Alan Davion, on 06 June 2017 - 06:37 AM, said:
Well you see, here's the thing with single heat sinks.
YOU DON'T F***ING FIRE ALL YOUR WEAPONS ALL AT THE SAME TIME~!
There's this old thing which some people seem to have forgotten here, it's called, "trigger control" and firing the right weapon at the right time.
Man, I just had a flashback to 2012 or whenver people claimed single heat sinks were fin and all you needed to focus on was the mysterious trigger control.
There are basically two scenarios.
1) You got some kind of "bracket" build, with some short and some long range weapons. That is already a questionable build, because you will basically be subpar compared to any specialist in a certain range category, and when trading shots, you lose out firepower. (Of course, having some side weapons can be okay, especially if you have mimimum range weapons.)
2) You have simply too many weapons in your engagement range, and get hot too quickly. If you regularly find yourself not firing all the weapons in that range category because your mech would get too hot, you should consider removing some of those weapons and instead install some more heat sinks. You try to find an equilibrium between heat neutral (worthless because you never need to shot the entire time, and hotter builds would kill you with their extra damage) and too hot (worthless because you must stop firing before you can kill a cooler enemy and he then gets basically free shots at you.)
A mech like the AWS-8Q was designed so that it could basically fire all his PPCs at least every 2 rounds, and could alpha multiple times before getting too hot to function effectively (and/or shutting down.) In MW:O, the AWS8Q was better off replacing a PPC with 7 standard heat sinks so he could perhaps fire his two PPCs often enough that it was worth carrying them.
Quote
You get a lock on, lets say a slow moving enemy heavy mech at max range out of LOS. You fire your LRMs.
Distance begins closing, you get LOS. But you're beyond range for your Medium laser and SRM2. You fire your LRMs and AC5.
Depending on your ammo load, you're probably going to run out of LRMs first, so when those are out you keep firing the AC5 until the distance closes to when you can add your Medium laser and SRM2.
The point is, you fire 2, maybe 3 weapons at the most at any one time taking into account their range brackets and cycling periods.
YOU USE YOUR BRAIN PAL~!
Christ on a Cookie this whole AlphaWarrior Online mentality has really spoiled some peoples minds if they can't figure out something this simple.
If you want a game that encourages working with range brackets, you should create some real mechanical incentives to do range bracket builds. If you don't, people use their brains, optimize, and figure out that those are sh*t.
And guess what - the SHD is a great example of a bracket build: Now apply your theory of "fire control" to the 3025 tech Awesome 8Q in MW:O. Oh, look, it doens't work! The mech is designed to fire all its weaponss most of the time! But it can't, because the heat rules in MW:O are subpar.
Edited by MustrumRidcully, 06 June 2017 - 07:06 AM.