Acehilator, on 12 June 2017 - 04:55 AM, said:
Comparing before and after is useless. The new system is here to stay, and it won't see any kind of substantial overhaul in the foreseeable future. Deal with it or stop playing.
@DGTLDaemon: I have no idea why you are so hung up on this mobility/survival thing. All trees grant you access to features your mech could not have before (or at least not at the same time). And mobility is not the only tree in which you have to invest to get to or near the old baseline.
@Excalibaard: LRM nerf? Are you kidding me? If you cannot deal with LRMs with the currently available tools, you need to l2p. This is not an insult, just a statement of fact. If thousands of people around the world can do it, you can do it too.
LRMs are useless in comp play, 95% useless in group play, 90% useless in FW play, and viable in solo play. And they are fine this way. As was already said in this thread, buffing them to be viable in other game modes would make them gamebreaking OP in solo queue. So just leave them alone, with the energy rebalance and new tech coming PGI has enough on their plate regarding weapon systems.
Vellron2005, on 13 June 2017 - 02:36 AM, said:
I've said it before, I'll say it again.. LRMs and associated stuff is FINE.
Leave it as they are, especially until we get to the Civil War weapons..
They DO NOT need buffs. They DO NOT need Nerfs.
They are FINE.
I don't intend for LRMs to be nerfed or buffed or even touched at this stage. As said in the original post. I just want to reduce the out-of-game impact on the viability of LRMs. That's just making the difference between '0' and 'all' radar derp or ECM nodes - and maybe the power of AMS - So that out-of-game factors have less effect on LRMs. This makes them more consistent (and therefore more viable and easy to tune in later patches) in their use, comparable to every other weapon in the game. Consistency makes them easier to learn how to deal with. If one game you have 2 kitfoxes on your team, and the next time you don't, there will be a difference, but the difference will be less like night and day.
Polar Highlands is a good map for LRMs, Tourmaline they just crash into crystals and River City you shouldn't bother. That's normal. The same way that Laser vomit does very well on Frozen City, but is crippled at Terra Therma. But other than matchmaker, There are no 'reflective armor' nodes to take against lasers, or 'reactive armor' against ballistics. LRMs are a weapon that can be reduced in effectiveness by the map, and then has 3 more node types that work against it as a weapon: AMS overload, ECM, Radar Derp. With full Radar Derp the node that helps them (Target Decay) even has objectively 0 effect instead of at least a little. This is what brings the most variability to the system -the prevalence of 100% radar derp did that already before the skill tree- and what should be changed. Not 'Nerfed', Not 'Buffed', CHANGED into values that are closer together, around their current average.
Edited by Excalibaard, 13 June 2017 - 04:48 AM.