Lorcryst NySell, on 02 June 2017 - 07:19 AM, said:
The point ? Being a team player.
Team player to whom? ... Lurm pro sitting 500m behind the frontline pumping missiles into dirt? ... Any decent player has a thing called battlefield awareness that allows him to know where the bulk of the enemy forces are without any locks, he has eyes for that purpose. Damaged locations on a mech are usually apparent without a paperdoll since you can see damage texture applied over the damaged component. Again, eyes help.
Don't get me wrong tho, I do press R when situation demands it, i.e. when I see a certain enemy mech for the first time in that particular match I need to know where it has the most damage if any at all. But frankly that one targeting is enough for me to forget about pressing R on that particular mech for the remainder of the match, since I (and the rest of my team since I've given them that lock) already know where I'm supposed to shoot it.
Lorcryst NySell, on 02 June 2017 - 07:19 AM, said:
BTW, when you peek poke and hide, you *CAN* press R, get target info while you're behind cover, and for the next poke you'll have a paperdoll telling you where to aim for best results.
Uh, no ... it doesn't work like that. If you have no LoS you won't get any delayed target info. Regardless, the only sensible location to target with your next poke would be the one you shot during your previous poke.
Lorcryst NySell, on 02 June 2017 - 07:19 AM, said:
But of course, since you're an Elite Tier 1, I suppose that you aim by zen and don't need to know where to strike.
It helps to know, but it isn't essential. Most "Elite Tier 1" as you put it players are always trying to shoot specific components on a specific mech (i.e. RT on a Cataphract, Hunchback etc.). You can tell the build by just seeing what it fires at you (or someone else), you don't need R for that, and knowing the build you can predict a weak component such as an XL shoulder or the component with most weapons (Wolverine arm etc.).