Jump to content

A Major Unannounced New Feature In The Coming Months...


210 replies to this topic

#141 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 05 June 2017 - 04:28 PM

View PostScout Derek, on 05 June 2017 - 04:25 PM, said:

Indeed; I would like to see 8v8 back in the QP que....

though we will only be seeing it in "Comp" play que. I've got people asking me to join, but I'm not too sure If I feel like getting back into the groove of comp; I can shoot and play well, but I feel like holding off of comp for another day, when I feel like shooting up the pugs in QP gets old, I'm still having fun in my huntsman, hence why I'm in no unit and such.


I hear you there. I've had people ask and tell me I should join a comp unit but...I'm just not feeling the schedule. Tried it, got brutalized by it, the rest of life outside of MechWarrior wasn't fun. I'd honestly just be content as scrim filler, I don't care much to subject myself to full-time again...and I never even got to drop in a live match.

#142 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 05 June 2017 - 04:31 PM

View PostYeonne Greene, on 05 June 2017 - 04:28 PM, said:


I hear you there. I've had people ask and tell me I should join a comp unit but...I'm just not feeling the schedule. Tried it, got brutalized by it, the rest of life outside of MechWarrior wasn't fun. I'd honestly just be content as scrim filler, I don't care much to subject myself to full-time again...and I never even got to drop in a live match.


Yep. That's what happened to my old clan unit -SC-, they joined the MWO Tournament Championships as Narc the Sun. The schedule absolutely screwed them up. Quite frankly, the unit's top members were in them. It ruined them. The unit saw little to no activity for 3-5 months after that. And even today when I still visit their TS on Stranamechty, I see no activity. There was going to be a bloodname fight (for lore of course), and only three guys out of ten showed up.

#143 Karl Marlow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,277 posts

Posted 05 June 2017 - 04:36 PM

That would be the announcement of the Axman and melee combat.

#144 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 05 June 2017 - 04:47 PM

View PostKiran Yagami, on 05 June 2017 - 08:04 AM, said:


Oh right. Mechs with garbage hitboxes locked to XL engines. That sounds exceptionally terrible.


It does, until one realzes that PGI can simply quirk the hell out of them.

#145 Rhialto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 2,084 posts
  • Twitter: Link
  • LocationQuébec, QC - CANADA

Posted 05 June 2017 - 04:49 PM

Finally moving the the latest and greatest CryEngine v5.4!

Curent graphics are ok? With 5.4 you will be blown away!

Posted Image

#146 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 05 June 2017 - 04:49 PM

View PostEl Bandito, on 05 June 2017 - 04:47 PM, said:

It does, until one realizes that PGI can simply quirk the hell out of them.


PGI could, until one realizes PGI would never do that, even after 6 years.

#147 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 05 June 2017 - 05:06 PM



View PostScout Derek, on 05 June 2017 - 04:49 PM, said:


PGI could, until one realizes PGI would never do that, even after 6 years.


Not when they are trying to sell packs. ;)

Edited by El Bandito, 05 June 2017 - 05:07 PM.


#148 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 05 June 2017 - 05:07 PM

View PostEl Bandito, on 05 June 2017 - 05:06 PM, said:

Not when they are trying to sell packs. ������



Not when they are trying to sell packs. ������



Not when they are trying to sell packs. Posted Image


You might wanna check that quoting....

#149 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 05 June 2017 - 05:33 PM

View PostRhialto, on 05 June 2017 - 04:49 PM, said:

Finally moving the the latest and greatest CryEngine v5.4!

Curent graphics are ok? With 5.4 you will be blown away!

Posted Image

I hope not! CryEngine needs to die like Netscape. CryEngine is like installing napster, kazaa, or lime wire! Instead of free music you get free games and your computer runs like it's riddled with viruses.

Edited by Imperius, 05 June 2017 - 05:35 PM.


#150 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 05 June 2017 - 07:10 PM

My hope; Either Mechanical Jump Boosters or Triple Strength Myomer.

#151 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 05 June 2017 - 09:26 PM

Maybe they are selling the IP to Taco Bell.

#152 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 05 June 2017 - 11:07 PM

View PostAlan Davion, on 05 June 2017 - 10:34 AM, said:


Just out of curiosity, exactly what tank is that?

Phalanx.

The artwork is made by Shimmering Sword (the guy behind the newest NuSeen redesigns, like the Warhammers and Marauders, you know?

#153 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,445 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 06 June 2017 - 02:40 AM

Last time they announced something "big" and "new content" they gave us some hero mechs..

But then again.. the last time they were sitting on something really big, they announced MW5.. so who knows really?

It can be anything from a new mech pack, and melee combat, to MWO2..

With PGI, you never really know..

#154 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 06 June 2017 - 03:09 AM

View PostBig Tin Man, on 05 June 2017 - 02:53 PM, said:

24 vs. 24


Why does anyone want that? So you die even quicker to focus fire than ever before?
8v8 was still the best.

View PostAlan Davion, on 04 June 2017 - 07:29 PM, said:


And I think if you were to put money on that you'd lose.

MWO: is horrible with 3025 tech. You can't afford to equip any weapons because single heat sinks suck so much. I remember how it was during the Beta. The best approach back then was to remove half the weapons of every mech and fill it up with heat sinks. (On top of all the usual optimizations, like removing range bracketing or non-boat loadouts.)

#155 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 06 June 2017 - 03:30 AM

View PostMustrumRidcully, on 06 June 2017 - 03:09 AM, said:


Why does anyone want that? So you die even quicker to focus fire than ever before?
8v8 was still the best.


MWO: is horrible with 3025 tech. You can't afford to equip any weapons because single heat sinks suck so much. I remember how it was during the Beta. The best approach back then was to remove half the weapons of every mech and fill it up with heat sinks. (On top of all the usual optimizations, like removing range bracketing or non-boat loadouts.)

True about the first
not so much about the other.

The pure beauty of 3025 Tech is that it should be possible to achieve "tonnage based balance" - on the layer of rock-scissor-paper - Jenner Beat Atlas, but gets beaten by (....Wolverine) gets beaten by Marauder gets beaten by Atlas.

when you add a layer of salvage and rnr again you also have reasons for Centurion or Panther without turning them into fast lightly armed boats.

#156 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 06 June 2017 - 03:53 AM

View PostKarl Streiger, on 06 June 2017 - 03:30 AM, said:

True about the first
not so much about the other.

The pure beauty of 3025 Tech is that it should be possible to achieve "tonnage based balance" - on the layer of rock-scissor-paper - Jenner Beat Atlas, but gets beaten by (....Wolverine) gets beaten by Marauder gets beaten by Atlas.

when you add a layer of salvage and rnr again you also have reasons for Centurion or Panther without turning them into fast lightly armed boats.

In some hypothetical version of 3025 tech were PGI actually balanced the 3025 gear. Maybe. But they never did that, and then dropped DHS and all that stuff on top of that.

There is no easy translation from table top 3025 tech rules to an FPS. Some things are notable different, like the effects of group-firing and mouse aim.

And it's also an illusion to think that 3025 Tech Battletech was actually balanced. It wasn't either.


The thing that 3025 Tech mode would bring is a longer time to kill.
Which might be fun for many of us, I'll give you (and anyone else arguing for it) that.

#157 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 06 June 2017 - 04:08 AM

View PostMustrumRidcully, on 06 June 2017 - 03:53 AM, said:

And it's also an illusion to think that 3025 Tech Battletech was actually balanced. It wasn't either.

Depends - the SHD-2H for example - toy guns in TT - seems to be quite decent in MWO - because of the mechanics.
Same with the JaegerMech - all guns put it the same location offer it a solid punch - although heat becomes an issue.

The main difficulty would be to bring something to balance the missing physical combat - said JaegerMech is still a 65t Mech with a 13point kick or 42dmg(39) when it comes to charging -> Charger

#158 Alan Davion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,333 posts

Posted 06 June 2017 - 06:37 AM

View PostMustrumRidcully, on 06 June 2017 - 03:09 AM, said:

MWO: is horrible with 3025 tech. You can't afford to equip any weapons because single heat sinks suck so much. I remember how it was during the Beta. The best approach back then was to remove half the weapons of every mech and fill it up with heat sinks. (On top of all the usual optimizations, like removing range bracketing or non-boat loadouts.)


Well you see, here's the thing with single heat sinks.

YOU DON'T F***ING FIRE ALL YOUR WEAPONS ALL AT THE SAME TIME~!

There's this old thing which some people seem to have forgotten here, it's called, "trigger control" and firing the right weapon at the right time.

I'd like to thank Karl Streiger for bringing up the SHD-2H, as that's the perfect example to use for this.

You get a lock on, lets say a slow moving enemy heavy mech at max range out of LOS. You fire your LRMs.

Distance begins closing, you get LOS. But you're beyond range for your Medium laser and SRM2. You fire your LRMs and AC5.

Depending on your ammo load, you're probably going to run out of LRMs first, so when those are out you keep firing the AC5 until the distance closes to when you can add your Medium laser and SRM2.

The point is, you fire 2, maybe 3 weapons at the most at any one time taking into account their range brackets and cycling periods.

YOU USE YOUR BRAIN PAL~!

Christ on a Cookie this whole AlphaWarrior Online mentality has really spoiled some peoples minds if they can't figure out something this simple.

EDIT: Really forum? A food word like cra.cker is a forbidden word?

Edited by Alan Davion, 06 June 2017 - 06:39 AM.


#159 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 06 June 2017 - 07:01 AM

View PostAlan Davion, on 06 June 2017 - 06:37 AM, said:


Well you see, here's the thing with single heat sinks.

YOU DON'T F***ING FIRE ALL YOUR WEAPONS ALL AT THE SAME TIME~!

There's this old thing which some people seem to have forgotten here, it's called, "trigger control" and firing the right weapon at the right time.

Man, I just had a flashback to 2012 or whenver people claimed single heat sinks were fin and all you needed to focus on was the mysterious trigger control.


There are basically two scenarios.
1) You got some kind of "bracket" build, with some short and some long range weapons. That is already a questionable build, because you will basically be subpar compared to any specialist in a certain range category, and when trading shots, you lose out firepower. (Of course, having some side weapons can be okay, especially if you have mimimum range weapons.)

2) You have simply too many weapons in your engagement range, and get hot too quickly. If you regularly find yourself not firing all the weapons in that range category because your mech would get too hot, you should consider removing some of those weapons and instead install some more heat sinks. You try to find an equilibrium between heat neutral (worthless because you never need to shot the entire time, and hotter builds would kill you with their extra damage) and too hot (worthless because you must stop firing before you can kill a cooler enemy and he then gets basically free shots at you.)

A mech like the AWS-8Q was designed so that it could basically fire all his PPCs at least every 2 rounds, and could alpha multiple times before getting too hot to function effectively (and/or shutting down.) In MW:O, the AWS8Q was better off replacing a PPC with 7 standard heat sinks so he could perhaps fire his two PPCs often enough that it was worth carrying them.


Quote

You get a lock on, lets say a slow moving enemy heavy mech at max range out of LOS. You fire your LRMs.

Distance begins closing, you get LOS. But you're beyond range for your Medium laser and SRM2. You fire your LRMs and AC5.

Depending on your ammo load, you're probably going to run out of LRMs first, so when those are out you keep firing the AC5 until the distance closes to when you can add your Medium laser and SRM2.

The point is, you fire 2, maybe 3 weapons at the most at any one time taking into account their range brackets and cycling periods.

YOU USE YOUR BRAIN PAL~!

Christ on a Cookie this whole AlphaWarrior Online mentality has really spoiled some peoples minds if they can't figure out something this simple.

If you want a game that encourages working with range brackets, you should create some real mechanical incentives to do range bracket builds. If you don't, people use their brains, optimize, and figure out that those are sh*t.

And guess what - the SHD is a great example of a bracket build: Now apply your theory of "fire control" to the 3025 tech Awesome 8Q in MW:O. Oh, look, it doens't work! The mech is designed to fire all its weaponss most of the time! But it can't, because the heat rules in MW:O are subpar.

Edited by MustrumRidcully, 06 June 2017 - 07:06 AM.


#160 Alan Davion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,333 posts

Posted 06 June 2017 - 07:33 AM

View PostMustrumRidcully, on 06 June 2017 - 07:01 AM, said:

A mech like the AWS-8Q was designed so that it could basically fire all his PPCs at least every 2 rounds, and could alpha multiple times before getting too hot to function effectively (and/or shutting down.) In MW:O, the AWS8Q was better off replacing a PPC with 7 standard heat sinks so he could perhaps fire his two PPCs often enough that it was worth carrying them.

If you want a game that encourages working with range brackets, you should create some real mechanical incentives to do range bracket builds. If you don't, people use their brains, optimize, and figure out that those are sh*t.

And guess what - the SHD is a great example of a bracket build: Now apply your theory of "fire control" to the 3025 tech Awesome 8Q in MW:O. Oh, look, it doens't work! The mech is designed to fire all its weaponss most of the time! But it can't, because the heat rules in MW:O are subpar.


I fully admit there are some mechs that can work within the bounds of the absolutely broke as f*** heat system in MWO, and there are some that don't. The Awesome being one that doesn't. The problem here is PGI not doing a good job with the heat system in MWO.

Another part of the problem being obviously the turn based system of TT making the transition into real time being... Well to put it kindly a real pain in the butt. This of course going back to PGI's overall ineptness when it comes to coding.

When it's all put together the Awesome got well and truly, royally screwed over, but on the other hand, if the heat system did allow for the Awesome to Alpha Strike its triple PPCs, let's say 10 times in a row before overheating, it would in all likelihood be the most OP mech ever, even with MWO's doubled armor and structure over TT.

If the heat system did work more like TT, there would need to be some other sort of balancing mechanism in place, and the only thing I can think of would be some sort of BV system.

Now before you all jump down my throat about how BV doesn't work in a real time game, for multiple reasons, I know, I've come to terms with that, I'm just using BV as a hypothetical, throw away example.

The BV value of that Awesome in such an example would probably have to be astronomical to account for the ludicrous amount of firepower of those PPCs, and as such would end up limiting that teams remaining BV in some fashion, as such, if the opposing team took a more balanced BV approach, they could find a way to counter that OPAF Awesome.

Edited by Alan Davion, 06 June 2017 - 07:34 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users