citys will still have long avenues to fire down, along with side roads to flank with...Also yes fairly large open spaces are a thing in cities.

#23 Vonbach

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Posted 28 May 2017 - 11:16 AM

Yes more maps and make sure they're not wide open sniper maps.

#24 Coolant

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Posted 28 May 2017 - 02:12 PM

There can never be enough "we need more maps" posts. The lack of new maps is bordering on ridiculous.

Imo, PGI needs to stop other things temporarily and put all resources into making a few maps. I realize different departments but putting a hold on everything and focusing strictly on maps for a month or two might churn out a couple.

#25 Exilyth

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Posted 28 May 2017 - 02:27 PM

As far as I know, Cryengine is freely available now.
So, if we got a script or something which makes the game assets available in cryengines level editor - we could create community maps.
If we could load such custom maps in testing grounds to playtest them, that would be even better.

Imagine if there would be community map contests with maps having a chance to get included into the game.

#26 Johnny Z

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Posted 28 May 2017 - 02:54 PM

How long ago was the last new map.

#27 Angel of Annihilation

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Posted 28 May 2017 - 02:55 PM

Hell I don't care what kind of map they put in, just put in new maps already.

Oh one exception to the "I don't care" part. No HOT maps.

Don't get me wrong I really don't have a problem with hot maps but it appears EVERYONE else does because I haven't been able to get a match on Terra Therma in about a month due to the voting. So since people WILL NOT vote for hot maps, keep them all within the Warm to Cold range so we can get some variety.

#28 YourSaviorLegion

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Posted 28 May 2017 - 03:04 PM

One I've suggested in the past is a mechworks facility where one team would actually deploy out of the factory.

#29 Exilyth

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Posted 28 May 2017 - 03:07 PM

View PostViktor Drake, on 28 May 2017 - 02:55 PM, said:

So since people WILL NOT vote for hot maps


Simple solution: More hot maps - people will vote if all maps in the vote are hot maps.

#30 LordNothing

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Posted 28 May 2017 - 03:14 PM

i want a dense urban fp map, but with no gates, use the destructible walls from incursion instead. these would be placed between buildings and form several concentric rings of defenses. as an added feature the defenders hold the outskirts of the city while the dropships land at a star port at the city center. that way you are fighting a break out battle where you can really come in from any direction.

#31 A Really Old Clan Dude

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Posted 28 May 2017 - 03:50 PM

Some maps I would like to see.

Urban city eg: new york style
Small moonscape: with lots of meteor impacts and it would be cool to have a a very short horizon (curve of moon)
Spaceport: with 12 + very large grounded dropships, multiple under ground tunnels between dropships/ airport or warehouse area, blast walls etc maybe be able to run through a couple of open bay dropships.
Mining site: with an above ground area and a maze of tunnels.

#32 sycocys

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Posted 28 May 2017 - 04:01 PM

How about just release some map tools and let the players do the work for you?

The cost of developing the map tools would absolutely pale in comparison to the free slave labor many of these people would put in to actually make the game better in one area PGI consistently comes up way short on.

So - Better Maps, players could argue with each other about who sucks the most at making good maps + PGI could put more focus on making a single player version of this game so they can milk the whales some more. Seems like a win-win for them.

#33 Exilyth

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Posted 29 May 2017 - 12:54 PM

View Postsycocys, on 28 May 2017 - 04:01 PM, said:

How about just release some map tools and let the players do the work for you?


Cryengine is free and with certain guides from the forums, you can get MWO assets into cryengines editor. It's just a very complex procedure and at the moment we lack a way to load custom maps in MWO.

#34 sycocys

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Posted 29 May 2017 - 02:05 PM

View PostExilyth, on 29 May 2017 - 12:54 PM, said:


Cryengine is free and with certain guides from the forums, you can get MWO assets into cryengines editor. It's just a very complex procedure and at the moment we lack a way to load custom maps in MWO.

The map loading thing/need for a set of parameters and what not plus an undoubtedly needed ability to limit what people can do (i.e. no drawing wieners on the side of a building) are why they need to have a toolset released that only does what it needs to do.
We don't need to micro detail maps, just need terrain mapping, a texture set, and a set of objects/mission markers. Nothing ridiculous so you end up with maps with broken spots all over the place.

That way people could design maps that would work better for the game and if PGI wanted to unleash their art team for top maps they'd certainly be able to do that.

#35 Marius Evander

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Posted 29 May 2017 - 02:14 PM

Mining Tunnel's network like in the tv show where they trap the enemy elementals in tunnels., except the whole map is inside tunnels.

#36 Tincan Nightmare

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Posted 29 May 2017 - 02:22 PM

Well the city doesn't have to be actually nuked, just wrecked up. Like River City or Crimson Strait after several months of fighting would look like, buildings collapsed, roads blocked, craters etc... it would be awesome Posted Image.

#37 Nesutizale

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Posted 29 May 2017 - 02:34 PM

About the City map, I think it dosn't has to be nuked. A few battles in a city with battlemechs and it will quite look the same.

As for maps in general...yes we need new maps. Hell even bringing back some from the grave would be more interesting then not haveing anything new at all.

#38 pyrocomp

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Posted 29 May 2017 - 02:37 PM

No need for nukes, just an earthquake amidst of the invasion. But a city, yes, a good idea, but I would've preferred the undamage one with tall buildings (hell, take Manhattan around central park to satisfy all).

#39 TheArisen

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Posted 29 May 2017 - 04:54 PM

I'd like to see:
- Urban ruin, fight through streets, a mech factory with unfinished mechs, fallen buildings, craters, stadiums, etc.

- Desert, numerous dunes, dry river, oasis

- Plateau, canyon network on steroids, tall plateaus, canyons, etc

QP versions of all the invasion maps and vice versa

#40 Johnny Z

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Posted 29 May 2017 - 05:15 PM

Even a sneak peek of a partially done map or asset would be nice.





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