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Roadmap For June, July, And Beyond


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#141 Rhialto

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Posted 18 June 2017 - 01:14 PM

Still nothing about shadows and decals bugs?





Alex, read your private messages! October still unread!

#142 Rhialto

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Posted 18 June 2017 - 01:22 PM

Also, I take it this is happening to everyone? Nothing PGI can do? I play all settings maxed out.



#143 Angus McFife VI

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Posted 19 June 2017 - 08:18 PM

View PostInnerSphereNews, on 02 June 2017 - 05:29 PM, said:


Removal of all Premium Time requirements for Private Lobbies
With the June patch, Premium Time will no longer be required for accessing any aspect of the Private Lobby feature. Tonnage Rules, Match Time, Time of Day, View Mode, and Full Team settings will all be available.


Someone's logging back in after a looooong time.

#144 Angus McFife VI

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Posted 19 June 2017 - 08:23 PM

View PostRhialto, on 18 June 2017 - 01:22 PM, said:

Also, I take it this is happening to everyone? Nothing PGI can do? I play all settings maxed out.



This has always been in the game, it's infuriating.

#145 Aramuside

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Posted 20 June 2017 - 02:17 AM

View PostRhialto, on 18 June 2017 - 01:22 PM, said:

Also, I take it this is happening to everyone? Nothing PGI can do? I play all settings maxed out.




Not for me if that was a serious question.

#146 KHAN ATTAKHAN

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Posted 21 June 2017 - 01:26 AM

So let me get this straight, New Comp Mode, only mechs that are available for c-bills can be used, no hero's, no champion mechs, no loyalty mechs, BUT, now that loyalty mechs are available for c-bills loyalty mechs are available in comp mode, they just don't have a fancy paint job, HMMMMM!!!!, in the real world this would be a joke at best, in MWO seems legit.
LOL'z like crazy
.
.
Just open it up to all mechs regardless and people won't be like HUH!!!!!!!!

#147 Desintegrator

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Posted 23 June 2017 - 07:38 AM

Gimmi the Civil War Mechs !!

#148 Eskandare

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Posted 23 June 2017 - 08:26 AM

If you're still throwing more mechs out there, I'd like to see the rest of the "Phoenix" series in IIC. Since we have the Marauder IIC, there ought to be the Warhammer IIC, Rifleman IIC, and Phoenix Hawk IIC as well.

#149 Eskandare

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Posted 25 June 2017 - 07:07 AM

View PostRhialto, on 18 June 2017 - 01:22 PM, said:

Also, I take it this is happening to everyone? Nothing PGI can do? I play all settings maxed out.




That isn't clipping, clipping is when a model clips into another model or part of a model and is often result of physics collider meshes not in the shape of the visual model, or animation clipping where meshes pass through each other. What you see there is the LOD (Load On Distance) for the terrain. This done to increase GPU and VRAM performance by loading a simpler model and texture in the distance. Yes it is very awkward to see shift from LOD to the main model and texture as you approach.

Edited by Eskandare, 25 June 2017 - 07:15 AM.


#150 Rhialto

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Posted 25 June 2017 - 03:26 PM

View PostEskandare, on 25 June 2017 - 07:07 AM, said:


That isn't clipping

There is at the begining, laser hit an invisible wall. Also I remember months ago they incresed textures of Mechs, I wonder why there is no option to avoid this simpler model loading for those who have beefier computers.

#151 Zagum

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Posted 28 June 2017 - 11:09 PM

why am I patching this piece of **** game?

#152 Aramuside

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Posted 30 June 2017 - 08:36 AM

View PostZagum, on 28 June 2017 - 11:09 PM, said:

why am I patching this piece of **** game?


Why are you commenting on it... oh yes... you're demanding attention and think we care. ;)

#153 Dee Eight

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Posted 30 June 2017 - 04:41 PM

Can we get a warhorn for the highlanders that is the sound of bag pipes playing a good funeral dirge ?

#154 Kyrie

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Posted 02 July 2017 - 06:15 AM

View PostPeiper, on 02 June 2017 - 07:12 PM, said:

Wow! Can't wait to see those new maps! Economy! Salvage! Supply lines! Raids! Black Market! Tanks! VTOLs! Infantry! Battle Armor! Smoke rounds! Aerospace! Dynamic Weather! Planetary assets! Woohoo! THANK YOU PGI!


Damn you, made me reread the PGI post to see if I had missed anything. :)

#155 Peiper

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Posted 02 July 2017 - 04:37 PM

View PostKyrie, on 02 July 2017 - 06:15 AM, said:


Damn you, made me reread the PGI post to see if I had missed anything. Posted Image


Naw, you didn't miss anything. PGI forgot to announce this stuff, along with an admission that they've neglected all of these aspects and a vow to shift the majority of their devs over to correcting that mistake, even if that means switching to the Unreal IV engine. They also have announced that they're going to allow the community to make maps to make up for the fact that the map artists have been MIA since 2016 after leaving for a special 'artist's workshop' in North Korea.

#156 BEARDOOM

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Posted 03 July 2017 - 03:41 AM

Any boost for Gargoyle??? Buy or buy NOT Kin-Wulf? Some armoure, or downgrade engine to 390 or 395... I am willing to buy, but now is to many tons of rust.

Edited by BEARDOOM, 03 July 2017 - 03:43 AM.


#157 FearThePaladin

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Posted 08 July 2017 - 07:42 PM

How about some new maps... What its been almost a year?

#158 Dee Eight

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Posted 10 July 2017 - 02:23 PM

View PostFearThePaladin, on 08 July 2017 - 07:42 PM, said:

How about some new maps... What its been almost a year?


Less. Terra was updated last fall.

#159 Arkhangel

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Posted 11 July 2017 - 12:59 AM

plus it's been stated that there's a few on the way as well.

#160 BEARDOOM

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Posted 14 July 2017 - 12:31 PM

What is 'Mech IK?





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