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Arty Strikes/airstrikes Op


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#101 Mystere

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Posted 08 June 2017 - 09:34 AM

View PostGwahlur, on 08 June 2017 - 06:16 AM, said:

In that case... It's a hypothesis? Posted Image


Now you get the picture. Posted Image

View PostGwahlur, on 08 June 2017 - 06:16 AM, said:

I did get oneshot, fresh to dead, by an airstrike in a survival skilled panther. Presumably due to running in the same direction the strike was hitting, but still a oneshot.


Running along the direction of bomb impacts is not quite exactly getting one shot. Posted Image

#102 Gwahlur

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Posted 08 June 2017 - 11:08 AM

View PostDee Eight, on 08 June 2017 - 08:51 AM, said:

survival skilled panther...how was it skilled...structure buffs or armor buffs..

Well, armor skilled, back armor not really strong. You can see the values here i guess (edit: don't look at the mech stats bottom right armor value btw, that doesnt seem to update according to skill tree): Posted Image

Edited by Gwahlur, 08 June 2017 - 11:11 AM.


#103 WarHippy

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Posted 08 June 2017 - 11:11 AM

View PostMystere, on 08 June 2017 - 09:34 AM, said:


Now you get the picture. Posted Image

Well at this point strikes have had enough testing and verifiable proof that they are not worth the c-bills that at this point it is more theory than hypothesis. Posted Image

#104 Zigmund Freud

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Posted 09 June 2017 - 03:14 AM

View PostPhoenixFire55, on 07 June 2017 - 03:16 PM, said:


You kinda show your total cluelessness here. Twice.
Grate balance indeed.

you're fast, haha. it's nice that you noticed this, not like it was allready discussed like 3 times on the previous pages.

#105 Gwahlur

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Posted 09 June 2017 - 05:03 AM

View PostWarHippy, on 08 June 2017 - 11:11 AM, said:

Well at this point strikes have had enough testing and verifiable proof that they are not worth the c-bills that at this point it is more theory than hypothesis. Posted Image

I disagree, doesnt that make it a hypothesis still?

#106 Almond Brown

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Posted 09 June 2017 - 05:51 AM

View PostGwahlur, on 03 June 2017 - 03:29 PM, said:

Thanks, hadnt thought of that. I'll just keep working on evolving my spider sense for the cases where i'm in heat or night vision, or the smoke is behind me, etc.

You seem to be mixing up my statements there.
But yeah, fully skilled, full survival tree Panther died in one airstrike.

Unskilled warhammer almost died in two arty strikes


Add Head Armor and no Mech ever gets one shotted by Arty or Air strikes. V1.0 "used to be" OP. That time is long, long gone. ;)

#107 Gwahlur

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Posted 09 June 2017 - 06:02 AM

View PostAlmond Brown, on 09 June 2017 - 05:51 AM, said:


Add Head Armor and no Mech ever gets one shotted by Arty or Air strikes. V1.0 "used to be" OP. That time is long, long gone. Posted Image

You can see the specs of the mech that got oneshotted a couple post above yours.

#108 WarHippy

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Posted 09 June 2017 - 08:15 AM

View PostGwahlur, on 09 June 2017 - 05:03 AM, said:

I disagree, doesnt that make it a hypothesis still?

No.

#109 Jman5

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Posted 09 June 2017 - 09:26 AM

View PostAndi Nagasia, on 03 June 2017 - 03:43 PM, said:

how about a LCT test?

Yes this LCT has All Arty Skills,


This video does a good job of highlighting a major problem with strikes. They are little more than an annoyance for assaults and heavies but completely obliterate lights and mediums. I mean just imagine if artillery was ripping components off of fresh Heavies and Assaults as much as the locust was in that video. People would be freaking out. Yet that is the reality for smaller mechs.

I'd like to see the strike damage scale based on size so smaller mechs are taking the same percent of damage as heavies and assaults.

#110 Insanity09

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Posted 09 June 2017 - 02:08 PM

Or, perhaps simply altering the chance of a bomb hitting the mech based on size and or speed (assuming it doesn't work that way now, which seems unlikely).

That way, yes, a light getting hit would still be hammered badly, but the chance of that light being hit might only be half or a quarter that of a heavy or assault.

#111 Gwahlur

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Posted 25 June 2017 - 10:07 AM

So. Damage reduction on strikes pls

#112 Shifty McSwift

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Posted 25 June 2017 - 10:16 AM

View PostGwahlur, on 25 June 2017 - 10:07 AM, said:

So. Damage reduction on strikes pls


I say just make them more visible, specifically with minimap indicators, to get them used as the area control weapons they are designed to be :D

#113 Gwahlur

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Posted 25 June 2017 - 10:29 AM

View PostJman5, on 09 June 2017 - 09:26 AM, said:

I'd like to see the strike damage scale based on size so smaller mechs are taking the same percent of damage as heavies and assaults.

This sounds like a good idea

#114 G4LV4TR0N

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Posted 25 June 2017 - 10:31 AM

Not sure how this is good idea. What's next, light mechs taking less damage from PPC? All in all, technically Gauss should be causing more severe damage to smaller mech than bigger ones, that's how it works in reality.

#115 R Valentine

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Posted 25 June 2017 - 10:32 AM

You could always try moving. That'll keep strikes from wrecking you.

#116 Angel of Annihilation

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Posted 25 June 2017 - 03:50 PM

View PostWarHippy, on 03 June 2017 - 04:03 PM, said:

I hope you are joking. They have been a laughable joke for a long time now and really they still are. Only reason you see so many now is because if you skill for it you can have several and slightly better clustering. However, they remain a waste of c-bills.


I think this is the problem. There was a reason why you used to be able to only mount a maximum of 1 Air and 1 Arty strike. I think now some people are running around with 4 or 5 of these and it gets to be a bit much at times.

#117 Mystere

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Posted 25 June 2017 - 04:03 PM

View PostViktor Drake, on 25 June 2017 - 03:50 PM, said:

I think this is the problem. There was a reason why you used to be able to only mount a maximum of 1 Air and 1 Arty strike. I think now some people are running around with 4 or 5 of these and it gets to be a bit much at times.


Ahem! How do you get 4 or 5 of these on a Mech?

#118 Shifty McSwift

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Posted 25 June 2017 - 11:36 PM

View PostKiran Yagami, on 25 June 2017 - 10:32 AM, said:

You could always try moving. That'll keep strikes from wrecking you.


So just never stop moving ever in every game and every situation, despite any calls that are made etc, just keep moving, yeah sure that will totally apply 100% of the time.

Posted Image

#119 Gwahlur

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Posted 26 June 2017 - 04:08 AM

Bump since there's a discussion about this going on in another thread that i'm hoping to move to this thread, since this one actually has a relevant name and all...

#120 Fedayken

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Posted 26 June 2017 - 06:48 AM

Worst Meta ever. Needs a increase in costs or a nerf in dmg. Its simply stupid if each map has at least 10 of those. Loosing about 40% ~ HP before you can even shoot at a mech shouldnt be a thing.





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