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Faction Play And The Complainers


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#81 Pat Kell

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Posted 08 June 2017 - 06:04 PM

I hand out reprimands for a loss...don't know where this flower garbage came from...

#82 Davegt27

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Posted 08 June 2017 - 06:23 PM

most people that play FP and leave for some reason or another don't say anything

#83 Ssamout

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Posted 09 June 2017 - 01:05 AM

View PostJumping Gigolo, on 03 June 2017 - 10:34 AM, said:

what's wrong with seal clubbing? can someone convince me please.... i just can't understand why it seems to be a taboo to club 'em baby seals

Posted Image

Yeah really! First you club them, and throw in some salt, that **** is important. Then you smoke them, low n slow mind you! Makes some tasty grub. Also smoked salmon (old ms guys ;)) is tasty all around the year..

#84 Eirik Eriksson

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Posted 09 June 2017 - 06:36 AM

In early phase Three i showed a couple games to my nephew that was visiting and I was kinda hoping I could get him to start playing. He was patient and looked interested for two games, both were real sealclubbing from our side - supported by LT on top of it.

Then he gave the comment, "thats like playing Pacman without any ghosts" looked boored and returned to his playstation......and I didn´t even think anyone in of that age would even know what Pacman was.

#85 Kaoba

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Posted 09 June 2017 - 08:33 AM

View PostSlow Speed, on 09 June 2017 - 06:36 AM, said:

In early phase Three i showed a couple games to my nephew that was visiting and I was kinda hoping I could get him to start playing. He was patient and looked interested for two games, both were real sealclubbing from our side - supported by LT on top of it.

Then he gave the comment, "thats like playing Pacman without any ghosts" looked boored and returned to his playstation......and I didn´t even think anyone in of that age would even know what Pacman was.

Dudeeeee don't tell me that you tried to get somebody in the game right with faction play.... Thats Insane.

#86 Xannatharr

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Posted 09 June 2017 - 08:36 AM

View PostWayTooSexy, on 09 June 2017 - 08:33 AM, said:

Dudeeeee don't tell me that you tried to get somebody in the game right with faction play.... Thats Insane.


Yeah, that's a pretty steep learning curve for trying to bait someone into the game!

Start them off by showing how fast you can get into a QP match, they will get sucked into FP own their own later!

Xann

#87 Eirik Eriksson

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Posted 09 June 2017 - 08:39 AM

Nope dudes, he just watched me play a couple of games. Thought that this was no sport, and gave the pinpoint comment.

#88 Ssamout

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Posted 09 June 2017 - 08:52 AM

View PostSlow Speed, on 09 June 2017 - 08:39 AM, said:

Nope dudes, he just watched me play a couple of games. Thought that this was no sport, and gave the pinpoint comment.

Early phase 3 was the hight of faction play.. ..for example LT was seriously well thought out feature, made you really want to drop while that kill stealer was active.

#89 Eirik Eriksson

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Posted 09 June 2017 - 09:06 AM

Yeah, in those days I was in GB and every day at the time I got home from work they would have scouted the full bar. Just peel of the armor from the side torsos if you thought it was an XL and otherwise the center, then just keep them in distance, kill of anyone getting aggressive to deter the rest and let LT do his job:) Think I have played max 10 fw games since that..

I suppose my dmg score dropped by 40% in favor of the beloved LT.

But hopefully its a bit better balanced nowPosted Image

#90 Commander A9

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Posted 09 June 2017 - 09:56 AM

View PostPat Kell, on 08 June 2017 - 06:04 PM, said:

I hand out reprimands for a loss...don't know where this flower garbage came from...


He does! Mean old Pat! He makes us do such horrible things!

Like...change our tactics! Change our drop decks! Modify our weapons! It hurts so baaaaaaaaad! <3

To think of it! The horror! THE HORROR of adjusting to your enemy, battlefield, and mission!

Edited by Commander A9, 09 June 2017 - 09:57 AM.


#91 Willard Phule

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Posted 13 June 2017 - 05:24 AM

For what it's worth, try to see it from the other side of the coin. Sure, harvesting potatoes isn't a challenge and gets boring...but what about how the potatoes feel?

I'm pretty sure they're not enjoying a match where they can't even get their trial mechs out of spawn before they're dissected by 12 custom built, meta'd mechs. In fact, you can see them crying about it every other post here in the forums.

Sad part is, it's not up to us to say who and what is allowed into FW....it's all on PGI. Seems pretty obvious to me that they simply don't care about those lowest common denominators. Sure, they care enough to try to get them to buy mech packs...but don't really care if they get fed up and leave afterwards.

#92 Commander A9

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Posted 14 June 2017 - 03:58 AM

When you are launched upon by LRMs and long-range lasers from an enemy spawn point...what are you supposed to do?

Stand there and take it? Or move in and slap the crap out of your enemy?

#93 Willard Phule

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Posted 14 June 2017 - 05:57 AM

View PostCommander A9, on 14 June 2017 - 03:58 AM, said:

When you are launched upon by LRMs and long-range lasers from an enemy spawn point...what are you supposed to do?

Stand there and take it? Or move in and slap the crap out of your enemy?


Generally speaking, you regroup and push the assault. Most of the time, the "elite, world class LRM masters" have difficulty unzooming and getting away from you. They tend to be stationary turrets hoping their brawlers will protect them.

Now, granted, that's never going to happen if your team consists of potatoes itself. All you can do is fire skill rockets from spawn and hope you end up with a less than embarrassing score.

#94 Medicine Man

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Posted 14 June 2017 - 07:22 AM

Because it's totally a waste of time to pug against a team like yours? It's no real test of skill at all. The only people your unit should be playing against is other units like yours. Puggers shouldn't have to deal with it and we're basically fish in a barrel.

As for me I'm done with faction play except for the event stuff. I won't be a !#!*(@# chew toy.

#95 Fuerchtenichts

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Posted 14 June 2017 - 10:15 AM

As FP was from the very beginning a team based game mode there are four different topics you have to cover to be successful:

1. Bring competitive drop decks to the battlefield (maps/temperatures/game type/fighting range)
2. Ensure you are able to handle these mechs properly
3. Have an understanding of using tactical team maneuvers
4. Communicate in a group based on your role in the battle

You can improve yourself by puging around for some time in QP or FP, but it will take much more time compared to someone who...

- tries to socialize himself on the different open faction TS servers
- discusses his take aways from played games with others on his level or even better players
- find like-minded people to play with on a regular basis

All this can be done even without joining a unit. And what is even better, nearly all (I guess) of the MWO units will let you join in their groups for some drops, without expecting you to join for life!

The only thing a new player has to do is:

- be open to others in game
- use the forum to find links to the currently populated TS servers
- don't be afraid to take the "first step"
- don't take feedback as an insult and use it to improve yourself. Don't take every phrase personally, we are all human (although clansman are genetically superior)

#96 Leone

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Posted 14 June 2017 - 12:23 PM

Honestly, I think my self improvement and skill gain slowed down once I joined a unit.

My entire playstyle and my early mechpiloting skills were learned In CW phase one, going up against coordinated units half the time. When you've a team backing you up and helping cover for your mistakes they don't hurt as much, and for me, means I've less incentive to improve. Sure, I still try, but I 'unno. It's different when you miss-position and your team bails you out, as opposed to when you're pugging and you just lose the mech cuz no one's coming to your assistance. Less visceral incentive to learn for me.

I know I think an learn different from most, but for me, there was no better school for brawling than trying to take out a mech during a full twelve mech push whilst everyone else was retreating.

I salute those who trained me. <o.

~Leone

#97 Pat Kell

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Posted 14 June 2017 - 03:20 PM

View PostMedicine Man, on 14 June 2017 - 07:22 AM, said:

Because it's totally a waste of time to pug against a team like yours? It's no real test of skill at all. The only people your unit should be playing against is other units like yours. Puggers shouldn't have to deal with it and we're basically fish in a barrel.

As for me I'm done with faction play except for the event stuff. I won't be a !#!*(@# chew toy.


Finding it a waste of time to play better teams is going to severely inhibit your ability to get better at this game, and giving up is going to take away any remaining chance you have but hey, it's your game man, play it how you want.

#98 Leggin Ho

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Posted 14 June 2017 - 05:42 PM

View PostMedicine Man, on 14 June 2017 - 07:22 AM, said:

Because it's totally a waste of time to pug against a team like yours? It's no real test of skill at all. The only people your unit should be playing against is other units like yours. Puggers shouldn't have to deal with it and we're basically fish in a barrel.

As for me I'm done with faction play except for the event stuff. I won't be a !#!*(@# chew toy.

Puggers that want to only play puggers should stick to quick play, if they are looking to improve and play with unit level tactics then please come to FP and see what unit you would like to be apart of.

#99 Medicine Man

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Posted 15 June 2017 - 06:19 AM

View PostPat Kell, on 14 June 2017 - 03:20 PM, said:

Finding it a waste of time to play better teams is going to severely inhibit your ability to get better at this game, and giving up is going to take away any remaining chance you have but hey, it's your game man, play it how you want.


What you say would hold true in normal circumstances. But getting stomped by people with superior mechs and who play together day in an day out forming a tight unit isn't going to make me a better player. I can't counter either advantage as a solo mechwarrior. Even if you argue that the clan mechs aren't superior (hogwash) you still have to admit that a coordinated well honed unit is always going to beat a pug. All I learn from that defeat is that I need to try and outnumber the enemy by creating my own unit or joining one. Both are hassles I don't want in my life. Ultimately the price of winning at FP becomes to high to pay if I have to be more social to do it. I want to win by being a better mechwarrior. Not by being a better brown noser and elite team suck up.

#100 Kin3ticX

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Posted 15 June 2017 - 10:53 AM

If you are playing this mode solo you must be a gluten for punishment. On the flip side, the units that are left are somehow not bored of mindless cbill farming of PvE skill level targets. Its an amazing symbiotic relationship. The solo's on some level must enjoy the spank, some kind of masochism. The solos want to fight solos but they know there is a very high chance to run into a group. The units derive some kind of relaxation by farming baby seals 8/10 games, I know it, been there.

Edited by Kin3ticX, 15 June 2017 - 10:56 AM.






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