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Countdown To Resistance Heroes Release June 20Th


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#201 stealthraccoon

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Posted 16 June 2017 - 10:23 AM

View PostBishop Steiner, on 16 June 2017 - 09:34 AM, said:

the irony being it will probably end up with a SN PPC that looks like the long whip barrel ones on the Blackjack :P


Well I sure hope the "snub" portion of the barrel is nearly flush, but I do expect that regular PPC's to stick out some, as well as the LPPC, but of smaller diameter... but hey, that's just me and my logic.

#202 Bishop Steiner

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Posted 16 June 2017 - 10:25 AM

View Poststealthraccoon, on 16 June 2017 - 10:23 AM, said:

Well I sure hope the "snub" portion of the barrel is nearly flush, but I do expect that regular PPC's to stick out some, as well as the LPPC, but of smaller diameter... but hey, that's just me and my logic.

that could end up rather .............awkward out of the lower mount.......

#203 C E Dwyer

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Posted 16 June 2017 - 10:25 AM

I thought all the structure quirks were supposed to be turned in Armour quirks and this was going to be progressed through all the mechs.

Looking at the quirks it seems to have stalled, when this would have been an ideal time to have completed the project

#204 Bishop Steiner

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Posted 16 June 2017 - 10:28 AM

View PostW E N D I G O, on 16 June 2017 - 10:14 AM, said:

Now Bishop even talks about "stupidly OP", "uber OP" etc. Gotta mention here that is called hyperbole. Nobody ever said anything along those lines.


Huh...hyperbole? Or.... maybe L2R, since I quoted this.....

View PostAramuside, on 15 June 2017 - 10:04 PM, said:

Ummh, those Urbie quirks are stupidly op, bearing in mind its size and rotation abilities, under the new skill tree. I know they need sales but just feels like pandering to a very vocal minority.


[Redacted]

Edited by draiocht, 16 June 2017 - 02:54 PM.
unconstructive, reply-chain removed


#205 stealthraccoon

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Posted 16 June 2017 - 10:57 AM

View PostBishop Steiner, on 16 June 2017 - 10:25 AM, said:

that could end up rather .............awkward out of the lower mount.......


Well, let's hope they make it look like a belly button and not... well...

#206 Chris Lowrey

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Posted 16 June 2017 - 01:49 PM

Hey everyone, just a heads up as this only just came to my attention.

The initially posted Panther Hero Katana Kat had a bug that was providing it a "Turn Rate" enhancement unintentionally. This will not be on the final release of the 'Mech.

Any Battlemech that we wish to provide with any kind of mobility boosts will be provided in the form of higher baseline mobility stats. For the resistance hero's we have done this globally for the Enforcer, and for the King Crab's Torso Turn rate. The only 'Mechs that utilize Mobility enhancements at this point are Omnimech's due the the omnipod system allowing you to trade firepower for more mobility.

We've edited the image in the preview so there is no further confusion. We apologize for the initial error.

#207 Tarogato

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Posted 16 June 2017 - 02:09 PM

Any dev comments on the Urbie geometry change?

Posted Image


That nice rounded and textured ballistic mount was changed to a boring square gunmetal mount. Is this change being applied to all Urbanmechs? Because it's really ugly.


There's a thread dedicated to it here:
https://mwomercs.com...-mount-changed/

#208 Saint Atlas and the Commando Elf

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Posted 16 June 2017 - 02:24 PM

View PostChris Lowrey, on 16 June 2017 - 01:49 PM, said:

and for the King Crab's Torso Turn rate.


That's good news. King Crab needs fast torso twist for viability and for uniqueness.

Remember that the Mech never had torso structure quirks (unlike the Atlas) because he was able to torso twist fast enough (unlike the Atlas).

Engine desync took that away without compensating through structure quirks.

But I'm sure you are aware of that Posted Image

Edited by Saint Atlas and the Commando Elf, 16 June 2017 - 02:47 PM.


#209 Bishop Steiner

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Posted 16 June 2017 - 02:53 PM

so is there gonna be an update on this thread today? Or is the "new" K9 geometry Friday's reveal? (because we know usually nada happens over the weekend)

#210 Juodas Varnas

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Posted 18 June 2017 - 09:54 AM

I think you guys forgot today's stream Posted Image

#211 BrunoSSace

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Posted 18 June 2017 - 03:36 PM

I want to find out how well these are selling.

Edited by BrunoSSace, 18 June 2017 - 04:56 PM.


#212 Audacious Aubergine

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Posted 18 June 2017 - 11:10 PM

View PostBrunoSSace, on 18 June 2017 - 03:36 PM, said:

I want to find out how well these are selling.

You're probably gonna find out in a day or two depending on your time zone :P

#213 Alvar Von Kenesthor

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Posted 19 June 2017 - 08:17 AM

Wait wait wait
Are you crying for Urbanmech OPness?
Wow, I never thought I would get to see this Posted Image

#214 Felicitatem Parco

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Posted 19 June 2017 - 12:02 PM

View PostAlvar Von Kenesthor, on 19 June 2017 - 08:17 AM, said:

Wait wait wait
Are you crying for Urbanmech OPness?
Wow, I never thought I would get to see this Posted Image


UrbanMech OP, plz arrest this fiend!

The K-9 will be the one I run all my single ballistic builds on. For Massed energy, we do have 3-4 hardpoint versions that still have some energy quirks, and I want to give my quad Light PPCs that extra range/cooldown, whatever that variant has.

#215 50 50

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Posted 19 June 2017 - 07:24 PM

Just going to throw this out there, but with the K-9 incoming tomorrow, using the incursion power stations in a cops vs robbers short flick would be very funny.

#216 SCHLIMMER BESTIMMER XXX

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Posted 24 June 2017 - 02:53 PM

View PostMovinTarget, on 15 June 2017 - 11:31 AM, said:


So if it is Brawl-halla online, why are so many people complaining about Night Gyrs with ER PPC/Guass builds sniping? This is the first I've heard in a while that brawling is a problem...

Furthermore, unless you are dropping in a group, LRMs at 900+ meters are not terribly reliable. If you have a group, you still need people dedicating time to make them viable, especially at that kind of range.

My point is that over 600m the effectiveness of LRMs diminishes significantly in most normal cases so demanding more near-useless range is not really sensible, especially when you are getting all kinds of other skills you could not compound before.

Add on that the insulting of those that want to do more than click on a locked target...

people that mindlessly zombie-like spamming red quarters arent good examples for effective lrm usage.
Its like saying that the headlessly-yolo-banzai-charging-once-in-a-while-present-guy is a good example how brawler mechs (or any other non-lrm build) plays out.
Maybie lrm players shoud take this kind of guy as the prime argument to justify their standpoint why using lrm´s Posted Image

Edited by SHRedo, 24 June 2017 - 02:55 PM.






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