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Please Stop Blaming The Skill Tree For Your Personal Problem With Lrms.


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#101 Wintersdark

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Posted 01 June 2017 - 06:18 PM

View Postingramli, on 31 May 2017 - 11:13 PM, said:

I disagree with the OP. No weapons should ever make any of its counter equipment/skills a MUST have to play the game properly, never.


None of the LRM counter equipment is necessary to play the game properly.

The counter equipment is helpful for people who need to git gud - and that's not a bad thing. Nobody is a master of every skill, after all. But if you feel you NEED LRM counter equipment, it's absolutely because you're not good at something you can be good at and should indeed work at being better at.

#102 Wintersdark

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Posted 01 June 2017 - 06:23 PM

View PostJohnnyWayne, on 31 May 2017 - 02:35 PM, said:

You know how people claim that tier says nothing? They are wrong.

Tier 1 says nothing. Tier 3 says that you either dont play this game long enough to have a valid and thoughtful optinion on rather complex topics or that you really and truly suck at this game and noone should care about besaid persons opinion.
... He's played this game long enough to have a valid and thoughtful opinion. He's just not played enough since PSR to rank up.

Much like myself; I simply don't play that many matches anymore, mostly because for the last year or so I've been playing other games most of the time. Yet my leaderboard results show my average match score is high enough to rank up quite quickly. Still, I sit at T2, because I only play a little these days, despite having a total match count higher than my post count.

Quote

In the end everyone will end up in tier 1, except the really bad players. This is the system they designed. This is also the reason I never even bothered displaying my tier.
Eventually, but it depends on how much you play. If you play a dozen quickplay matches a month, it'll take *ages* to get there.

#103 Wintersdark

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Posted 01 June 2017 - 06:34 PM

View PostGrus, on 01 June 2017 - 03:19 PM, said:

there are too many ways to defend against LRM's to nerf them more would brake them. But I am curious about how you would change how they are implemented.

And indeed, when everyone equipped Radar Derp, they were even more broken. They were ABSOLUTELY not in a useable place before the ST, at least at a level of play where players reliably have modules.

I said it earlier, and I'll say it again:

LRM's where weak before we had Radar Derp. People just got too used to crutching it up and ignoring LRM's. *shrugs* They're certainly not OP now; but at least they're not terrible.

But still, even standing in an open field with no defensive equipment, LRM's are the SLOWEST way to kill someone. They do little damage, spread that damage all over the mech, many missiles simply miss.... they have their place, though - they allow people to contribute damage when they're not right on the front lines (and even when close, you often CAN'T have everyone up front, there's just not enough room); they can disrupt an advancing team, pushing a couple players back into cover, and many other things. They're certainly usable now.



But still, if you're getting lurmed to death regularly, it's because you lack skills you really need to have: awareness, use of cover, balls to push LRM boats.

#104 JadePanther

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Posted 01 June 2017 - 06:56 PM

View PostAlmond Brown, on 01 June 2017 - 09:31 AM, said:


Ummm, the Patch reduced the range of LRM's slightly and nothing else. So how did the Patch make LRM's better? Did the Patch force more players to take LRM's... really. Wow, Tinfoil Hat much.

So, yep the Patch had absolutely nothing to do with it... that much is obvious... Posted Image


actually past a certain distance lrms are really ineffective.. lowering the max range forces people shoot closer to more effective ranges..

#105 PhoenixFire55

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Posted 02 June 2017 - 02:57 AM

View PostProsperity Park, on 29 May 2017 - 06:28 PM, said:

Please Stop blaming the skill tree for your personal problem with LRMs.

If you want to "blame" the skill tree, then you are only allowed to post on the forums if you have the AMS Overload modules unlocked. If you want to blame the skill tree's missile-oriented nodes for more LRMs, then you have to invest nodes in AMS Overload before you have a leg to stand on. You need to mount AMS too before you have a second leg to stand on.

And after that LRM user invests their numerous nodes on Firepower, you can invest an equal amount into the Sensor Tree to get Radar Deprivation to go along with your AMS overload.

So, no AMS Overload? No Radar Derp? Then you didn't invest in the skill tree to protect yourself from LRMs, which means you can't complain about people investing in the skill tree to improve their LRMs.

YOU DO NOT GET A FREE PASS WHEN OTHERS HAVE TO MAKE INVESTMENTS.


Not even sure who is more clueless. People who actually believe that LRMs are good, or this guy who suggests investing into AMS and radar deprivation nodes ...

FYI ... "complaining" about skill tree and LRMs is due to the fact that skill tree improved LRMs more compared to other weapons in potatoe zone (where 95% of player population dwells and where LRMs were already a most powerful weapon) while doing nothing for them in tryhard zone (where people with a clue have no issues with LRMs and where other weapons that were already better became even more so in comparison to LRMs).

Oh, but since I didn't invest 50 skill nodes in order to maybe counter one and only one weapon system I'll just stop here since I'm apparently forbidden from posting by this "knowledgible" fella who somehow thinks himself some sort of forum authority. I mean, I've got my "free pass" already since my ERPPCs do full damage at range your LRMs can't even reach, can hardly ask for more.

gg

#106 Grus

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Posted 02 June 2017 - 12:14 PM

View PostPhoenixFire55, on 02 June 2017 - 02:57 AM, said:


Not even sure who is more clueless. People who actually believe that LRMs are good, or this guy who suggests investing into AMS and radar deprivation nodes ...

FYI ... "complaining" about skill tree and LRMs is due to the fact that skill tree improved LRMs more compared to other weapons in potatoe zone (where 95% of player population dwells and where LRMs were already a most powerful weapon) while doing nothing for them in tryhard zone (where people with a clue have no issues with LRMs and where other weapons that were already better became even more so in comparison to LRMs).

Oh, but since I didn't invest 50 skill nodes in order to maybe counter one and only one weapon system I'll just stop here since I'm apparently forbidden from posting by this "knowledgible" fella who somehow thinks himself some sort of forum authority. I mean, I've got my "free pass" already since my ERPPCs do full damage at range your LRMs can't even reach, can hardly ask for more.

gg
you need to have a full team of them equipped and spotters and be mobile. If you fire from different angles you really can't hide. Plus restricts movement and slows the pace of combat. But if your looking to kill a mech quickly, there is better guns for that..

#107 Jiang Wei

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Posted 02 June 2017 - 12:35 PM

The missle man himself... still on the soapbox after all these years.

Prosperity Park is a good player. Not as good as me of course, but his opinion carries more weight than others on the subject.

That being said, the arc of LRM's is kinda high... It makes dodging into cover mostly useless, even if you have counters. They could do with lowering the arc just a hair... to make it fair.

Edited by Jiang Wei, 02 June 2017 - 12:59 PM.






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