Did The Skill Tree Make Your Mechs Loadouts Change?
#1
Posted 07 June 2017 - 02:10 PM
if so from what to what
I changed the load out for the Linebacker from streaks to lasers
played around with the Cyclops (then gave up since it was costing to much)
for the most part no load outs have changed
#2
Posted 07 June 2017 - 02:16 PM
#3
Posted 07 June 2017 - 02:32 PM
that way I don't go crazy and throw the PC out the window
#4
Posted 07 June 2017 - 02:34 PM
However, some builds have become more tedious to run based on how I like my skill trees, meaning some run hotter or turn slower, etc.
Yet some builds/mechs have become significantly better for me. Again, going back, my Huntsman has been buffed greatly. I can now use it much, much, much better than it was before the new skill tree.
#5
Posted 07 June 2017 - 02:46 PM
Edited by Dago Red, 07 June 2017 - 02:46 PM.
#6
Posted 07 June 2017 - 02:52 PM
BUT i have been playing around with adding armor/JJ, and playing with engine size slightly for some extra heatsinks. (but that is more to do with the heat changes, but the ST has kinda helped in pushing me into doing it) Basically spend a few points, get same jump hight, spend some points shave a little armor to fit something, like maybe 1/2 ton of ammo, extra heat sink, or the like.
So while in most mechs it hasn't, maybe a few i have tweaked a little.
So lets say, 90/10
Now New tech, that will be another story, but honestly i swear so many of my mechs are just getting a slightly larger LFE with a couple extra heat sinks lol
#7
Posted 07 June 2017 - 02:56 PM
#8
Posted 07 June 2017 - 02:56 PM
#9
Posted 07 June 2017 - 03:03 PM
Basically, I'm doing exactly the kind of min-maxing that eighty-one-thousand nodes was supposed to stop.
#10
Posted 07 June 2017 - 03:05 PM
#11
Posted 07 June 2017 - 03:06 PM
#12
Posted 07 June 2017 - 03:10 PM
#13
Posted 07 June 2017 - 03:16 PM
When there is some semblance of stability (I'm guessing September-ish) I'll play them again and I doubt any builds will change unless energy rebalance really screws them over.
#14
Posted 07 June 2017 - 03:23 PM
EDIT: On the flip side it has brought renewed interest in some Mechs I had abandoned. Such as my Jester Catapult whose purchase I regretted immediately is now pretty solid.
Edited by Grey Ghost, 07 June 2017 - 04:05 PM.
#15
Posted 07 June 2017 - 03:28 PM
#16
Posted 07 June 2017 - 03:29 PM
#17
Posted 07 June 2017 - 03:31 PM
#18
Posted 07 June 2017 - 03:34 PM
#19
Posted 07 June 2017 - 03:35 PM
#20
Posted 07 June 2017 - 03:36 PM
As for all my lights I used the panther with fire power and kinetic burst. A few jenners with mobility and survival. I find mechs with survival last longer than ones without. I haven't touched my precious cptl-c1 (F) It use to be the best lrm/med range skirmisher I had pre skill tree. Seeing my brother use the lrm c1 build and doing ok has me thinking I might go full sensors and missile fire power tree. What ever left will be mech ops for cooling.
Edited by JediPanther, 07 June 2017 - 03:40 PM.
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