


Skill>Mech>Tech
#1
Posted 30 May 2017 - 07:25 AM

#2
Posted 30 May 2017 - 07:30 AM
#3
Posted 30 May 2017 - 07:33 AM
#4
Posted 30 May 2017 - 07:36 AM

#5
Posted 30 May 2017 - 07:38 AM
Kiran Yagami, on 30 May 2017 - 07:30 AM, said:
What makes for "bad hard points"? Not enough of them? Not high enough on the Chassis? A mix of ALL weapon types?
With literally 100's of chassis how does PGI make them ALL balanced? If you META/MINMAX of course some will be better than others, but if you just PLAY the game, that opens up many more possibilities. So are you Playing or Meta'ing?
#6
Posted 30 May 2017 - 07:52 AM
Almond Brown, on 30 May 2017 - 07:38 AM, said:
What makes for "bad hard points"? Not enough of them? Not high enough on the Chassis? A mix of ALL weapon types?
With literally 100's of chassis how does PGI make them ALL balanced? If you META/MINMAX of course some will be better than others, but if you just PLAY the game, that opens up many more possibilities. So are you Playing or Meta'ing?
Bad hardpoints are the ones mounted too low. You can not fix low hardpoints. You can't shoot up high enough with them. You can't shoot over cover. You have to expose your entire mech. You can't hill hump. They are physically inferior to higher mounted hardpoints. That's why mechs like the Kodiak and the Hunchback IIC will always be meta. Having hardpoints at cockpit level and a cockpit at the very top of the mech means you expose the absolutely minimum necessary while at the same time bringing all of your weapons to bear. Try that with an Orion, and when was the last time you saw one of those? Or a Victor, with arms below its waist. PGI designed the game so that hard point locations would determine a mech's viability. You can't un-ring that bell. It can't be unmade. That's just the way it is. Number of hardpoints can play a factor too, but if your mech is heavy enough then you just run really, really big guns and don't care that you only have a few. The key is that you have hardpoints high enough that you can expose just a fraction of your mech while getting 100% firepower involved.
#7
Posted 30 May 2017 - 08:46 AM
Kiran Yagami, on 30 May 2017 - 07:52 AM, said:
Bad hardpoints are the ones mounted too low. You can not fix low hardpoints. You can't shoot up high enough with them. You can't shoot over cover. You have to expose your entire mech. You can't hill hump. They are physically inferior to higher mounted hardpoints. That's why mechs like the Kodiak and the Hunchback IIC will always be meta. Having hardpoints at cockpit level and a cockpit at the very top of the mech means you expose the absolutely minimum necessary while at the same time bringing all of your weapons to bear. Try that with an Orion, and when was the last time you saw one of those? Or a Victor, with arms below its waist. PGI designed the game so that hard point locations would determine a mech's viability. You can't un-ring that bell. It can't be unmade. That's just the way it is. Number of hardpoints can play a factor too, but if your mech is heavy enough then you just run really, really big guns and don't care that you only have a few. The key is that you have hardpoints high enough that you can expose just a fraction of your mech while getting 100% firepower involved.
So how then do you account for (example) the TimberWolf what with its low slung arms. Is the TW a BAD Mech?
P.S. PGI designed the Mechs based on the BattleTech design that have existed for >40 years. How would you re-design all the BattleTech Mechs so none have "bad" hard points?
#8
Posted 30 May 2017 - 09:01 AM
Almond Brown, on 30 May 2017 - 08:46 AM, said:
So how then do you account for (example) the TimberWolf what with its low slung arms. Is the TW a BAD Mech?
P.S. PGI designed the Mechs based on the BattleTech design that have existed for >40 years. How would you re-design all the BattleTech Mechs so none have "bad" hard points?
The TimberWolf has shoulder guns right next to the cockpit, and A shoulder pod with 3 high mounted energy points that are actually above the cockpit, and the cockpit pit itself is lower than on most mechs, so even though you have to expose a bit more to get all guns involved, they're still more or less at cockpit level. If you can see something, you can hit it. Move over to the Mad Dog, with even lower slung arms and a {LT-MOB-25} pit at the very tippy-top of the mech, and you have to pull your entire body out into the open to get those arms involved. You end up shooting hill sides more often than you shoot the enemy, because the cockpit level and gun level are so vastly different. Better yet, move over to the Roughneck 3A with guns around your ears, and there's no hill that will ever block your fire as long as you have LOS. If you can see over that hill, you can shoot over it.
Edited by Kiran Yagami, 30 May 2017 - 09:01 AM.
#9
Posted 30 May 2017 - 09:02 AM
Nothing against this guy because he is a good guy, good sence of humor although he is set in his ways and i respect that. I just see people go into situations with blinders on instead of open mind. Point is dont be stuck, adapt change make stuff work for you.
Edited by Natred, 30 May 2017 - 09:18 AM.
#10
Posted 30 May 2017 - 09:19 AM
Natred, on 30 May 2017 - 09:02 AM, said:
Which is great and all, but no amount of adapting makes IS tech (specifically equipment) as good as Clan.
You can admit that, it's ok

Edited by Jay Leon Hart, 30 May 2017 - 09:19 AM.
#11
Posted 30 May 2017 - 09:30 AM
Jay Leon Hart, on 30 May 2017 - 09:19 AM, said:
Thankfully, IS tech is either diagonally equivalent, or backed by sturdier chassis, or outranges and outtrades clan tech. That's what buddy up there tried to point out when he said something about people unwilling to approach things with an open mind. They are stuck in their ways, "Clans OP", and bemoan that IS mechs are inherently worse, despite IS mechs having a slew of advantages and weapon systems the Clans wish they had. It's an eternal struggle.
"Paper is OP. Scissors are fine." - Rock
#12
Posted 30 May 2017 - 09:52 AM
Ced Riggs, on 30 May 2017 - 09:30 AM, said:
"Paper is OP. Scissors are fine." - Rock
Which, again, is fine. You can admit, however, that some advantages can't be overcome. I can't make IS Endo or Ferro take less slots. I can't make my AC10s smaller and/or lighter to fit more on a chassis. I can't make my XL take up less slots and not kill me as easily. I can't make my BAP and ECM smaller and lighter. I can't get free CASE.
Different but balanced is good. Different but better is not. More things are better on Clan side than are better on IS side.
I play both sides 'mechs, but I play Clan ones more because they are unequivocally better overall.
Edited by Jay Leon Hart, 30 May 2017 - 09:52 AM.
#13
Posted 30 May 2017 - 09:54 AM
To prove my point anyone who wants to one vs one me on their favorite "op" clan mech, i challenge them in an innersphere equivalent.
#14
Posted 30 May 2017 - 09:55 AM
Seems unlikely
#15
Posted 30 May 2017 - 09:58 AM
Edited by Natred, 30 May 2017 - 09:59 AM.
#16
Posted 30 May 2017 - 10:02 AM
Natred, on 30 May 2017 - 09:54 AM, said:
To prove my point anyone who wants to one vs one me on their favorite "op" clan mech, i challenge them in an innersphere equivalent.
Hatred, Clan ER Medium is the Inner Sphere Large.
405 range, 7 damage, 6 heat, 1.15s burn, 3s cooldown, 1 ton, 1 slot
vs
450 range. 9 damage, 7 heat, 1s burn, 3.25s cooldown, 5 tons, 2 slots
1v1 is pointless, if your point of "Skill > Mech > Tech" is supposed to be accurate. I am an average pilot, but I do better in Clan 'mechs than I do in IS.
#17
Posted 30 May 2017 - 10:12 AM

Edited by Natred, 30 May 2017 - 10:16 AM.
#18
Posted 30 May 2017 - 10:18 AM
Natred, on 30 May 2017 - 10:12 AM, said:
I love any Zeus with the ASRM18 DOOMFIST, shame the Hero doesn't have that otherwise I would have bought it. MASC looks fun, but no DOOMFIST kills it for me. Oddly, the Rifleman ended up being my most played IS Heavy. 2x AC10, 4x ML is kinda fun, too. I find the regular PPCs work best with a few backup MLs or SPLs, just in case something gets a little too close. I think my RFL-5D is running 2x PPCs with chest MLs, either that or 4x LLs. I'm really looking forward to the Snub-Nose PPC, just so I don't have to worry about that min range deadzone.
#19
Posted 30 May 2017 - 10:21 AM
Someone with 0 skill using even the best mech is just multiplying by 0 and left with nothing, someone who's the most skilled ever running the worst mech might just be brought down to average. Someone who's the best ever riding in the best mech ever with the best builds is the guy who'd deathstar each game if the rest of his team wasn't getting a couple kills.
#20
Posted 30 May 2017 - 10:25 AM
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