So I was thinking, why not put here my thoughts? Sure I'm not the only one who thinks the game has still soo much potential to go, while easily achieved.
1. Different ammo
Want variability and different customizations? Who needs quirks? Want to make a tier potato mech viable again? Just add different types of ammo, available for certain mechs only. eg. %Faster firing rate AC, %Weapon travel AC, %Less spread LBX, etc. You get the idea.
2. Omnipod set bonus
Yeah, I'm aware they added 8-piece omnipod bonuses for most clan mechs in a recent patch, but really? Even my nephew, who hasn't even born yet could've done a better job at this. Maybe a bonus ledger like in Diablo? 6 pieces give A, 7 Pieces give AA, 8 pieces give a super AAAA. I mean, you're still piloting a (in many cases) fixed eng, fixed masc, fixed ferro, fixed flamer, fixed BAP, etc. And all you get for 8 piece bonus is +2.5%xp? Yeah, no need to explain.
3. More equipment
Just like the Cyclops sensor enhance add-on, there are plenty of interesting ideas to keep adding to our existent mechs. This is real game content, and sooo easily achievable.
Here I'll quote Diablo again, what if those add-ons were like the little gems you could add to certain mechs' engines/head/legs/whatever. Keep in mind I'm talking about Equipment, not Weaponry! Idk... perhaps +X% heat loss, +X% mobility, +X% Speed, +100% MG RoF (lol), +%Friendly sensors, +%Friendly lock time, etc.
This would certainly aid in terms of adding variability to the game and specific role mechs
4. Drop wait!
Come on, really 70 queue seconds + 15 seconds dropship moving around + mech powering up + 5 mins walking into battle for every match, in which I sometimes get stomped in no more than 30 secs? I know there might be technical difficulties and still connecting players, but man, seriously.
This is a total no-go for (old and new) players who want to play a game and have fun with their limited time. PGI can't seriously have not addressed this with a solution up to date. I mean, what if they made the queue last total 30 seconds including dropship scene and drop and mech power up? That would improve our overall effective play time a lot...
5. Skill nodes
No need to explain that much. Totally a step in the right direction, nice move PGI. Just lots of work to do in order to make this perform better. Maybe 50% AMS RoF, 50% Hill Climb, 100% Capture Accel, etc... (Like at least to start even thinking about using those skills. Cause now they're just ridiculous)
6. Command wheel and taunts
E button for Taunts and Commander wheelchair are definitely a step in the right direction to making the in-game more interesting. But really, is that the best that can be done?
Commanding is so bugged you can't even order to move twice in like 5 minutes, command wheel is so crowded with stuff you can't even hit the right command while in battle. Maybe two different wheels, each one activated with one E tap? Like one tap to Thanks, Aff, Neg, the classic. Double tap E for the Command wheel?
Idk, but this really needs work to be done in order to make the in-game more diverse and exciting, especially for pugs.
7. Lights Jump Jets
I know TT and canon and stuff. But how is a Myst Linx JJ weighing the same of a Griffins' and lifting about the same? I totally think lighter mechs' JJ should weight 0.25t.
8. Map voting
So much to be done here. Just look at other games and how they do their map voting, easy as that. Also add old maps to the list, like old forest, old frozen city.
Keep in mind, every match I drop in that I really don't want to play nor enjoy are plain 15 lost minutes of time. An absolute downside for the game from a player's point of view.
9. Friendly targeting
Come on... I can target, see the loadout and health wireframe for an enemy partially undercovered 1000m away, but I can't see my friends loadout and health standing aside me? This is ridiculous. Would help a lot in-game to have that information regarding your lance/teammates. Maybe Shift+R for friendlies? I really mean it, come on, even MW2 had it...
This also is an easily achievable game content that would help a lot to make the game feel more like a game.
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I know some of my thoughts may differ from what tabletop canon, and I'm aware that some fans might think I'm crazy just for proposing it, but hey... is this a game or a TT/mech simulator? I personally feel MWO is much closer to a Mech simulator than to a game, it really lacks features/content that make it appealing to new/different players (No, new mech packs are not new features).
Notice that I'm not even mentioning the lack of:
New Maps
New Game Modes
Which are issues that, while (should be) a top priority for game devs, might require way more time/resources than the above-mentioned ones. IMO the ones I mention are way easier to develop/enhance, the material is just there already, just need a makeup.
Idk, let me know what u think people...
Edited by Momolillo, 03 June 2017 - 07:34 AM.





















