#21
Posted 29 May 2017 - 11:00 AM
Better is hearing that nerfs/buffs will be an active, data driven process over the next few months.
#22
Posted 29 May 2017 - 11:10 AM
I had a few great games with the DRG-Flame early on with the skill tree but I would imagine people have adapted. A lot is still evolving I would say although things certainly have settled down since the first few days of Skill Tree.
Very happy that you guys took the time to post the info though and also happy to hear that you know more needs to be done.
One last thing - I have seen the light queue at historic lows recently often falling below 5%, even saw 0% lights the other day. Heavy mechs making anywhere from 40-55% of the players at points. This is no doubt due in part to the event so that may well be throwing off a lot of stats.
Edited by HGAK47, 29 May 2017 - 11:12 AM.
#23
Posted 29 May 2017 - 11:33 AM
Quote
Night Gyr
Marauder IIC
King Crab
Firestarter
Black Knight
Now I assume NGyr and MAD-IIC are getting the nerfstick, while King Crap and Firestarter are getting buffed. What about the Black Kniggit? Is it getting buffed or nerfed?
Luminis, on 29 May 2017 - 10:44 AM, said:
That would suck. MAD-IIC currently has the lowest agility among 85 tonners.
Edited by El Bandito, 29 May 2017 - 11:42 AM.
#24
Posted 29 May 2017 - 11:35 AM
I wouldnt mind an increase in speed/mobility to spare the points in the tree. Or some armor/structure quirks.
Life in a light sucks when there's 5 assault and 4 heavies per game, reinstate 3/3/3/3. It sucks for everyone else too, assault arent assault anymore and you end up with campers everywhere because pushing is way more costly now and you cant rely on your team 75% of the time.
#25
Posted 29 May 2017 - 11:49 AM
El Bandito, on 29 May 2017 - 11:33 AM, said:
Well, what other option do a we face? Negative quirks?
I also wonder if all variants are currently over performing. The - A variant with triple UACs and two PPCs plays not quite a lot like a Scorch or a MPL boat.
Either way, I'm not too sure about balancing actions being taken now, considering we're quite close to the supposed energy weapon rework and CW tech.
#26
Posted 29 May 2017 - 11:56 AM
#27
Posted 29 May 2017 - 11:57 AM
Good work, guys!
#28
Posted 29 May 2017 - 11:58 AM
#29
Posted 29 May 2017 - 12:00 PM
Edited by DGTLDaemon, 29 May 2017 - 12:01 PM.
#30
Posted 29 May 2017 - 12:01 PM
#31
Posted 29 May 2017 - 12:02 PM
El Bandito, on 29 May 2017 - 11:33 AM, said:
Now I assume NGyr and MAD-IIC are getting the nerfstick, while King Crap and Firestarter are getting buffed. What about the Black Kniggit? Is it getting buffed or nerfed?
Yea, i was thinking the exact same thing lol.
But this posts confirmed what i've been saying, Many IS mechs got a huge buff, despite all the gloom and doom people been preaching that ST was a total IS nerf.
I just hope they don't nerf the commando and dragon any time soon.. They are still not in many matches, let people get a chance to find the goodness!
DAYLEET, on 29 May 2017 - 11:35 AM, said:
I wouldnt mind an increase in speed/mobility to spare the points in the tree. Or some armor/structure quirks.
Life in a light sucks when there's 5 assault and 4 heavies per game, reinstate 3/3/3/3. It sucks for everyone else too, assault arent assault anymore and you end up with campers everywhere because pushing is way more costly now and you cant rely on your team 75% of the time.
IMO it just needs some structure/armor buffs, maybe a smige of agility. It should be the commando's big brother so to speak.
#32
Posted 29 May 2017 - 12:05 PM
JC Daxion, on 29 May 2017 - 12:02 PM, said:
Yea, i was thinking the exact same thing lol.
But this posts confirmed what i've been saying, Many IS mechs got a huge buff, despite all the gloom and doom people been preaching that ST was a total IS nerf.
I just hope they don't nerf the commando and dragon any time soon.. They are still not in many matches, let people get a chance to find the goodness!
IMO it just needs some structure/armor buffs, maybe a smige of agility. It should be the commando's big brother so to speak.
#33
Posted 29 May 2017 - 12:05 PM
Quote
Of course there is going to be overall boost to resilience, generall more to internal structure vs armor since IS does not rely on whether points are placed on Frontal vs Back sections.. doh...
(chuckles) separate that into Clan and IS categories, if you would........
And no, this is not an assault but using a wide brush is discourteous, and is one of the reasons I had previous cancelled several preorders across 3 accounts /sorry nephew.... but I got you a larger monitor!!!!
Edited by Tarl Cabot, 29 May 2017 - 12:25 PM.
#34
Posted 29 May 2017 - 12:06 PM
Summon3r, on 29 May 2017 - 11:56 AM, said:
5-600 dmg is not overperforming. That's ok, bordering on decent. At higher skill levels in QP they are relatively easy to sidetorso since it's a known fact they run XLs. I mean yea they are very good in QP, but not over performing. The hit to agility makes it a little bit easier to focus those side torsos or just CT core it. I think a small change can easily tip them from very good to potential over performing so it and similar mechs will need to be evaluated after the energy overhaul.
#35
Posted 29 May 2017 - 12:07 PM
#37
Posted 29 May 2017 - 12:11 PM
ForceUser, on 29 May 2017 - 12:09 PM, said:
But the variables involved in W/L ratio go far beyond the mech... individual chassis W/L ratio is a terrible metric for balance
#39
Posted 29 May 2017 - 12:16 PM
50 pinpoint + 10 splash damage, and with range to boot, is just too much.
#40
Posted 29 May 2017 - 12:17 PM
Bulletsponge0, on 29 May 2017 - 12:11 PM, said:
Better mechs carry harder. Just like better pilots carry harder. Someone with a 70% win rate in mech A is a better player than someone with a 30% win rate in mech A and in MWO part of that is build *and* in match performance of both mech and pilot.
Edited by ForceUser, 29 May 2017 - 12:18 PM.
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