#101
Posted 08 June 2017 - 12:11 PM
That guy who thinks threads like this are stupid,
Milkshakes <o<^-._.-^>
#102
Posted 08 June 2017 - 12:23 PM
meteorol, on 08 June 2017 - 02:36 AM, said:
The whole narative of good players using macros for the GR is, and always has been, utter bullsh*t. Anyone who claims a macro is needed to use the GR actually makes himself look like a fool.
I'm using the GR for years now, without even thinking about a macro once. I'm combining it with all kinds of weapons, PPCs, Lasers, even SRMs if i feel like goofing around on my alt. I'm using them midrange, longrange, on the ground, in the air, even at brawling range without a macro.
I don't know of a single top tier player that relies on using a gauss macro. Not a single one.
But you are just messing with them for fun. Why do you only use them on an alt? Dont want to ruin your stats by using gauss on your main account? You really just knocked yourself out on that one...
Pjwned, on 08 June 2017 - 04:26 AM, said:
As if it wasn't already obvious that you're completely clueless...
That macro doesn't do anything special, it just saves you a bit of trouble by clicking another button for you at the same time your gauss rifle discharges, even though it's rather easy to just hit another button yourself, and additionally it doesn't even really help if you're firing PPCs at the same time because of different projectile velocities.
If you really need a macro to do that then you indisputably do just need to git gud.
It's not cheating in any way and it doesn't bypass anything, except for perhaps maybe the need to git gud at the apparently monumental task of timing your button presses the way that any normal, reasonable person could do with barely any thought.
wow... do you hear yourself? and you call me clueless. what an idiot.
Natred, on 08 June 2017 - 06:18 AM, said:
You may be a skilled pilot in general, but you will never be able to say that the timer doesnt puts you at a disadvantage over others. Its will always be a disadvantage that makes the weapon impractical in a war game where every second matters.
Edited by Jiang Wei, 08 June 2017 - 12:38 PM.
#103
Posted 08 June 2017 - 12:39 PM
oneda, on 08 June 2017 - 06:26 AM, said:
I bet all the money I have ever earned in my entire life, that ever single monkey on the planet will learn to use a gauss in 10 seconds.
Thats how easy it is to use the charge mechanic.
Its even too easy.
Make it at least 5 times more taxing in terms of key combinations or hold mechanics or combos so that it takes way more skill to master it.
That way itll be a more specialized weapons.
But honestly.
if every single monkey on this planet can instantly use them even when completly drunk and in a coma and even when not even looking at the monitor.....how could any human on the planet ever struggle with that?
That just doesnt make any sense no matter how you look at it.
Really?, then lets put a charge timer on ALL the weapons in the game then. Itll be fun right? I mean if monkeys can do... so can we.
Edited by Jiang Wei, 08 June 2017 - 01:14 PM.
#104
Posted 08 June 2017 - 12:43 PM
#105
Posted 08 June 2017 - 12:43 PM
Humpday, on 08 June 2017 - 08:11 AM, said:
Once mastered your release is automatic, you dont' even have to listen for the chargeup tone, or rely on the reticle to go green.
I mean otherwise, its just another same old ballistic, click shoot...no different, rather boring.
It does take a long time to get used to using it and be good at it. On my alternate account I've climbed it from 200damage to 400-600. And am now started to get better at the jump snipe.
The ST bolsters that even, allowing for 1 second longer hold time.
Its cool, i like it, the alternative would be to get pummel with Guass at long range.
You know... some people might want to add a gauss rifle to their build that ARE NOT BOATING IT. The charge up is screwing those people over.
#106
Posted 08 June 2017 - 12:53 PM
Edited by Natred, 08 June 2017 - 12:55 PM.
#107
Posted 08 June 2017 - 12:55 PM
Jiang Wei, on 08 June 2017 - 12:43 PM, said:
You know... some people might want to add a gauss rifle to their build that ARE NOT BOATING IT. The charge up is screwing those people over.
What boating? you can carry 2, 3 if you want to "boat" but you can't alpa them, 4 if you want to be a slug.
In my Ebon Jag I run 2 erLL 2 erML and a single gauss.
Edited by Humpday, 08 June 2017 - 12:56 PM.
#108
Posted 08 June 2017 - 12:56 PM
Dakota1000, on 08 June 2017 - 09:07 AM, said:
MW4 had about 4 times armor compared to PGI's double armor,
FALSE. WAAAAAY FALSE there buddy. MW4 had less armor, and weapons did more damage than this game. Way more.
MW4 weapons:
Light Guass 12 damage
Gauss 18 damage
Heavy gauss 29 damage
lbx10 14 damage
lbx20 24 damage
erppc 15 damage
ppccap 18 damage
Yeah... you are way off buddy. PGI's lasers however... do have more damage than MW4 values. The main difference though is the beam duration. LRMs are about the same damage, but MW4 missles didnt suck either and required actual skill to use.
MW4 mechs also had much greater mobility and speed though, the game was very twitch compared to MWO's sluggish speed and extra armor, which is great for the casuals.
Edited by Jiang Wei, 08 June 2017 - 12:58 PM.
#109
Posted 08 June 2017 - 12:57 PM
#110
Posted 08 June 2017 - 01:00 PM
Edited by Natred, 08 June 2017 - 01:02 PM.
#111
Posted 08 June 2017 - 01:09 PM
Humpday, on 08 June 2017 - 10:03 AM, said:
Pin Point Front Loaded Damage, its a made up term to signify loadouts with heavy emphasis on Pin point damage weapons(guass, ppc, all IS AC) with armor emphasis heavily biased toward frontal armor with the thought that you will be engaging, predominantly, facing the primary enemy force with little need to expose your rear armor.
Unlike other loadouts, particularly fast med's or lights where you'll find yourself running in or past the enemy with a high(er) possibility of exposing your rear. Emphasis on "higher" as typically you should be twisting your torso to prevent such occurances, however...the butt of your mech still counts as a rear shot. ect ect I'm not going to explain further, you get the idea.
The only pin point damage weapons in the game are lasers. PPCs and guass do not qualify as pinpoint. They only become pinpoint if they are shooting at a stationary potato target..
Edited by Jiang Wei, 08 June 2017 - 01:10 PM.
#112
Posted 08 June 2017 - 01:12 PM
Also consider that if the gauss rifle did not have a charge up, would there ever be a reason to bring an AC20. This was another reason the charge up was placed on the gauss, to allow the AC20 to be the close range PPFLD weapon, and the gauss as more of the sniper rifle it was intended to be. Then of course, you could consider the lore of the gauss rifle, it had a minimum range in table top. You can check sarna on that. I gladly take a charge up over a minimum range.
For new players, I recommend them to have their Gauss rifle as one weapon group, but also place them in other weapon groups they are not using. For example, I typically stick with a 3 weapon group build on all my mechs. Gauss builds I would place them in group 1, but also 4,5 and 6. The reason being is that it is nice to have the added charge up visual during combat on the HUD in those times you cannot hear the charging because of the battle sounds. When you hit and hold the button, you can see the HUD points 1,4,5,6 light up green when its ready to fire. I still do this even though I have played for years.
#113
Posted 08 June 2017 - 01:18 PM
Jiang Wei, on 08 June 2017 - 12:23 PM, said:
I'll just take that to mean you concede the argument and need to git gud.
Quote
That's where gitting gud comes in actually, because gauss rifles are solid weapons that are kept in check by not being able to instantly snapshot without being charged first, but that only makes the weapon bad if the pilot is bad.
You realize you can charge (and hold) the gauss rifle preemptively and release the shot when a target comes into view, right? Since you obviously need to git gud I wouldn't be surprised if you just stood out in the open to charge your gauss rifle, took a bunch of damage while doing so, missed your shot anyways because the target went back into cover, and then declared that gauss rifles are bad.
You want to either ruin the weapon with huge nerfs or make it way too good by removing the charge, but in reality it's fine as is and the charge up is only a problem if you need to git gud.
Jiang Wei, on 08 June 2017 - 12:43 PM, said:
They also just need to git gud if they're being "screwed over" by equipping a single gauss rifle.
The pattern is needing to git gud by the way.
#114
Posted 08 June 2017 - 01:20 PM
TorinZ, on 08 June 2017 - 01:12 PM, said:
Also consider that if the gauss rifle did not have a charge up, would there ever be a reason to bring an AC20. This was another reason the charge up was placed on the gauss, to allow the AC20 to be the close range PPFLD weapon, and the gauss as more of the sniper rifle it was intended to be. Then of course, you could consider the lore of the gauss rifle, it had a minimum range in table top. You can check sarna on that. I gladly take a charge up over a minimum range.
For new players, I recommend them to have their Gauss rifle as one weapon group, but also place them in other weapon groups they are not using. For example, I typically stick with a 3 weapon group build on all my mechs. Gauss builds I would place them in group 1, but also 4,5 and 6. The reason being is that it is nice to have the added charge up visual during combat on the HUD in those times you cannot hear the charging because of the battle sounds. When you hit and hold the button, you can see the HUD points 1,4,5,6 light up green when its ready to fire. I still do this even though I have played for years.
Projectile weaqons that require lead time are not PPFLD. That makes no sense. Pls stop referring to non pin point weapons as PPFLD.
Pjwned, on 08 June 2017 - 01:18 PM, said:
So Remove the charge up and tell everyone else to git gud. See how that works? By adding the charge up to guass, you are giving everyone else who is bad at the game a buff.
So what else can we nerf so that casuals suck less hmm?
Edited by Jiang Wei, 08 June 2017 - 01:25 PM.
#115
Posted 08 June 2017 - 01:22 PM
Dakota1000, on 08 June 2017 - 09:40 AM, said:
Pin Point Frontloaded Damage, basically what a PPC or IS AC does where all the damage happens at once and all of it is put into one component with no spread.
The definition for that acronym was bugging me for a while. Every time I saw it I was like "what the hell does that stand for?" Thanks!
Edited by Dollar Bill, 08 June 2017 - 01:25 PM.
#116
Posted 08 June 2017 - 01:25 PM
Getting hit by the PPFLD weapon, you will take that damage period, where a laser hit you can torso twist and spread the damage around during its burn duration.
#118
Posted 08 June 2017 - 01:34 PM
Jiang Wei, on 08 June 2017 - 01:09 PM, said:
Jiang Wei, on 08 June 2017 - 01:20 PM, said:
You're bringing up another (wrong) argument here, which is apparently that projectile weapons aren't pinpoint because they require lead time to hit a target, even though when they do hit a target they are the definition of both pinpoint and frontloaded damage, hence the term.
Here's a simple 3-step solution to your problem:
1) git gud (at aiming in particular, apparently)
2) ???
3) profit
Quote
Or I can tell you and everybody else whining about the charge up to git gud and actually be correct.
Sounds better to me.
Jiang Wei, on 08 June 2017 - 01:26 PM, said:
No it just means youre an idiot.
Git gud.
#119
Posted 08 June 2017 - 01:37 PM
#120
Posted 08 June 2017 - 01:38 PM
Pjwned, on 08 June 2017 - 01:34 PM, said:
You're bringing up another (wrong) argument here, which is apparently that projectile weapons aren't pinpoint because they require lead time to hit a target, even though when they do hit a target they are the definition of both pinpoint and frontloaded damage, hence the term.
Here's a simple 3-step solution to your problem:
1) git gud (at aiming in particular, apparently)
2) ???
3) profit
Or I can tell you and everybody else whining about the charge up to git gud and actually be correct.
Sounds better to me.
Git gud.
You are silly.
Natred, on 08 June 2017 - 01:37 PM, said:
Well he insulted me first so... I guess that means he is unintelligent. And you just insulted me too... so... I guess you are not so smart either and perhaps a little childish as well. So lets just all grow up now shall we and stop making stupid childish remarks.
Edited by Jiang Wei, 08 June 2017 - 01:42 PM.
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