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Arty Strikes/airstrikes Op


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#141 Daemon04

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Posted 26 June 2017 - 04:56 PM

View PostGwahlur, on 26 June 2017 - 03:56 PM, said:



Fun? I don't think so


What your oppenent did is put up a uav. noone noticed it so noone could shoot it down.
whats possbile is is that you look at the uav and then place strikes on it which hit the very ground youre standing on.
they saw all of you standing in there and then softened you up one by one and then moved in for the killing blow.

#142 G4LV4TR0N

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Posted 26 June 2017 - 04:57 PM

Not even placing airstrikes on UAV, it's that when there's UAV you can pretty much direct them in perfect way maximizing damage.

#143 Gwahlur

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Posted 26 June 2017 - 05:08 PM

Yeah, i actually had the uav in sight there at one point, but i was too focused on getting to cover and looking for the spotter i thought was there at that point...
Still, the strike spam is pretty out of hand

#144 Wattila

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Posted 26 June 2017 - 05:25 PM

Uh, sorry about the strikes. At least one of mine was entirely blind, though. It's pretty easy to guess where everything is when the opposing team is packed around the E4 ramp.

And yeah, strikes and the entire aux tree are stupid. It's just silly not to carry two, especially when there's a leaderboard event going on.

#145 Cyrion

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Posted 26 June 2017 - 05:30 PM

View PostFireStoat, on 26 June 2017 - 01:24 PM, said:


I think you missed what I was trying to say. My point is that the smoke plume and time delay are both there for players to take advantage of in being aware something is coming, and have a chance to do something about it (move away). The map play modes that literally force a player to use the two crappy vision modes of Nightvision and Thermograph make the smoke plume warnings absolutely pointless if they don't show up on those two vision modes.

It's like telling players who are getting shot by LRM's "Hey. Move behind a building or a hill." and then take the buildings and hills away from them. It's a very poor play design.

If it's a good visibility map & mode I have no complaints. People married to using the Zoom module deserve to get nuked.


No, I understood exactly what you were trying to say. I expounded on how, no, there aren't enough visual clues and warnings you're about to get hosed if you're going up against players that know what they're doing in regards to dropping strikes.

For example, the only indicator to tell whether it's an air strike as opposed to an arty strike is the plane flying overhead. The smoke color is the same for both. And lots of times you won't be able to see the plane for a variety of reasons.

Quote

People married to using the Zoom module deserve to get nuked.


Of course. Except this statement makes me feel like you aren't actually going up against good people that know what they're doing in regards to strikes. When you're in a brawl on Mining Collective in the center of the map, all it takes is one person in a light from all the way across the map to drop smoke behind one of the building up there and wreck you. The strikes come in fast and have a much wider field of fire and last longer if you upgrade them in the skill tree. Try moving out of that if you're an Assault and you're busy fighting people. That's assuming the person placed it stupidly where you could tell it was going to come in. Like I said above, there are plenty of ways to keep the enemy team oblivious to their impending flogging.

All of this "just hit the W key, get out of the way, and git gud scrub" stuff isn't convincing. There's a reason why when you watch MRBC the better teams spam strikes all damn match. There's a reason why people on the leaderboard for the challenges this month are posting such insanely high numbers. The consumables tree is out of whack, especially in regards to the strength of the rest of the skill tree.

I just think they should be toned down a little bit, is all. Maybe up the wait timer between people getting to use them. Wasn't PGI's whole reasoning for the Skill Tree that they wanted to increase the TTK in matches? Yet then they allow you to spam this stuff all match. Posted Image

Edited by Cyrion, 26 June 2017 - 06:06 PM.


#146 Wattila

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Posted 26 June 2017 - 05:49 PM

Also, properly used air strikes give next to no warning. You drop them in front of trees, buildings, rocks, cliffs, etc to mask the smoke. Or you drop them at your feet when you're about to get rushed. Can't get out of the way when you don't know it's coming. Staying on the move is pretty much the only way to avoid getting striked like that.

#147 Cold Cash

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Posted 26 June 2017 - 08:54 PM

View PostBig MO, on 04 June 2017 - 11:16 AM, said:

OP, not sure if this happened to you or not, but I've been using a tactic with arty strikes similar to one that gets used with lrms. Pick the targets, drop the arty, then fire into the back of one of the enemy mech right as it hits. Usually a "free" alpha strike as folks are so distracted by the arty that just hit them, they don't suspect they just got hit by a light as well.



This is the old standard technique, i still use it. u put the arty/air behind them so thier back takes a solid slug with your alpha and if you get lucky its a kill. used to get alot of kills when arty/air were stronger now u can skill them up im again starting to get more kills. But imo its balanced u have to spend time getting the right position(easier in a ecm mech) you have to take time to line up the drop and the shot. Been killed so many times lining up that perfect shot or smoked from behind because i was too focused on what infront of me.

So its a great tool but hardly crazy.

#148 FireStoat

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Posted 26 June 2017 - 11:30 PM

View PostCyrion, on 26 June 2017 - 05:30 PM, said:

I just think they should be toned down a little bit, is all. Maybe up the wait timer between people getting to use them. Wasn't PGI's whole reasoning for the Skill Tree that they wanted to increase the TTK in matches? Yet then they allow you to spam this stuff all match. Posted Image


Okay, I get what you're saying and to a certain extent I agree. At the moment I see them as somewhat OP as newer players in the Tier 3 brackets and below are still farming Cbills and getting skills for mechs and are not using consumables or thinking about them much. And this is fine. A newer player trying to get stuff and be thrifty isn't a crime.

The crime is tier 5 through 3 being put in the same fast match queue as Tier 1's that are swimming in Cbills and mechs and routinely take 3+ consumables, with at least 2 of them being strikes of some sort. It's a double whammy of a lesser skilled player having to deal with a far more experienced enemy who is ALSO absolutely free to take 2+ "smartbombs" to start rolling. I can't possibly see how this is a healthy situation.

#149 Shifty McSwift

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Posted 26 June 2017 - 11:41 PM

View PostJagdpantherX, on 26 June 2017 - 07:11 AM, said:

I know this is hidden knowledge and everything, and I'm not supposed to say this because its a big secret, but -

Spoiler


View PostKiran Yagami, on 26 June 2017 - 07:25 AM, said:

Hold still if you want. I'll 1 shot your light with my Night Gyr.


That's great, but he wasn't just talking about lights now was he?

If you think "just keep moving" is good advice that applies across the board and in all scenarios, then maybe you should try it in practice with all classes and loadouts.

View PostDee Eight, on 26 June 2017 - 02:14 PM, said:


Place it under the terrain they're standing atop of. The basement of HPG is great for this but it also works in the trench of river city, or under the ramps on crimson.


Exactly, it all really just depends on what PGI want them used for, as area control that can be identified, or as bonus damage for C-bills, that can hit targets in the back from frontal shots etc.

While I understand that people have gotten used to firing them as is, and find it to be a sort of artform in itself, I don't know why anyone would really want that second option for them, it is akin to the rearm costs of prior patches, paying to reload your guns.

I understand again the want for an AOE damage based weapon, which arti and airstrikes provide like no other weapon, but again, what do we want the function of these consumables to actually be here?

#150 PhoenixFire55

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Posted 27 June 2017 - 12:27 AM

View PostShifty McSwift, on 26 June 2017 - 11:41 PM, said:

If you think "just keep moving" is good advice that applies across the board and in all scenarios, then maybe you should try it in practice with all classes and loadouts.


It is a good advice that applies across the board and in all scenarios. Deal with it.

Edited by PhoenixFire55, 27 June 2017 - 12:27 AM.


#151 Gwahlur

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Posted 27 June 2017 - 02:11 AM

It's not advice though, it's just snarky and snobbish. "I look down my nose on thee peasant who should git gud".
Never stop moving is crap advice, none of you are constantly moving forward at all times, so cut the crap.

#152 Prototelis

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Posted 27 June 2017 - 02:14 AM

View PostGwahlur, on 27 June 2017 - 02:11 AM, said:

none of you are constantly moving forward at all times


You're right; sometimes I move backwards, left, or right...

#153 Gwahlur

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Posted 27 June 2017 - 02:26 AM

View PostPrototelis, on 27 June 2017 - 02:14 AM, said:

You're right; sometimes I move backwards, left, or right...

Well, o' fountain of wisdom, have a look at the vid I posted and tell me how much i was actually standing still

#154 PhoenixFire55

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Posted 27 June 2017 - 03:15 AM

View PostGwahlur, on 27 June 2017 - 02:11 AM, said:

It's not advice though, it's just snarky and snobbish. "I look down my nose on thee peasant who should git gud".
Never stop moving is crap advice, none of you are constantly moving forward at all times, so cut the crap.


None of whom exactly? ... You've somehow watched the stream of me and everyone else playing or smth? As for moving "forward" ... you know you can move "backward", "leftward" and "rightward" too, right?

But hey, I'm not going to be snarky and snobbish anymore. Feel free to stand still all you want and eat some more airstrikes while you are at it.

#155 Wildstreak

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Posted 27 June 2017 - 03:29 AM

OK ok.
Lets remove strikes and give everyone 2 Long Tommys as they were first implemented.
Problem solved.

#NukeWarriorOnline

#156 Gwahlur

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Posted 27 June 2017 - 03:58 AM

View PostPhoenixFire55, on 27 June 2017 - 03:15 AM, said:


None of whom exactly? ... You've somehow watched the stream of me and everyone else playing or smth? As for moving "forward" ... you know you can move "backward", "leftward" and "rightward" too, right?

But hey, I'm not going to be snarky and snobbish anymore. Feel free to stand still all you want and eat some more airstrikes while you are at it.

And why exactly do you assume that i'm ever standing still?

#157 Gwahlur

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Posted 27 June 2017 - 04:47 PM

Can we please discuss this instead of the weird discussions about how to for some reason limit boating?
This is the only boating that needs to be limited.

#158 Cyrion

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Posted 27 June 2017 - 04:55 PM

Was thinking about this thread while playing the game yesterday and in one of my matches I got stuck playing Escort. I was on the defending side with the VIP so I couldn't attempt it, but I'm assuming you could (as attackers) just spam the VIP mech with strikes, right? Making an awful game mode even worse.

#159 Gwahlur

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Posted 27 June 2017 - 04:58 PM

View PostCyrion, on 27 June 2017 - 04:55 PM, said:

Was thinking about this thread while playing the game yesterday and in one of my matches I got stuck playing Escort. I was on the defending side with the VIP so I couldn't attempt it, but I'm assuming you could (as attackers) just spam the VIP mech with strikes, right? Making an awful game mode even worse.

Yeah, you can. Especially noticeable on frozen city.

#160 G4LV4TR0N

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Posted 27 June 2017 - 04:59 PM

Just aim his back with airstrike along the line he travels.





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