Commander A9, on 10 June 2017 - 03:09 PM, said:
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Fellas, the big teams aren't to blame for your struggles, and even if there was something to suggest that the presence of organized teams in Faction Warfare makes pugs feel bad, why should the big teams assume the mantle of responsibility for the status of a game mode developed, owned, and operated by PGI?
Does almost everyone here that this IP is a niche game with small population split 3+ queues, Solo/Group between NA/EU/OC then FP?
Do many here believe that PGI is essential an absent landlord? That with the lack of features/coding PGI should be more involved by providing guidelines/behavior, "features" that can not really be coded into the game, or features/ideas that may be proving difficult to implement, with this engine and its scaleform?
In our type of environment, shouldn't the active units, be is Clan or IS loyalists or Mercs for both sides, help shoulder some of the
responsibility some of the leadership roles that PGI actively lacks in an attempt to provide an actual challenge for their unit members while making it appear to be less of a seal clubbing event, when appropriate? MRBC, even with divisions, has rules that are not an integrated part of MWO.
edit, edit, edit -bah any type of comparison I attempted made the large active units the bad guys but they are not. But I also believe that said units could be more beneficial to the overall game health. Of course units are not obligated to change their MO, but would it really hurt to change things up? Does anyone see anything actually changing on the current road being paved?