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Bring Back Mech Repair Costs


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#1 Gwei Loong

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Posted 09 June 2017 - 06:24 AM

Sense the release of the Skill Tree and with all the refunds we got I find it hard to spend my C-Bills. We no longer have rule of three, I had HSP for everything, I got to sell off loads of modules, I have tons of GSP, GXP, HXP and everything I owned was completely set up the way I wanted it. I don't swap engines and if I had multiple load outs for a mech which required an engine size change I already owned it. We need a new C-Bills sink.
What if we only got rewards for winning and what if PGI also increased the rewards for assists, kmdd, kills, ect but they made mech repair a thing again. This would encourage better game play and discourage people that think sitting back and waiting to die is an option. Let’s say you do not score above 200, you don't get in any assists, no kmdd, no kills and it'll cost you.
Faction war could work the same way but maybe for the hard core crowd it could be even just a little bit more edgy. Wouldn't it be cool if you lost a mech in FW it became the other teams salvage. Then if you wanted to play that mech you'd have to buy a new one while the person who won the salvage was rewarded with it plus the repair cost to make it functional again.
Either way this will become a problem after a awhile because what am I going to spend c-bills on? New tech, ok sure but it's not like we get that much new tech and after a while if we don't have a c-bill sink people will lose interest. This will end up becoming like GXP.
I already don't care if I win or lose anymore. I don't need anything. It's not good for my game and I think I need some consequences, we all do. How do you guys feel about mech repair costs?

#2 Wintersdark

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Posted 09 June 2017 - 06:33 AM

Seriously? Are you that self absorbed? Because you have all the cbills/etc, screw everyone else?

Damn, man.

#3 DGTLDaemon

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Posted 09 June 2017 - 06:34 AM

Don't forget that not everyone is a whale. Repair costs will hit F2P players hard.

#4 Wintersdark

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Posted 09 June 2017 - 06:39 AM

With regards to repair and rearm, no. Absolutely not. Repair and rearm leads to terrible gameay that screws new players while making rich players richer. New players can't afford good builds, so they run crappy Mechs and lose more often.... Thus earning less, and being less able to run good Mechs. Strong experienced players run fully upgraded Mechs, win more, and thus can readily afford to repair them.

The rich get richer, the poor get poorer. This is how that works; how it worked before (I was here then) and how it'll inevitably work.

#5 Gwei Loong

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Posted 09 June 2017 - 06:39 AM

Listen, I agree it's a bit sarcastic but at the same time I see it as something that would encourage group play. We could also look at limiting the size of units and making them more regional. I think it'll be better for the game in the long run plus it could make it more group orientated. You know you hear that a lot. I only suggest this as a way to help encourage group play and group ques.

Edited by Gwei Loong, 09 June 2017 - 06:40 AM.


#6 Humpday

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Posted 09 June 2017 - 06:42 AM

No

#7 Bud Crue

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Posted 09 June 2017 - 06:43 AM

View PostGwei Loong, on 09 June 2017 - 06:24 AM, said:

...what am I going to spend c-bills on? New tech, ok sure but it's not like we get that much new tech and after a while if we don't have a c-bill sink people will lose interest. This will end up becoming like GXP.
I already don't care if I win or lose anymore. I don't need anything. It's not good for my game and I think I need some consequences, we all do. How do you guys feel about mech repair costs?



PGI has repeatedly promised that as part of the skills tree they will be constantly providing "close-up monitoring" of game balance and near constant efforts at rebalance to ensure all mechs are viable (see the Q&A from last month up in the command chair. See Russ's twitter feed). To that end we are about to have three months of pretty constant change (see roadmap and aforementioned Q&A)). I am certain that at least some of your mechs if not all of them will need changes in their nodes to accommodate these promised changes. Between that and new tech you will have plenty of consequences and plenty of things to spend your c-bills on.

#8 Sucy Manbavaran

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Posted 09 June 2017 - 06:43 AM

Basic nope. You wanna see some group play, then play on group ...
Re-arm and repair cost are just a F2P Cancer (at least for me)

#9 Gwei Loong

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Posted 09 June 2017 - 06:45 AM

View PostWintersdark, on 09 June 2017 - 06:39 AM, said:

With regards to repair and rearm, no. Absolutely not. Repair and rearm leads to terrible gameay that screws new players while making rich players richer. New players can't afford good builds, so they run crappy Mechs and lose more often.... Thus earning less, and being less able to run good Mechs. Strong experienced players run fully upgraded Mechs, win more, and thus can readily afford to repair them.

The rich get richer, the poor get poorer. This is how that works; how it worked before (I was here then) and how it'll inevitably work.


Ok that makes sense. I was not there so I'll forget about it because this seems like it would be a thing. No one is in favor of the poor getting poorer.

#10 Savage Wolf

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Posted 09 June 2017 - 06:48 AM

Posted Image



#11 B0oN

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Posted 09 June 2017 - 06:52 AM

My vote for repair and rearm is : Yea .

#12 dario03

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Posted 09 June 2017 - 06:53 AM

Current R&R is best R&R.

#13 Battlemaster56

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Posted 09 June 2017 - 06:56 AM

Posted Image

I'm barely scrapping by to 30mil and me grinding enough xp and 4.7m per mech out of 103 is already killing me, let's not add a thing that I despised so much back then...

#14 meteorol

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Posted 09 June 2017 - 06:58 AM

Removing R&R was one of the best decisions PGI made design wise.

#15 Alistair Winter

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Posted 09 June 2017 - 07:01 AM

Most of the people who wanted a game with R&R have stopped playing by now. Myself included. PGI turned a vision about a game with dropships, contracts, repair fees, logistics and bounties into an arcade shooter with endless quickplay.

It's all good. Mechwarrior 5 will probably have R&R and may give us that MW2:Mercs feeling. Let's just hope they get it right and don't try to streamline the product as much as they did with MWO.

#16 Mystere

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Posted 09 June 2017 - 07:03 AM

View PostDGTLDaemon, on 09 June 2017 - 06:34 AM, said:

Don't forget that not everyone is a whale. Repair costs will hit F2P players hard.


There is a very simple solution: ditch Quick Play! Posted Image


View PostWintersdark, on 09 June 2017 - 06:39 AM, said:

With regards to repair and rearm, no. Absolutely not. Repair and rearm leads to terrible gameay that screws new players while making rich players richer. New players can't afford good builds, so they run crappy Mechs and lose more often.... Thus earning less, and being less able to run good Mechs. Strong experienced players run fully upgraded Mechs, win more, and thus can readily afford to repair them.

The rich get richer, the poor get poorer. This is how that works; how it worked before (I was here then) and how it'll inevitably work.


In a full CW-only MWO, loyalists can choose from a nice stable of faction Mechs. Mercs, on the other hand, pay for their own. Posted Image

Edited by Mystere, 09 June 2017 - 07:06 AM.


#17 Admiral-Dan

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Posted 09 June 2017 - 07:05 AM

View PostGwei Loong, on 09 June 2017 - 06:24 AM, said:

Sense the release of the Skill Tree and with all the refunds we got I find it hard to spend my C-Bills. We no longer have rule of three, I had HSP for everything, I got to sell off loads of modules, I have tons of GSP, GXP, HXP and everything I owned was completely set up the way I wanted it. I don't swap engines and if I had multiple load outs for a mech which required an engine size change I already owned it. We need a new C-Bills sink.

That’s easy. Posted Image
Please PGI transfer half of his C-Bills to me. Posted Image
Problem solved, everyone happy. Posted Image

#18 Coolant

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Posted 09 June 2017 - 07:05 AM

my Cbills from the patch are almost gone...

#19 Mystere

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Posted 09 June 2017 - 07:10 AM

View PostAlistair Winter, on 09 June 2017 - 07:01 AM, said:

Most of the people who wanted a game with R&R have stopped playing by now. Myself included. PGI turned a vision about a game with dropships, contracts, repair fees, logistics and bounties into an arcade shooter with endless quickplay.

It's all good. Mechwarrior 5 will probably have R&R and may give us that MW2:Mercs feeling. Let's just hope they get it right and don't try to streamline the product as much as they did with MWO.


The key words are:
  • probably
  • hope they get it right
That's a really tall order given past experience.

Edited by Mystere, 09 June 2017 - 07:10 AM.


#20 Captain Polux

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Posted 09 June 2017 - 07:12 AM

Hook me up with whatever drugs you're taking.





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