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The Lost Art Of Pressing The "r" Button


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#81 Puppy Monkey Baby

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Posted 01 June 2017 - 08:12 AM

View PostCoolant, on 01 June 2017 - 07:55 AM, said:

I agree with OP, and I try to lock targets...I think one reason people don't is because they don't want to give a free ride to LRM boats that don't even need to come out of cover or see an enemy to do damage to a mech. Perhaps if LRM boats expose themselves to enemy fire you may have more people willing to lock targets.


A free ride to LRM boats.

I'll remember that the next time 3 assault mechs are ruining your day and you call for help.

And for the record, people close in with me all the time. In which case, I have no choice but to go head to head with my nigh-ineffective-but-somehow-OP LRMs. Oh, and my ER PPC.

#82 Kubernetes

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Posted 01 June 2017 - 08:14 AM

View PostJames The Fox Dixon, on 01 June 2017 - 05:07 AM, said:


Again a myth. You want others to take damage so you and your poor piloting is covered up.


What? You can't be serious.

#83 GabrielSun

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Posted 01 June 2017 - 08:15 AM

View PostPuppy Monkey Baby, on 31 May 2017 - 09:54 PM, said:

Well, fine. I'll just hit "P" and eat a Mars bar as our team gets destroyed.


Ignorance begets ignorance, i guess.

#84 Puppy Monkey Baby

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Posted 01 June 2017 - 08:15 AM

View PostGabrielSun, on 01 June 2017 - 08:15 AM, said:


Ignorance begets ignorance, i guess.



I play this game for my enjoyment.

#85 Trafalgar

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Posted 01 June 2017 - 08:22 AM

View PostVxheous Kerensky, on 01 June 2017 - 06:11 AM, said:

*Checks stats of those saying LRMs are a good weapon*
*Checks stats of those saying LRMs are a bad weapon*

Results check out. LRMs are a pretty bad weaponPosted Image

LRMs are pretty bad, but the real problem is jackasses who don't lock targets. That's what this thread is about. Besides which, calling LRMs bad and then sabotaging those players so they don't perform well is an incredibly dickish self-fulfilling prophecy.

It helps your lrms, it helps your assaults, it helps your lights.

Locking targets provides data on their health, it makes them show up on the map, and it gives you their designation overhead for calling your targets easier. Win win win.

If you disagree, or try to say "Well I don't need to lock", just stop. You're an idiot.

#86 GabrielSun

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Posted 01 June 2017 - 08:32 AM

View PostPuppy Monkey Baby, on 01 June 2017 - 08:15 AM, said:



I play this game for my enjoyment.



And AFKing is a ban-able offense if you keep it up. My point, which you clearly missed, was that your behaviour is just as ignorant as the guys who don't lock targets.

#87 James The Fox Dixon

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Posted 01 June 2017 - 09:24 AM

View PostKubernetes, on 01 June 2017 - 08:14 AM, said:


What? You can't be serious.


Yes, I am quite serious. What don't like being called out for a stupid myth that perpetuates bad piloting? Well excuse me.

#88 Dee Eight

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Posted 01 June 2017 - 09:26 AM

View PostWyald Katt, on 01 June 2017 - 08:05 AM, said:

And it helps lights make sure they're not running face first into a Streak boat!


Hah...my KFC-C eats streak boats for lunch. I can stop a full spread of triple SSRM6 launch (max ghost heat) as long as the firing range is over 200 meters with it. Meanwhile my SPLs are optimal damage still at 206 meters.. I had a merry old time with a stalker last night who had ONE small pulse laser, 3 streak 2s and 2 LRM20s. Kept my distance at about 150-170 meters. His LRMs which did get past the AMS were still bouncing off, his streaks couldn't get thru my AMS shield at all, and the small pulse was doing less than 4 pts of damage per shot. Meanwhile my triple SPL's are doing 18 to him each time I fire.

Of course I wouldn't have been able to go do that to him had someone else not hit the R key on him and thus shared the targeting info which included what his weapons loadout was.

#89 Kubernetes

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Posted 01 June 2017 - 09:26 AM

View PostJames The Fox Dixon, on 01 June 2017 - 09:24 AM, said:


Yes, I am quite serious. What don't like being called out for a stupid myth that perpetuates bad piloting? Well excuse me.


You think sharing armor and rotating damaged mechs to the back is a myth or a symptom of bad piloting? I take it you never drop in a group?

#90 James The Fox Dixon

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Posted 01 June 2017 - 09:34 AM

View PostKubernetes, on 01 June 2017 - 09:26 AM, said:


You think sharing armor and rotating damaged mechs to the back is a myth or a symptom of bad piloting? I take it you never drop in a group?


Sharing armor is a myth because I cannot give you my armor off my mech. Period. Now rotating damaged mechs may seem like a valid tactic, but in reality all you are doing is damaging all of your forces for minimal gain.

Son, I've run one of the most successful ComStar NA TS groups for a year before you even started playing. When I ran groups, I had a 90% Win/Loss ratio and I pushed the meta which other people copied. I had people waiting in line for hours just to drop with me because I was that successful. Yes, I used in depth tactics and strategies while knowing every inch of all the maps to win. I also used all the different tools to win using combined arms. So, if you are going to say I know nothing about this game that I played since Closed Beta then you are delusional.

Edited by James The Fox Dixon, 01 June 2017 - 09:34 AM.


#91 JediPanther

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Posted 01 June 2017 - 09:40 AM

View Postxengk, on 01 June 2017 - 02:26 AM, said:

remember this boys and girls,
Posted Image

That would be the most useful decal ever on a mech's back side. From my current stats lrms really are horrible percentage wise with it's hit-to-miss ratio however that is a small amount of damage done on the enemy and a few kills. What good are slow moving assaults when they die to enemy sniper and lrms before they can crawl at 54-64kph to even fire their weapons?

I also don't play in cw any more because I simply don't have the time. Just find my former warpigs if you insist on my cw cred.
Stats from (mostly) solo play:

MED LASER 1,534 180,791 139,197 76.99%
TAG 189 34,664 15,497 44.71%

LRM 5 229 271,134 84,815 31.28%
LRM 10 168 280,185 90,783 32.40%
LRM 15 177 358,028 111,116 31.04%
LRM 20 122 238,278 75,299 31.60%

LRM 5 + ARTEMIS 18 24,585 7,299 29.69%
LRM 10 + ARTEMIS 19 16,840 5,969 35.45%
LRM 15 + ARTEMIS 34 50,680 16,277 32.12%
LRM 20 + ARTEMIS 20 59,305 18,545 31.27%

Med laser at has almost double the hit rate of lrms;really no surprise since it is the most common go-to back up weapon I use. 30% success on lrms and yet they are the fun weapon of the game.

Edited by JediPanther, 01 June 2017 - 09:43 AM.


#92 Vxheous

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Posted 01 June 2017 - 10:27 AM

View PostTrafalgar, on 01 June 2017 - 08:22 AM, said:

LRMs are pretty bad, but the real problem is jackasses who don't lock targets. That's what this thread is about. Besides which, calling LRMs bad and then sabotaging those players so they don't perform well is an incredibly dickish self-fulfilling prophecy.

It helps your lrms, it helps your assaults, it helps your lights.

Locking targets provides data on their health, it makes them show up on the map, and it gives you their designation overhead for calling your targets easier. Win win win.

If you disagree, or try to say "Well I don't need to lock", just stop. You're an idiot.


I lock every target I see, I honestly don't care if someone on my team lrms.

#93 Weeny Machine

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Posted 01 June 2017 - 10:42 AM

View PostDee Eight, on 01 June 2017 - 09:26 AM, said:


Hah...my KFC-C eats streak boats for lunch. I can stop a full spread of triple SSRM6 launch (max ghost heat) as long as the firing range is over 200 meters with it. Meanwhile my SPLs are optimal damage still at 206 meters.. I had a merry old time with a stalker last night who had ONE small pulse laser, 3 streak 2s and 2 LRM20s. Kept my distance at about 150-170 meters. His LRMs which did get past the AMS were still bouncing off, his streaks couldn't get thru my AMS shield at all, and the small pulse was doing less than 4 pts of damage per shot. Meanwhile my triple SPL's are doing 18 to him each time I fire.

Of course I wouldn't have been able to go do that to him had someone else not hit the R key on him and thus shared the targeting info which included what his weapons loadout was.


AMS works only outside a certain distance (200m?) else it doesn't activate. So, when a streak boat hugs you...you are toast

#94 Ced Riggs

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Posted 01 June 2017 - 11:12 AM

View PostBush Hopper, on 01 June 2017 - 10:42 AM, said:

AMS works only outside a certain distance (200m?) else it doesn't activate.

You are quite wrong there.

Posted Image

Edited by Ced Riggs, 01 June 2017 - 11:12 AM.


#95 Trev Firestorm

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Posted 01 June 2017 - 11:42 AM

View PostWraith31, on 31 May 2017 - 06:47 PM, said:

Some people deliberately avoid pressing R because it means that LRM boats are deprived of targets. With damage glow, you can see where you hit them...

If you starve the buzzards long enough, they move on to scavenge somewhere else.

Which is absolutely moronic. "Hey, I could get support fire but nah, **** those LRMnoobs, Oh look I'm dead now and all we have left are LRMs, why didnt they do anything all match" ::Facepalm::

View PostBush Hopper, on 01 June 2017 - 10:42 AM, said:

AMS works only outside a certain distance (200m?) else it doesn't activate. So, when a streak boat hugs you...you are toast

Somewhat false, it has no minimum range but at close range it has little time to engage and kill the streaks, thus limited effectiveness.

#96 Trev Firestorm

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Posted 01 June 2017 - 11:45 AM

View PostJames The Fox Dixon, on 01 June 2017 - 09:34 AM, said:


Now rotating damaged mechs may seem like a valid tactic, but in reality all you are doing is damaging all of your forces for minimal gain.



That is what armor sharing refers to and it is not minimal, a team full of beat to hell mechs will come out on top of a team of hiders who get their frontline focused down one by one 99% of the time.

Edit: damn forum, auto combines my first replies then separates this one for no apparent reason Posted Image

Edited by Trev Firestorm, 01 June 2017 - 11:47 AM.


#97 James The Fox Dixon

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Posted 01 June 2017 - 11:57 AM

View PostTrev Firestorm, on 01 June 2017 - 11:45 AM, said:


That is what armor sharing refers to and it is not minimal, a team full of beat to hell mechs will come out on top of a team of hiders who get their frontline focused down one by one 99% of the time.

Edit: damn forum, auto combines my first replies then separates this one for no apparent reason Posted Image


That's only if your opponent plays dumb. Combined arms with focus fire and you choosing the site of the battle will beat "armor sharing" any day of the week.

#98 Wraith31

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Posted 01 June 2017 - 12:29 PM

View PostJames The Fox Dixon, on 31 May 2017 - 09:40 PM, said:


Funny, but I don't see the option to give you my armor. Sharing armor is a myth and if you are going to be selfish then why should I or anyone else be there to take damage for you? It is a two way street called teamwork. I'll be sure to never drop with you ever.


If I am supposed to be upset over this, I am not.

#99 James The Fox Dixon

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Posted 01 June 2017 - 12:32 PM

View PostWraith31, on 01 June 2017 - 12:29 PM, said:


If I am supposed to be upset over this, I am not.


I don't care if you get upset about it or not. I just don't care about you anyway. You're just a figment on the internets and your state of mind is not my concern.

#100 Mystere

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Posted 01 June 2017 - 01:07 PM

View PostWraith31, on 31 May 2017 - 08:35 PM, said:

I am also preventing them from hitting me in the back while they trying to kill the target I spent all the time killing...


FTFY. Let's be honest here.





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