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Gauss Charge-Up, Still Terrible Idea.

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#21 oldradagast

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Posted 07 June 2017 - 04:41 PM

View PostDakota1000, on 07 June 2017 - 03:48 PM, said:

How's someone so bad that they can't even manage to handle a simple hold and release mechanic? How'd they turn the game on?


They probably are yet another victim of the game's awesome new user experience.

Does the game anywhere clearly explain how the Gauss charge up works and how to use the weapon? Maybe it does, maybe it doesn't - I haven't looked at that stuff in years since the NPE was so awful it wasn't even worth investigating.

#22 Dago Red

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Posted 07 June 2017 - 04:56 PM

Could I through practice get to where the gaus charge stops feeling unnatural and quits annoying the piss out of me?

Probably but instead of that I could actually play loadouts that are far less frustrating and cater to my twitchy snap shot wiring. Not that it would ever be an issue at all if they didn't say have a challenge upcoming that involves getting quite a lot of damage with said frustrating *** weapons system.

I always got why they did SOMETHING to it because it was really getting treated like a low heat heat long range AC20 on too many builds but man I wish they'd just jacked up its cooldown or something.

#23 Vxheous

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Posted 07 June 2017 - 04:58 PM

Gauss mechanic is so easy to learn....

#24 Jiang Wei

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Posted 07 June 2017 - 05:04 PM

View PostVxheous Kerensky, on 07 June 2017 - 04:58 PM, said:

Gauss mechanic is so easy to learn....


And yet... so unnecessary.

#25 Vxheous

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Posted 07 June 2017 - 05:06 PM

View PostJiang Wei, on 07 June 2017 - 05:04 PM, said:


And yet... so unnecessary.


Again, it makes the weapon feel different than all the other ballistics. Just like how Racs are going to be a machine gun mechanic with a flamer heat bar. It adds variety. The only people I've ever seen complain about Gauss charge....are those that can't do it.

Edited by Vxheous Kerensky, 07 June 2017 - 05:07 PM.


#26 SeventhSL

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Posted 07 June 2017 - 05:08 PM

View PostJiang Wei, on 07 June 2017 - 04:38 PM, said:



I already mentioned how. Slower reload. Make it heavier. Make it take up more slots so it cant be boated easily. Reduce the damage from 15 to 12. Reduce the max effective range. Any of those would be a better option. The chargup is literally the worst idea possible. But thats PGI for you...

I mean how OP is it really? People can boat 6 PPCs and do more alpha damage than 2 guass rifles and doesnt require ammo and they dont explode when hit. People can boat other ballistics that are just as powerful. Ac2 boat anyone? Those are more op than any guass sniper. 7 cerml nova? Way more than 30 damage. 4 clrm20's boated... way more deadly than a pair of gauss. 8SRM6 boated. Waaay more deadly than a pair of gauss. 4erppc on warhawk. 6 large lasers boated on several mechs... Also... more powerful than a pair of gauss.

There is literally no reason for the guass to be nerfed now. Remove the charge up.


There is counter play to the weapons you have mentioned. Shielding for lasers/ac, breaking Los/ecm for lrm, etc. What is the counter play to high damage, pin point, long range, low heat weapons with high velocity, that fire instantly?

Create a poll for a feature change and let the players decide. If is as clear cut as you suggest then it should be a landslide.

#27 Tincan Nightmare

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Posted 07 June 2017 - 05:18 PM

I love how people complaining about the mechanic and their dislike for it are automatically responded too with insults on how they can't figure the weapon out or are 'potatoes'. I can use gauss rifles, pretty much any player can, that doesn't mean we have to approve of the way it works. I almost never mount gauss on any mech, because for the huge penalty in weapon tonnage (30 tons without ammo to 'boat' 2 for IS for a 30 point alpha!) its simply better to mount other ballistics or energy weapons that fire when you want them to (barring reload/recycle), generally with a much faster firing rate for those ballistics. Even UAC's are better, and that's a weapon that randomly jams but is used far more commonly.

I would definitely like a different approach to balancing gauss, like a slight decrease in damage (lots of weapons haven't stuck to TT values) or an increase in CD or possibly heat. To many times when using gauss I have lost chances to damage opponents because they got back to cover before my 'slingshot' was charged, when for most other weapons I could have hit them (save maybe LRM's for needing locks).

Also, we have light and heavy gauss coming soon, what happens to them. Do we give heavy gauss 1.5 to 2 seconds to charge up, followed by a .375 to .5 second chance to fire before losing charge? Does light gauss charge in a half second, and can be held for 6 seconds? The mechanic is clumsy and very inefficient, regardless of any required 'skill'.

View PostVxheous Kerensky, on 07 June 2017 - 05:06 PM, said:


Again, it makes the weapon feel different than all the other ballistics. Just like how Racs are going to be a machine gun mechanic with a flamer heat bar. It adds variety. The only people I've ever seen complain about Gauss charge....are those that can't do it.



You could put dog crap in a burrito, that would make it different than all other burritos. It would add variety to burritos. The only people that would complain about it..... those that don't eat it.

#28 PurplePuke

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Posted 07 June 2017 - 05:44 PM

I like the gauss charge up. Adds a little variety, and once you get the hang of it, it's very satisfying.

If you don't like it, don't use it. Or, grow a set and put some practice in and join in the fun.

Whining about it on forums is pathetic.

#29 Vxheous

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Posted 07 June 2017 - 05:52 PM

View PostTincan Nightmare, on 07 June 2017 - 05:18 PM, said:

I love how people complaining about the mechanic and their dislike for it are automatically responded too with insults on how they can't figure the weapon out or are 'potatoes'. I can use gauss rifles, pretty much any player can, that doesn't mean we have to approve of the way it works. I almost never mount gauss on any mech, because for the huge penalty in weapon tonnage (30 tons without ammo to 'boat' 2 for IS for a 30 point alpha!) its simply better to mount other ballistics or energy weapons that fire when you want them to (barring reload/recycle), generally with a much faster firing rate for those ballistics. Even UAC's are better, and that's a weapon that randomly jams but is used far more commonly.

I would definitely like a different approach to balancing gauss, like a slight decrease in damage (lots of weapons haven't stuck to TT values) or an increase in CD or possibly heat. To many times when using gauss I have lost chances to damage opponents because they got back to cover before my 'slingshot' was charged, when for most other weapons I could have hit them (save maybe LRM's for needing locks).

Also, we have light and heavy gauss coming soon, what happens to them. Do we give heavy gauss 1.5 to 2 seconds to charge up, followed by a .375 to .5 second chance to fire before losing charge? Does light gauss charge in a half second, and can be held for 6 seconds? The mechanic is clumsy and very inefficient, regardless of any required 'skill'.




You could put dog crap in a burrito, that would make it different than all other burritos. It would add variety to burritos. The only people that would complain about it..... those that don't eat it.


The fact that you think UACs and other ballistics are better than Gauss.....says enough

#30 Dollar Bill

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Posted 07 June 2017 - 06:07 PM

View PostMadRover, on 07 June 2017 - 03:17 PM, said:

You can alpha with them but you have to fire the PPCs first.

Yes. And usually I'll hold the Gauss button to charge, then as I let go to fire I'll hit the PPC button so they go together. Yes, it take some getting use to, but the alpha strike hits like a truck.

Do they include how to use Gauss in the new player tutorial?

#31 Jiang Wei

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Posted 07 June 2017 - 06:19 PM

View PostVxheous Kerensky, on 07 June 2017 - 05:52 PM, said:


The fact that you think UACs and other ballistics are better than Gauss.....says enough

The fact that you cant read or do simple math says enough.

Edited by Jiang Wei, 07 June 2017 - 06:23 PM.


#32 Tarogato

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Posted 07 June 2017 - 06:45 PM

View PostVxheous Kerensky, on 07 June 2017 - 05:52 PM, said:

The fact that you think UACs and other ballistics are better than Gauss.....says enough


Actually, they are. cGauss isn't what it used to be. The only mech that can run it now is the Night Gyr because it tucks them away safely in the arms - no other mechs can really do gauss anymore. And IS gauss in particular has been crap for longer than clans have been in the game.

#33 Vxheous

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Posted 07 June 2017 - 06:50 PM

View PostTarogato, on 07 June 2017 - 06:45 PM, said:

Actually, they are. cGauss isn't what it used to be. The only mech that can run it now is the Night Gyr because it tucks them away safely in the arms - no other mechs can really do gauss anymore. And IS gauss in particular has been crap for longer than clans have been in the game.


Yeah, Gauss isn't what it used to be, but I still prefer it over spread shell clan dakka. Might as well just run laser vomit instead of the dakka (though incoming nerf bat). You're also right that Gauss really only functions well in paired setting, ala Night Gyr and Mad-IIc D (incoming nerf bat as well). Still hard to beat a 1 heat 15 pinpoint shot out to 700m though.

Edited by Vxheous Kerensky, 07 June 2017 - 06:51 PM.


#34 stealthraccoon

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Posted 07 June 2017 - 07:19 PM

I still have yet to hear a reasonable replacement penalty for 15 damage with negligible travel time, no trajectory and no heat... and you believe they should be point-click-damage just like an IS autocannon? 10 second cool down? Firing more than one shuts down your mech? Maybe we should double the range of IS LPL's too, no reason to keep those things in check.

Edited by stealthraccoon, 07 June 2017 - 07:24 PM.


#35 Lightfoot

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Posted 07 June 2017 - 07:57 PM

View PostFupDup, on 07 June 2017 - 03:04 PM, said:

Stop playing the game with a steering wheel and you'll be fine.


I have no problem with it. It's buggered, but I placed 30th in one of those new mech competitions with 2xGauss mostly. And that was with a Joystick. 30th with a Joystick. Posted Image

I remember on Test they had the charge removed for a re-balance and having a Gauss Rifle on the Shadowcat seemed so natural. When was the last time you saw a Shadowcat with a Gauss Rifle in a MWO match? So there is an unseen cost to BattleTech roleplay that the charge-up forces.

Edited by Lightfoot, 07 June 2017 - 08:14 PM.


#36 Angel of Annihilation

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Posted 07 June 2017 - 07:58 PM

View PostVxheous Kerensky, on 07 June 2017 - 05:06 PM, said:


Again, it makes the weapon feel different than all the other ballistics. Just like how Racs are going to be a machine gun mechanic with a flamer heat bar. It adds variety. The only people I've ever seen complain about Gauss charge....are those that can't do it.


That isn't true. I hate the Gauss Charge Mechanic and I have very little trouble even using them to brawl. It really doesn't matter how much skill you have with it, it still won't change the fact that is a very awkward and un-intuitive mechanic that doesn't fit well with how all the other weapons work.

Personally as I said, I can use them fine but what I find happening all to often is that I have to completely pause firing my lasers, missiles or frankly any other weapon while I am fiddling with my Gauss Charge up and aming. This massively disrupts my firing tempo and can throw of my timing which tends to lower my sustainable DPS output but this is what I mean about it being awkward to use.

That being said, maybe not having a charge up really is too powerful, especially paired with some number of PPCs but that doesn't change the fact it is a very uncomfortable mechanic to have to deal with if you want to use Gauss weapons.

Edited by Viktor Drake, 07 June 2017 - 07:59 PM.


#37 Mystere

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Posted 07 June 2017 - 08:02 PM

View PostFupDup, on 07 June 2017 - 03:04 PM, said:

Stop playing the game with a steering wheel and you'll be fine.


Fine! I'll just switch to a joystick! Posted Image

#38 Bluttrunken

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Posted 07 June 2017 - 08:02 PM

If you can't handle the charge just use an AC10.

#39 Dollar Bill

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Posted 07 June 2017 - 08:05 PM

Posted ImageSeventhSL, on 07 June 2017 - 04:26 PM, said:

Actually you can alph strike with it. I have builds that count on that fact. For example a hellbringer with gauss and er-mediums. Just hold all the fire buttons down and release when the lasers end their burn. Alternatively start charging the gauss as your moving to alpha strike and release it when you start to fire the lasers.

Practice in combination with lasers to help timing. With enough practice it becomes second nature and you not need the lasers for timing anymore.

Hey SeventhSL! I got this tip from you a few years back and it totally worked! I was an absolute hater of Gauss too. First time using Gauss as a rookie...well it didn't go so well. Then, I tried this technique you're talking about, and you're right! Over a short period of time I was able to use Gauss by itself like it was second nature, then graduated to Gauss/PPC alpha timing too. I could even brawl with them, until PGI increased the cool down time months back, and time between shots took too long (violated PGI's 'No Fun Allowed' policy.) I actually got my "Ace of Spades" in the Gauss/laser build you're talking about, and I average around 500 to 800 damage per game with a few 1000+ here and there!

And, like "process" said in his (her) post, the charge-up gives me time to aim, and there's no mouse click to move my radical. So I hit more when I send the pain down range.Posted Image

Gauss has gone from the last thing I would ever use, to my most favorite gun in the game. So, glad I can finally say a big THANKS for the tip, Seventh!

Now, my fellow mech warriors (potatoes) I have definitely felt your pain with the Gauss charge-up time thing. But, try this out (in the testing grounds first) and you may be pleasantly surprised. I have Gauss and lasers on the same button. When pressed, during the laser burn time the Gauss is charging up too. Usually before the laser burn can finish the gun is charged and ready to fire by releasing the button. Also, the lasers kind of act like a targeting laser from hell and helps with aiming the Gauss too! I also have a dedicated button just for Gauss, for when it gets too hot to fire the lasers.

If you do try it and you still don't like it, there's nothing wrong with that too. Just like anything else in the game, it's not for everyone. GG Posted Image

Edited by Dollar Bill, 07 June 2017 - 08:16 PM.


#40 SeventhSL

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Posted 07 June 2017 - 08:30 PM

Glad it helped. Wish I could take credit but honestly I got that same tip from someone else and used it to learn myself. Cheers to whoever came up with it to start with.





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