Edited by Old MW4 Ranger, 03 July 2017 - 02:47 AM.


Contest: Design A Fedcom Civil War Era Map
Started by CK16, Jun 09 2017 04:02 PM
62 replies to this topic
#61
Posted 03 July 2017 - 02:14 AM
Congrats and Thanks for the Contest and the great Ideas from all Contestmates !!!
#62
Posted 03 July 2017 - 02:19 AM
Same thanks for the contest -
congrats to the winners
I admit I really hate the idea of city maps in BT but those concepts are great (although i really want to love to be a PBI in those citys and toasting Mechs with Infernos and Plasma Rifles.
congrats to the winners
I admit I really hate the idea of city maps in BT but those concepts are great (although i really want to love to be a PBI in those citys and toasting Mechs with Infernos and Plasma Rifles.
#63
Posted 03 July 2017 - 03:45 AM
jjm1, on 27 June 2017 - 06:08 AM, said:
I hear people want a city map. Cant help, and PGI is all excuses as usual. All I can do is perhaps make you want it even harder. 
Also posted here because I might want to link to it later in its own thread:
---
I have created a block-concept of a city map. And paint-over concept art for a part of it.
I used a yellow MAD-3R called banana to indicate the scale. But then I made Steiner and Davion Marauders to take us on a long tour of the block map instead. Using 3DS Max. Rigged using CAT using an automated walk cycle and rendered in "Quick"silver hardware renderer. Its been emotional.
Music borrowed from 'Dark Reign' (It's close to MW2 music but not MW2 again) and 'Emperor Battle For Dune - Harkonnen - Victory is Inevitable' to fill for Steiners half of the tour.
The city and its lore is my own creation, the battle would take place during the Battletech novel 'End Game' after the battle at Salat City (which was a minor flavour story in the novel used to represent many similar battles in other unnamed cities).
6 minute (sorry) animated tour:
Paintover:

Compilation of renders.
Map view with grid, bounds and game mode positions.
Aerial view with landmark labels:
Lore:
Saratov, Tikonov
Capellan March
Federated Suns
30 June 3065
A city situated on the travel corridor between the city of Salat and Arano Bay. Saratov is a commercial and industrial hub connecting a large arid farming and mining region to Tikonov's larger cities via rail, road and sea. Saratov exists due to mining and ore refining, much of its residences are workers apartments and hotels all serviced by low quality restaurants, street vendors, bars, brothels and entertainment arcades. Half the city are long term permanent residents that live in run down grey concrete apartment complexes.
After routing the Federated Suns in Salat Katrina Steiners forces continued on-wards toward their goal of retaking the mech production facilities in Arano Bay. The forces left behind by Prince Victor Steiner-Davion could only delay their advance. One small old and dilapidated coastal city in their path named Saratov provided ideal cover to hide ground forces and delay their advance. The resulting intense city fight lasted for days, every street hard fought by infantry, tanks and battlemechs on both sides but like so many other minor battles in the FedCom Civil War it was soon forgotten and ultimately in vain when Tikonov fell easily to the Capellan Confederation a few years later.
More Lore
Design rationale:
Art rationale:

Also posted here because I might want to link to it later in its own thread:
---
I have created a block-concept of a city map. And paint-over concept art for a part of it.
I used a yellow MAD-3R called banana to indicate the scale. But then I made Steiner and Davion Marauders to take us on a long tour of the block map instead. Using 3DS Max. Rigged using CAT using an automated walk cycle and rendered in "Quick"silver hardware renderer. Its been emotional.
Music borrowed from 'Dark Reign' (It's close to MW2 music but not MW2 again) and 'Emperor Battle For Dune - Harkonnen - Victory is Inevitable' to fill for Steiners half of the tour.
The city and its lore is my own creation, the battle would take place during the Battletech novel 'End Game' after the battle at Salat City (which was a minor flavour story in the novel used to represent many similar battles in other unnamed cities).
6 minute (sorry) animated tour:
Paintover:

Compilation of renders.
Spoiler
Map view with grid, bounds and game mode positions.
Spoiler
Aerial view with landmark labels:
Spoiler
Lore:
Saratov, Tikonov
Capellan March
Federated Suns
30 June 3065
A city situated on the travel corridor between the city of Salat and Arano Bay. Saratov is a commercial and industrial hub connecting a large arid farming and mining region to Tikonov's larger cities via rail, road and sea. Saratov exists due to mining and ore refining, much of its residences are workers apartments and hotels all serviced by low quality restaurants, street vendors, bars, brothels and entertainment arcades. Half the city are long term permanent residents that live in run down grey concrete apartment complexes.
After routing the Federated Suns in Salat Katrina Steiners forces continued on-wards toward their goal of retaking the mech production facilities in Arano Bay. The forces left behind by Prince Victor Steiner-Davion could only delay their advance. One small old and dilapidated coastal city in their path named Saratov provided ideal cover to hide ground forces and delay their advance. The resulting intense city fight lasted for days, every street hard fought by infantry, tanks and battlemechs on both sides but like so many other minor battles in the FedCom Civil War it was soon forgotten and ultimately in vain when Tikonov fell easily to the Capellan Confederation a few years later.
More Lore
Spoiler
Design rationale:
Spoiler
Art rationale:
Spoiler
This and other people like these only proves my point that if PGI allowed community-made maps, and only corrected them as needed, people would line up in throngs to make them, completely free, expecting only the glory of having their map in rotation..
Well done everybody!
Hope we get new maps soon..
Edited by Vellron2005, 03 July 2017 - 03:53 AM.
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