8
Raven Mobility
Started by Guile Votoms, Jun 11 2017 05:47 AM
40 replies to this topic
#1
Posted 11 June 2017 - 05:47 AM
Most of my light mechs feel fine after speed tweak,
but for my Raven 3L I have the mobility tree almost maxed yet it still feels incredibly sluggish.
Does anyone else feel this way?
but for my Raven 3L I have the mobility tree almost maxed yet it still feels incredibly sluggish.
Does anyone else feel this way?
#2
Posted 11 June 2017 - 05:50 AM
It's not a Locust, but according to the agility reference sheet, all Raven's except for the 4X (which I run), have been a bit more ponderous since the desync.
84.6 - Locust (1M, 1V, 3S, 3V) (for reference)
70.76 - Spider (5K)
61.55 - Viper (all except C)
50 - Urbanmech (all), Raven (4X), Kitfox (all), Arctic Cheetah (all), Jenner-IIC (all)
45.39 - Centurion (Yen Lo Wang), Linebacker (all)
43.08 - Firestarter (all), Panther (all), Raven (all except 4X), Quickdraw (4H, 5K), Adder (all)
Seems like (non-4X) ravens simply now are more in the territory of fire support, rather than quick darters.
84.6 - Locust (1M, 1V, 3S, 3V) (for reference)
70.76 - Spider (5K)
61.55 - Viper (all except C)
50 - Urbanmech (all), Raven (4X), Kitfox (all), Arctic Cheetah (all), Jenner-IIC (all)
45.39 - Centurion (Yen Lo Wang), Linebacker (all)
43.08 - Firestarter (all), Panther (all), Raven (all except 4X), Quickdraw (4H, 5K), Adder (all)
Seems like (non-4X) ravens simply now are more in the territory of fire support, rather than quick darters.
#3
Posted 11 June 2017 - 08:46 AM
I'm sad for the Firestarters. Once a good contender against the Cheetos, now mere shadow of itself.
#4
Posted 11 June 2017 - 08:47 AM
Yeah, I spec'd out my Raven 4X the other day, and it felt awful. So I just started putting more and more into accel/deccel, and it didn't do anything. So in the end I just stripped it all back out and put it back into firepower anyway.
#8
Posted 11 June 2017 - 10:10 AM
65 ton Heavy Linebacker is more agile than your 35 ton Light Raven.
#12
Posted 11 June 2017 - 11:38 AM
El Bandito, on 11 June 2017 - 08:58 AM, said:
Incoming Firestarter buff: +10% range and cooldown on Flamers.
Dont they dare.. Seriously make Firestarters great again, and any other lights suffering. No, Im fine with the size of lights (f. example Wolfhounds were always tall for a light, just look at MW4, also their hitboxes and thoughness are great IMO), they just need baked in buffs or that the skill tree nodes for the Light chassi gets buffed overall OR for those individual chassi that needs it the most..
#13
Posted 11 June 2017 - 11:39 AM
RestosIII, on 11 June 2017 - 09:48 AM, said:
TBH I'm still scared they think that the King Crab and Firestarter are overperformers. We've had weirder balance decisions before.
Huginn was nerfed shortly before the skill tree release. The H-U-G-I-N-N!
Juodas Varnas, on 11 June 2017 - 10:10 AM, said:
65 ton Heavy Linebacker is more agile than your 35 ton Light Raven.
35t light mechs need to be that huge because of the volumetric approach. No exception can be allowed.
Yet, on the other hand they make extreme exceptions like the r3tarded agility of the Linebacker.
You have to wonder why light mechs always get shown the middle finger.
Add to that streaks and you know why this mech class is royally f***ed
Edited by Bush Hopper, 11 June 2017 - 11:55 AM.
#14
Posted 11 June 2017 - 11:55 AM
Pretty much all IS mechs have gotten nerfed, especially the offensive quirks.
Locust 1V 50% Energy Cooldown dropped to 30%.
Spider 5k 40% Energy Cooldown dropped to 20%.
Shadowhawk 2H 25% Ballistic Cooldown dropped to 15%.
Etc etc ...
Locust 1V 50% Energy Cooldown dropped to 30%.
Spider 5k 40% Energy Cooldown dropped to 20%.
Shadowhawk 2H 25% Ballistic Cooldown dropped to 15%.
Etc etc ...
#15
Posted 11 June 2017 - 01:20 PM
Huginn seems to get worse every patch. :/
#19
Posted 11 June 2017 - 04:45 PM
Most of my lights now feel like slow moving paper cut outs except for the spider and locust as shown from those numbers above. Even with armor tree maxed out they still seem to be one or two shot-ed way too easily. At least with the locust it still 'feels' fast to me. Dumping points into kinetic burst helps them a lot vs no kinetic burst.
Like snazzy my huggin is just destined for the were-once-awesome-to-play lights corner of my mech bay. i've seen linebackers break the 100kph mark spectating one. When a dam 65ton can chase down a (is) light you know lights are really taking the head,and most of the shaft on that up the rear torso. Clans really only have one light that moves fast as an is light.
My ravel 3L is a lrm mech now with that generic missile range. My huggin is with the ember and every other ammo dependent light mech rusting in the corner.
The Raven 4x however. She still is a fun ride and I've put no skills on her. Being the first is light that can mount the AC 20 she proudly retains the name of "Boombird." Few face her when she's being the rear guard of a slow moving assault.
Like snazzy my huggin is just destined for the were-once-awesome-to-play lights corner of my mech bay. i've seen linebackers break the 100kph mark spectating one. When a dam 65ton can chase down a (is) light you know lights are really taking the head,and most of the shaft on that up the rear torso. Clans really only have one light that moves fast as an is light.
My ravel 3L is a lrm mech now with that generic missile range. My huggin is with the ember and every other ammo dependent light mech rusting in the corner.
The Raven 4x however. She still is a fun ride and I've put no skills on her. Being the first is light that can mount the AC 20 she proudly retains the name of "Boombird." Few face her when she's being the rear guard of a slow moving assault.
#20
Posted 11 June 2017 - 04:58 PM
If you are running a RVN-3L to do dmg with ERLLs, you are using it wrong.
I've been running that mech for years and it does what it suppose to do very well.
I've been running that mech for years and it does what it suppose to do very well.
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