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Gauss Charge-Up, Still Terrible Idea.

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#41 Pjwned

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Posted 07 June 2017 - 08:32 PM

View PostJiang Wei, on 07 June 2017 - 04:38 PM, said:

I already mentioned how. Slower reload. Make it heavier. Make it take up more slots so it cant be boated easily. Reduce the damage from 15 to 12. Reduce the max effective range. Any of those would be a better option. The chargup is literally the worst idea possible. But thats PGI for you...


So nerf the hell out of the weapon to remove the charge up because bads can't handle it and think it's a bad weapon even though it isn't?

How about you git gud instead? Sounds better to me.

Not to mention that making it heavier or bulkier is out of the question.

#42 Jiang Wei

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Posted 07 June 2017 - 08:35 PM

View PostPjwned, on 07 June 2017 - 08:32 PM, said:


So nerf the hell out of the weapon to remove the charge up because bads can't handle it and think it's a bad weapon even though it isn't?

How about you git gud instead? Sounds better to me.

Not to mention that making it heavier or bulkier is out of the question.


The charge up nerf itself is bad. I already am good. I dont need to "git gud" Im good without the guass rifle.

Im arguing that the charge up nerf is not necessary. My suggestion to alter different variable is just to make guass haters happy. I personally dont believe it needs any nerfs or charge up timer... I never did, even when everyone was crying about it. But thats me. Im an ace pilot, I know how to deal with anything. I do exceptionally well without guass rifles. My point is that the guass rifle is useless with the nerf and that the nerf was never necessary to begin with.

The power of whiney babies is overwhelming sometimes to the point of breaking the game to appease them. Thats what happened here.

Edited by Jiang Wei, 07 June 2017 - 08:40 PM.


#43 LordNothing

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Posted 07 June 2017 - 08:35 PM

if i had to choose between doubletap and gauss charge, id toss doubletap and keep charge.

#44 Jiang Wei

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Posted 07 June 2017 - 08:41 PM

View PostLordNothing, on 07 June 2017 - 08:35 PM, said:

if i had to choose between doubletap and gauss charge, id toss doubletap and keep charge.


Why not choose neither and just have a normal gun.

#45 stealthraccoon

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Posted 07 June 2017 - 08:51 PM

View PostJiang Wei, on 07 June 2017 - 08:41 PM, said:


Why not choose neither and just have a normal gun.


Because it would be too powerful. That is why they made it "hard" to fire. That's why. Because people would strap three of them to a CTF-IM and pop people. It was excessive then, and it would be abused now.

Edited by stealthraccoon, 07 June 2017 - 09:04 PM.


#46 Dollar Bill

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Posted 07 June 2017 - 09:01 PM

View Poststealthraccoon, on 07 June 2017 - 08:51 PM, said:

Because it would be too powerful. That is why they made it "hard" to fire. That's why. Because people would strap three of them to a CTF-IM and pop people.

Ahhhh, the good old days. Posted Image

#47 Tincan Nightmare

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Posted 07 June 2017 - 09:02 PM

View Poststealthraccoon, on 07 June 2017 - 07:19 PM, said:

I still have yet to hear a reasonable replacement penalty for 15 damage with negligible travel time, no trajectory and no heat... and you believe they should be point-click-damage just like an IS autocannon? 10 second cool down? Firing more than one shuts down your mech? Maybe we should double the range of IS LPL's too, no reason to keep those things in check.


So the various suggestions to reduce damage or other variables you skipped reading? Stats for practically all the weapons have been adjusted back and forth nearly constantly for balance purposes, from velocity, cooldown, heat, duration (for lasers), damage, you name it. Why is it that gauss must remain the untouchable 15 damage 1 point of heat ******* out of all the weapons? I mean its the only weapon that explodes, even for the Clans it's a pretty serious tonnage investment, and it's not like we're hurting for high damage alphas among other build options (including pinpoint options like PPC's or IS AC's). Even that 'negligible' travel time could be adjusted. I mean they only increased it's velocity to current levelsafter they added the charge.

At the very least they could adjust the charge mechanic, to remain charged until you release the button and fire. It's frustrating to have a target appear, only to miss doing damage because it gets back to cover while your weapon is charging. Give it increased explosion damage if it's destroyed while charged to compensate. You shouldn't lose the ability to make a snapshot at a target.

#48 Natred

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Posted 07 June 2017 - 09:02 PM

I like the guass charge. It separates it from the other ballistic weapons, it takes skill and finesse to operate. Practice.. lol.

#49 Tincan Nightmare

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Posted 07 June 2017 - 09:05 PM

View Poststealthraccoon, on 07 June 2017 - 08:51 PM, said:

Because it would be too powerful. That is why they made it "hard" to fire. That's why. Because people would strap three of them to a CTF-IM and pop people.


Yah that CTF that had to sacrifice 45 tons for a 45 alpha, move probably as slow as an Atlas due to that weight, and have to juggle to mount ammo for more than a few volleys.

#50 Tincan Nightmare

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Posted 07 June 2017 - 09:15 PM

View PostNatred, on 07 June 2017 - 09:02 PM, said:

I like the guass charge. It separates it from the other ballistic weapons, it takes skill and finesse to operate. Practice.. lol.


LRM's are separate from the other weapons in the game, how well does that work out for LRM's? All I ever see posted is how the top tier players never use it, and it's complete garbage in comp games. 'Different' doesn't mean good. Oh well, guess gauss should remain the rarely seen oddity that it is, long live the Dakka and pew pew.

#51 Curccu

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Posted 07 June 2017 - 09:19 PM

View PostVxheous Kerensky, on 07 June 2017 - 05:06 PM, said:

Just like how Racs are going to be a machine gun mechanic with a flamer heat bar.

Off-topic but do you have PGI source for this or just something you think/want they will be?

View PostTincan Nightmare, on 07 June 2017 - 09:15 PM, said:

Oh well, guess gauss should remain the rarely seen oddity that it is, long live the Dakka and pew pew.

When you get little more XP to that tier bar you might start seeing a bit more gauss rifles...

#52 Jiang Wei

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Posted 07 June 2017 - 09:23 PM

View Poststealthraccoon, on 07 June 2017 - 08:51 PM, said:

Because it would be too powerful. That is why they made it "hard" to fire. That's why. Because people would strap three of them to a CTF-IM and pop people. It was excessive then, and it would be abused now.


Sure, and since then, they have added even more OP weapons to the game and the guass rifle has been collecting dust since. I have heard people bragging about 100+ alpha strikes on their clan assualts. And you quibble over that? You cant be this ignorant... Guass rifles were never too powerful, but they were popular.

View PostNatred, on 07 June 2017 - 09:02 PM, said:

I like the guass charge. It separates it from the other ballistic weapons, it takes skill and finesse to operate. Practice.. lol.


No it doesnt. Its just a cumbersome way to use a weapon to the point of being useless. Like bringing a knife to a gunfight.

Edited by Jiang Wei, 07 June 2017 - 09:37 PM.


#53 FupDup

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Posted 07 June 2017 - 09:35 PM

View PostLightfoot, on 07 June 2017 - 07:57 PM, said:


I have no problem with it. It's buggered, but I placed 30th in one of those new mech competitions with 2xGauss mostly. And that was with a Joystick. 30th with a Joystick. Posted Image

I remember on Test they had the charge removed for a re-balance and having a Gauss Rifle on the Shadowcat seemed so natural. When was the last time you saw a Shadowcat with a Gauss Rifle in a MWO match? So there is an unseen cost to BattleTech roleplay that the charge-up forces.

The Shadow Cat doesn't use Gauss because of tonnage limitations. You'd only have 1 ton of pod space remaining after you mount the obligatory 3 tons of ammo. The charge-up is irrelevant to the Gaussless-Scat phenomenon.

#54 VitriolicViolet

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Posted 07 June 2017 - 09:37 PM

View PostJiang Wei, on 07 June 2017 - 08:35 PM, said:


The charge up nerf itself is bad. I already am good. I dont need to "git gud" Im good without the guass rifle.

Im arguing that the charge up nerf is not necessary. My suggestion to alter different variable is just to make guass haters happy. I personally dont believe it needs any nerfs or charge up timer... I never did, even when everyone was crying about it. But thats me. Im an ace pilot, I know how to deal with anything. I do exceptionally well without guass rifles. My point is that the guass rifle is useless with the nerf and that the nerf was never necessary to begin with.

The power of whiney babies is overwhelming sometimes to the point of breaking the game to appease them. Thats what happened here.


apparently a 'good ace pilot' who 'doesnt need to gitgud' and 'knows how to deal with anything' thinks 'the gauss rifle is useless with the nerf' and ' dont believe it needs nerfs or a charge up timer' and then complains 'the power of whiney babies is overwhelming to the point of breaking the game to appease them'.

you just described why we shouldnt listen to you, if we did we would be appeasing whiners by buffing a weapon which is one of the most used in game, if you cant deal with the gauss then id say you need to get good.

#55 Jiang Wei

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Posted 07 June 2017 - 09:41 PM

View PostVitriolicViolet, on 07 June 2017 - 09:37 PM, said:


apparently a 'good ace pilot' who 'doesnt need to gitgud' and 'knows how to deal with anything' thinks 'the gauss rifle is useless with the nerf' and ' dont believe it needs nerfs or a charge up timer'


Thats correct. But everything else you said after that was complete nonsense.

Edited by Jiang Wei, 07 June 2017 - 09:49 PM.


#56 Wil McCullough

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Posted 07 June 2017 - 09:47 PM

Iirc, gauss charge up was put in place to make gauss/erppc mechs more challenging to use properly. Without the charge up, single point click component destruction was RAMPANT due to the ppfld and how easy it was to pull off.

If gauss charge up goes, something has to take its place. Energy draw was supposed to, but eventually scrapped. Maybe less pinpoint convergence would be the answer but pgi has never attempted to address convergence issues.

Removing gauss charge up now with the st would undo a lot of pgi's efforts to reign in ppfld. It's not going to happen. Especially with the st and velocity nodes.


#57 Jiang Wei

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Posted 07 June 2017 - 09:51 PM

View PostWil McCullough, on 07 June 2017 - 09:47 PM, said:

Iirc, gauss charge up was put in place to make gauss/erppc mechs more challenging to use properly. Without the charge up, single point click component destruction was RAMPANT due to the ppfld and how easy it was to pull off.

If gauss charge up goes, something has to take its place. Energy draw was supposed to, but eventually scrapped. Maybe less pinpoint convergence would be the answer but pgi has never attempted to address convergence issues.

Removing gauss charge up now with the st would undo a lot of pgi's efforts to reign in ppfld. It's not going to happen. Especially with the st and velocity nodes.

How is that any different than what we have using other weapons? Lots of weapons are point and click componant desctructions on a much larger scale. It wasnt that way back then, but it is now. By that reasoning every point and click weapon should have a charge up timer.

Try to imagine what the game would be like if every weapon but missles had a charge up time.. Even small laser boats... just imagine it for a minute... then ask yourself if it still makes sense.

Now imagine a soldier on the ground in syria fighting terrorists. What if his gun didnt fire right away when he pulled the trigger? It would be a useless gun wouldnt it? Thats the gauss rifle. Do you tell the soldier to 'git gud noob'?

The answer is NO. That would be stupid.

As I have already explained, there are other ways to nerf the guass rifle that are not stupid. The charge up timer is stupid.

Edited by Jiang Wei, 07 June 2017 - 10:03 PM.


#58 Wil McCullough

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Posted 07 June 2017 - 09:56 PM

View PostJiang Wei, on 07 June 2017 - 09:51 PM, said:



How is that any different than what we have using other weapons? Lots of weapons are point and click componant desctructions on a much larger scale. It wasnt that way back then, but it is now. By that reasoning every point and click weapon should have a charge up timer.

Try to imagine what the game would be like if every weapon but missles had a charge up time.. Even small laser boats... just imagine it for a minute... then ask yourself if it still makes sense.


it doesn't.

what i'm saying is that gauss charge up isn't going to go away. unfortunately.

#59 Jiang Wei

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Posted 07 June 2017 - 10:04 PM

View PostWil McCullough, on 07 June 2017 - 09:56 PM, said:


it doesn't.

what i'm saying is that gauss charge up isn't going to go away. unfortunately.


Sadly I think you may be right. Its a pity, however I dont need the gauss rifle to be awesome. It'll just remain a useless weapon that I never use. It would be nice if they fixed it though.

Edited by Jiang Wei, 07 June 2017 - 10:05 PM.


#60 Wil McCullough

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Posted 07 June 2017 - 10:05 PM

View PostJiang Wei, on 07 June 2017 - 10:04 PM, said:


Sadly I think you may be right. Its a pity, however I dont need the gauss rifle to be awesome. It would be nice if they fixed it though.


they ARE fixing it. just now in the direction you're hoping. haha.





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