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Armor/struc Node And Crits


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#1 Palfatreos

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Posted 12 June 2017 - 06:51 AM

So i for my understanding crit worked like this => crit damage =/= mech damage only component damage and no crit chance on armor parts.

i was testing a EBJ with 30 front armor, 0 rear armor, 30 structure per torso no component inside. LT get shot by 10x is small laser = 30 damage, RT shot by 3 x is ppc = 30 damage.

Test 1 : +1 structure node (3.2 per node) 30.96 structure per torso.

(shot in the back to bypass front armor, rear armor = 0)
3 times out 3 test LT destroyed with 10 small laser
2 times out 3 test RT destoryed with 3 ppc

so i got confused about this because i dint expect the torso to get destroyed.

Test 2: +1 armor node (1.7 per node) 30.51 armor per torso

shot in the front both torso armor red but not open.


Edit: Seems i got it wrong on crit damage =/= mech damage but it is 15% of CritDam =RealDam

Explains the whole crit mechanics although the values mightbe changed the mechanic the same.


thanks for the people pointing out the missing piece i needed and the providing the formula used of what part of crit damage also affect structure damage.

Edited by Palfatreos, 12 June 2017 - 11:22 AM.


#2 El Bandito

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Posted 12 June 2017 - 07:01 AM

When weapons crit they do more internal damage. Those weapons could have critted. OR PGI is lazy and they do not count numbers that are not rounded up.

Edited by El Bandito, 12 June 2017 - 07:02 AM.


#3 Palfatreos

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Posted 12 June 2017 - 07:25 AM

well that the problem i always expected that crit damage =/= mech damage meaning any crit damage hit your heatsink/weapons/.... but not the structure of your mechs.

as how i still had armor left over with +1 amor node and being donne 30 damage one each torso i expect the struc/armor bonus isnt rounded like pgi stated.

#4 Zigmund Freud

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Posted 12 June 2017 - 07:52 AM

View PostPalfatreos, on 12 June 2017 - 07:25 AM, said:

well that the problem i always expected that crit damage =/= mech damage meaning any crit damage hit your heatsink/weapons/.... but not the structure of your mechs.

as how i still had armor left over with +1 amor node and being donne 30 damage one each torso i expect the struc/armor bonus isnt rounded like pgi stated.

Piggy said they don't round up armor and structure at all. In game it counts as 30.96 and 30.51 exactly. This is why armor was still there after 30 dmg (=0.51 left), while structure was gone, because if crit happen, component structure recieves extra damage as well.

#5 Davegt27

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Posted 12 June 2017 - 08:44 AM



#6 Palfatreos

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Posted 12 June 2017 - 09:03 AM

View PostDavegt27, on 12 June 2017 - 08:44 AM, said:




That video implies crit damage =/= mech damage meaning the first tests shouldnt blow my torso after 30 damage. This is why i am confused and posted this because this was my first impression searching for sources about crits.

#7 Zigmund Freud

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Posted 12 June 2017 - 09:14 AM

View PostPalfatreos, on 12 June 2017 - 09:03 AM, said:


That video implies crit damage =/= mech damage meaning the first tests shouldnt blow my torso after 30 damage. This is why i am confused and posted this because this was my first impression searching for sources about crits.

Did you even watch the video? In last 2 minutes or so he mentions that as I said, 15% of critical damage (damage to the equipment) adds to component damage. So if you hit things with PPC (10 dmg), and you do a critical hit - it's actually 11,5 dmg to the component.

#8 Zigmund Freud

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Posted 12 June 2017 - 09:31 AM

View PostZigmund Freud, on 12 June 2017 - 09:14 AM, said:

Did you even watch the video? In last 2 minutes or so he mentions that as I said, 15% of critical damage (damage to the equipment) adds to component damage. So if you hit things with PPC (10 dmg), and you do a critical hit - it's actually 11,5 dmg to the component.

Come to think about it, lbx got roughly 50% to do at least 1 crit. (I'll count it as one slug for convinience, since on a long run it doesn't matter). But the crit damage is doubled, so it has 50% of dealing 20 crit dmg, thus damage to the component's structure from one shot with one critical hit is 10 (basic dmg) + 20*0.15 = 13 dmg. That's pretty good.

#9 Mcgral18

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Posted 12 June 2017 - 09:48 AM

View PostPalfatreos, on 12 June 2017 - 07:25 AM, said:

well that the problem i always expected that crit damage =/= mech damage meaning any crit damage hit your heatsink/weapons/.... but not the structure of your mechs.

as how i still had armor left over with +1 amor node and being donne 30 damage one each torso i expect the struc/armor bonus isnt rounded like pgi stated.


Crit damage equals applied damage, and 15% of CritDam =RealDam

is, AC20 can deal 20, 23, 26 and even 29 damage per shot, depending on the Crit roll
PPC bring the same, but 1.5 dam increments

#10 Palfatreos

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Posted 12 June 2017 - 10:26 AM

View PostZigmund Freud, on 12 June 2017 - 09:14 AM, said:

Did you even watch the video? In last 2 minutes or so he mentions that as I said, 15% of critical damage (damage to the equipment) adds to component damage. So if you hit things with PPC (10 dmg), and you do a critical hit - it's actually 11,5 dmg to the component.


Thanks for pointing out somehow i missed that part good to know.

View PostZigmund Freud, on 12 June 2017 - 09:31 AM, said:

Come to think about it, lbx got roughly 50% to do at least 1 crit. (I'll count it as one slug for convinience, since on a long run it doesn't matter). But the crit damage is doubled, so it has 50% of dealing 20 crit dmg, thus damage to the component's structure from one shot with one critical hit is 10 (basic dmg) + 20*0.15 = 13 dmg. That's pretty good.


The Quad LBX10 KDK3 probably more viable now then before since there a people who running tanky mechs especially the one with high struc quircks + struc nodes.

#11 Reno Blade

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Posted 12 June 2017 - 11:04 AM

I'd like to add the change for PPC and Gauss crit from the last patch.
Gauss can now only crit 1x

Both now crit only for 7.5 damage instead of 100% (15 for Gauss and 10 for PPCs).

And as others said, if your weapon crits any slot, it will deal 15% of that damage to the section (component).
e.g. AC10 crit 1x for 10 damage on a DHS in your side torso: this also deals 1.5dmg to the torso (15%).


View PostPalfatreos, on 12 June 2017 - 10:26 AM, said:


Thanks for pointing out somehow i missed that part good to know.


The Quad LBX10 KDK3 probably more viable now then before since there a people who running tanky mechs especially the one with high struc quircks + struc nodes.


I would love if we just double all internals, so we can have more reason to crit someone. :)

Edited by Reno Blade, 12 June 2017 - 11:06 AM.


#12 Zigmund Freud

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Posted 12 June 2017 - 11:49 AM

View PostReno Blade, on 12 June 2017 - 11:04 AM, said:


I would love if we just double all internals, so we can have more reason to crit someone. :)


This. I just thought about proposing this. Increase TTK by quarter - good. More diverse builds since you can strip a bit of armor and still live longer - good. Bigger role for crit weapons, more viability to MGs and soon arriving LB family - also good. PGI, please do!





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