xengk, on 01 June 2017 - 02:26 AM, said:
remember this boys and girls,

That would be the most useful decal ever on a mech's back side. From my current stats lrms really are horrible percentage wise with it's hit-to-miss ratio however that is a small amount of damage done on the enemy and a few kills. What good are slow moving assaults when they die to enemy sniper and lrms before they can crawl at 54-64kph to even fire their weapons?
I also don't play in cw any more because I simply don't have the time. Just find my former warpigs if you insist on my cw cred.
Stats from (mostly) solo play:
MED LASER 1,534 180,791 139,197 76.99%
TAG 189 34,664 15,497 44.71%
LRM 5 229 271,134 84,815 31.28%
LRM 10 168 280,185 90,783 32.40%
LRM 15 177 358,028 111,116 31.04%
LRM 20 122 238,278 75,299 31.60%
LRM 5 + ARTEMIS 18 24,585 7,299 29.69%
LRM 10 + ARTEMIS 19 16,840 5,969 35.45%
LRM 15 + ARTEMIS 34 50,680 16,277 32.12%
LRM 20 + ARTEMIS 20 59,305 18,545 31.27%
Med laser at has almost double the hit rate of lrms;really no surprise since it is the most common go-to back up weapon I use. 30% success on lrms and yet they are the fun weapon of the game.
Edited by JediPanther, 01 June 2017 - 09:43 AM.