Is Only Random Battles
#1
Posted 28 May 2017 - 12:08 AM
I want to play, but now the game for me is just not playable.
In this state, the game for IS only players is just not fair.
Almost double the weapons, indestructible side torso, longer range, smaller number of slots....
For IS only player its just like playing on "very hard" with a penalty of 65%.
I think that IS only random drops would be very popular now, and bring a lot of the players back.
#2
Posted 28 May 2017 - 02:31 AM
#3
Posted 28 May 2017 - 03:08 AM
Also, as vibrant said, a stock-only mode would be awesome too.
#4
Posted 28 May 2017 - 03:24 AM
#5
Posted 28 May 2017 - 03:31 AM
Ced Riggs, on 28 May 2017 - 03:24 AM, said:
That's why I would want it to be optional. Of course, forcing segregated matchmaking on players would just a be a load of BS as you suggested.
Also, Clan mechs ARE superior to pre-FedCom Civil War mechs overall - that was the whole point of the Clan Invasion both in the lore and the gameplay in Battletech across the board (no pun intended.) However, the way MWO should interpret/balance it is a different debate altogether.
Edited by Logan812, 28 May 2017 - 03:48 AM.
#6
Posted 28 May 2017 - 04:22 AM
Ced Riggs, on 28 May 2017 - 03:24 AM, said:
I have a friend who plays Clan mechs and i convinced him to try IS.
It was hilarious. While with Clan mechs he can easily get up to 1000 dmg, with IS he could not get 300. And after about 50 games and 5 different mechs he quit IS for good. For anybody who is fair it is obvious.
Tuk-Tuk statistics. LOL. In a moment that everybody is saying CLAN is OP, they give us Statistics as news. To much a coincidence. Who believes that?
As far as my skill goes, i can get by pretty good. Best result is 10 kills.
But that does not change the fact that Clan is overwhelmingly OP now.
IS only Random would be good thing, and even has merit in lore.
Its the only way IS pilots would get a fair game. And in my case only way i would again play the game.
#7
Posted 28 May 2017 - 04:33 AM
Ajantise, on 28 May 2017 - 04:22 AM, said:
Ajantise, on 28 May 2017 - 04:22 AM, said:
Ajantise, on 28 May 2017 - 04:22 AM, said:
Its the only way IS pilots would get a fair game. And in my case only way i would again play the game.
You are proposing the faction-equivalent of a "Men's only" game mode, alienating half of the population in this election. Out of 18000 active players, about 9000(+/- 250 or so) play on each side. Are you seriously telling the other half they can no longer play with you, because you feel slighted?
#8
Posted 28 May 2017 - 04:39 AM
Ced Riggs, on 28 May 2017 - 03:24 AM, said:
Except math had proven that in equal tonnage, Clan mechs were tankier than IS mechs, even when counting IS durability quirks, in Tuk 3. IS only appeared to be tankier due to extra tonnage.
El Bandito, on 19 May 2017 - 03:18 AM, said:
IS damage taken before death ratio compared to Clan is 369 / 351 = 1.05:1
IS tonnage to Clan tonnage ratio is 265 / 240= 1.1:1 (not even including IS durability quirks, which can offer several tons of durability benefits, per mech)
What does this mean? The math clearly shows that IS mechs actually die FASTER than Clan mechs if they were even tonned, and this is did not even factor in the additional "ghost tonnage" durability quirks provide. So yeah, Clan tech is still superior, and Clan/IS XL still need to be balanced.
With the new skill tree, and without new tech, only few variants feel as competitive as Clan mechs, most notably BLR-2C.
Edited by El Bandito, 28 May 2017 - 04:43 AM.
#9
Posted 28 May 2017 - 04:52 AM
#10
Posted 28 May 2017 - 04:52 AM
#11
Posted 28 May 2017 - 04:57 AM
I am just asking for an option to play a balanced game. Check box with IS, CLAN and Mix games.
So everybody can decide what to play. Not be forced to play an unbalanced game.
Edited by Ajantise, 28 May 2017 - 04:58 AM.
#12
Posted 28 May 2017 - 05:35 AM
IS has more bad mechs and bad builds and bad players,
Civil war is just going to add more ways to build a mech badly. I forsee I.S. mechs with most hardpoints having 1 of each civil war weapon.
And as far as IS random battles????? Its been being promised since last mech con, PGI is working on it but they are a small company with tiny income compared to many game developers, skill tree, new weps, new balance pass, new maps all more important/ taking up time. Your IS vs IS clan vs clan event in Soon.tm
Edited by Cadoazreal, 28 May 2017 - 05:40 AM.
#13
Posted 28 May 2017 - 07:25 AM
Neither of them broke 1k damage.
Damage done isn't really a metric of a good mech - its usually a metric of bad play, that is for some reason highly compensated in c-bills.
-
Would like more mode options, just that I wouldn't promote them on the platform of balance.
#14
Posted 28 May 2017 - 07:40 AM
Clans are a bit better, but not much. With good players on both sides in good mechs it's closer to balanced than we've ever had. CXL is still a huge advantage and LFE won't change that. However PGI has stated they are not going to fix that, ever. So... dunno. PGI has refused to fix IS/Clan balance for years and years. Part if that is that bad players in Clan mechs would rage because they have no interest in a balances game, part of it seems to be just not understanding game balance.
#15
Posted 28 May 2017 - 08:26 AM
#16
Posted 28 May 2017 - 09:31 AM
IS Tanking is further amplified in their STD engine based builds that forgo trying to compete with Clans in speed and instead focus on boosting what they are built to boost: their defense. STD engine builds can survive more damage than the Clans can even put out before overheating, allowing IS mechs to advance on them without fear if they just charge in instead of attempting to sit at mid range and trade against Clan mechs that are built to dominate mid range but fall off at long and close range.
If you are going for extreme range builds then IS offers many mechs that can bring 4-6 ERLL and out trade Clan mechs due to the lower durations and ability to fire more weapons at once before triggering ghost heat, For example, 3 IS ERLL is 27 damage compared to the 22 damage of 2 CERLL, the IS ERLL also does this damage 20% faster than the Clan one before skill tree or quirks are taken into account. Many IS mechs also have 10% duration quirks and should be used for extended range trading, Dragon-1C is one with 10% range and duration quirks, that can bring an STD engine and 4 ERLL with adequate cooling.
Maybe I'm just saying that you should buy more Dragon-1Cs, but my point here is that the IS has many very good mechs that can beat the pants off Clan chassis with ease. IS also has some absolutely terrible mechs and variants that should never be bought, so its all dependent on what you buy.
Its pretty easy to build a dropdeck of 1 Battlemaster 2C and 3 Dragon 1Cs, or bring 2 Battlemaster 2Cs, 1 Dragon 1C, and one Wolfhound-2 or 1A depending on if you want heat gen or duration quirks for a very solid mid range large pulse laser focus deck. You could also swap them to be ERLL builds or bring further specialized mechs for that purpose.
Basically IS makes you take time to research different mechs and buy the right variants for the right job, but if you do then you will be far superior to a Clan mech. Clan mechs are generally pretty general purpose and can be swapped around to be built for any task but will perform it sub optimally. Clan mechs also tend to spew out higher amounts of damage but spread their damage more. For example, IS PPC vs Clan ERPPC 500 damage with IS PPC is equal to 750 damage with CERPPC due to the splash damage. IS gets you higher kill counts, Clan gets you higher damage counts.
#17
Posted 28 May 2017 - 12:34 PM
Dakota1000, on 28 May 2017 - 09:31 AM, said:
If you are going for extreme range builds then IS offers many mechs that can bring 4-6 ERLL and out trade Clan mechs due to the lower durations and ability to fire more weapons at once before triggering ghost heat, For example, 3 IS ERLL is 27 damage compared to the 22 damage of 2 CERLL, the IS ERLL also does this damage 20% faster than the Clan one before skill tree or quirks are taken into account. Many IS mechs also have 10% duration quirks and should be used for extended range trading, Dragon-1C is one with 10% range and duration quirks, that can bring an STD engine and 4 ERLL with adequate cooling.
What really happens is that Clan has higher side torso armor on the same tonnage, and then IS has to put the STD to have a chance, but with this you have half the weapons (Alpha is the game) ...so game over for IS, and Clan has to cool down for 2 seconds.
#19
Posted 28 May 2017 - 01:17 PM
Ajantise, on 28 May 2017 - 12:34 PM, said:
But Clans don't have higher side torso armor than IS on the same tonnage, its actually the opposite, as IS has structure and armor quirks on many variants leading to higher armor on the side torsos.
The only reason some people say Clans are tankier is because you don't die until you lose both of the side torsos with a Clan XL engine, so a Clan mech and an IS mech running an XL engine, the easiest way to kill the clanner is CT and for IS its ST, so the Clanner has more minimum damage required to kill it though the IS mech has higher potential damage required to kill it, meaning the IS mechs have a higher skill floor and ceiling.
Also the whole "You have to have half the weapons if you bring STD engine" is a myth. In general you can still bring an STD engine and have more than half the firepower of an XL engine build. Just use weapons that are tonnage efficient on their damage or DPS. STD engine laser boats are an IS specialty, the Crab, Black Knight, that one Roughneck, the Dragon 1C with 3 LPL or 4 ERLL, the Top Dog boating ML and LPL are all examples.
You can have speed, firepower, and tanking with an STD engine, its up to people to find the right builds for it.
#20
Posted 28 May 2017 - 01:20 PM
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