Andi Nagasia, on 08 June 2017 - 06:46 AM, said:
Personally i hope its an Engine Move to Unreal4,
but this would also be amazing,
first off Mechbay
walking around your mech seeing its decals and scale full, taking it in as what it is a giant fighting robot,
perhaps have some simple lifts that can be activated(pretty much everything from the MW5:Mercs Trailer)
Since I first suggested this a good while back (like a year or two), and me and The Arisen then expanded the idea to the whole walk-in base, and other things PGI could sell for MC, I'm pretty sure I directly influenced the MW5 trailer
The original idea included a complete base you can walk in, (basically a map in itself) with a mech bay that stores all your mechs one next to the other (and is expanded with extra rooms when you buy a mech bay, or a conveyor belt robot that rotates your mechs to switch through all of them like in the Volkswagen factory), and it also featured a console that let's you edit the mech, and a feature that lets you climb into an actual mech, like in the academy, and walk it outside of the mechbay for testing.
Who would not like that? Wouldn't it do wonders for immersion? But noooo, instead, we just get tabs.. ughh..
When I saw it first in the MW5 trailer, I was like "OMG, they totally took my idea and put it in another game!" I was kinda sad they didn't announce it for MWO, but it's still great to see it in MW5.. hope they keep it in-game and not just in the promos..
EDIT:
SO I just went back and watched the MW5 trailer again, and I noticed the pilot models for the MW5 trailer and MWO are the same.. so they do share resources alot.. It makes me feel like they might actually port MWO to Unreal4 engine.. it makes it likely they share back and forth.. It just feels like the announcement's gonna be related to something from MW5..
Edited by Vellron2005, 09 June 2017 - 01:40 AM.