Good afternoon everyone! I was looking over the challenges in this year's Summer Blast event, and it occurred to me that some of our newer players may have trouble understanding the challenges or the best way to complete them. I have decided to make a guide to help them clear each challenge, although it is coming a few days late. Please enjoy and feel free to comment!
First up, you can find the Challenge Calendar here: https://mwomercs.com...?t=201706summer
List of Challenges:
Match Score Challenge: Each game, you earn a match score based on your participation. This match score is calculated using metrics from the Rewards 2.0 system, with damage, kill assists, kill most damage dealt (kmdd), and killing blows being four of the most powerful influences. To achieve a high match score quickly, pick Mechs that will enable you to maximize your kill assists and kmdds. These tend to offer the best the match score impacts compared to killing blows and damage. You also can perform other actions in the Rewards 2.0 system to boost your score. You can view the Rewards 2.0 system here: https://mwomercs.com...-get-xp-and-cb/
Group Victory Challenge: Join a group and win two matches. It can be any sized group and it has to be in the Quick Play Queue (Faction Warfare and Scouting excluded!).
Faction Play Participation Challenge: At the top right of the Mechlab, click on "Faction Play" and enter a combat queue. Drop twice. Whether you win, lose, or draw, dropping twice is all you need to do to win the Challenge.
XP Challenge: Simply accrue 15,000 XP over the course of the event. I believe you can maximize this by using multiple Mechs' "1st Victory of the Day Bonus" as well as Premium Time and Champion Mechs. Note that XP earnings are dependent on the Rewards 2.0 System just like the Match Score Challenge (use the same link to view the system).
Pew Pew Challenge: Take a Mech and strap as many Small Lasers onto it as you can. You can use either IS or Clan Tech for this challenge. Clan SLs have better range and damage, so they are more efficient for completing this challenge. Fast Lights and Mediums will be able to maximize your damage by enabling you to dart in and out of range of your fores nimbly.
Protected Challenge: To acquire a "Protected Light," you must be close to a Mech that is either a Heavy or Assault Mech. Both of you must be engaged in combat with enemy targets. Every 8 seconds that you do this, you will earn 1 Protected Light. I am not sure what the radius of effect is in which you must remain near your ally to acquire these, but I think it's ~100 meters or less. For best results, pick a long or mid-range Light and stay close to an Assault Mech. Personally, I used a dual CERPPC Kit Fox with ECM and was able to get between 12 and 16 Protected Lights each match. It only took about a half-dozen matches and I was done.
UAV Destruction Challenge: Pick a Mech that can look up relatively easily. Equip lasers that will help you find and hit the UAV's small hit box. Shoot down UAVs until you clear the challenge.
UAV Deployment Challenge: You need to detect 20 enemies, which means you need to get close to the enemy, pop your UAV, and then get away before you are killed. Note that enemies already detected by your allies' sensors and UAVs will not count. For best results, take a fast Light such as a Locust or Mist Lynx and strap 2 UAVs to it.
Scouting Participation Challenge: For this one, navigate to Faction Warfare at the top right corner of your screen and drop into the Scouting queue. You only need to play 5 matches while achieving a match score of 50. This is pretty easy to do.
Zap Challenge: Use either IS or Clan PPCs to deal 300 damage. This is a one-match Challenge and can easily be completed using a Nova, Linebacker, or other Mech. Since Clan ERPPCs deal more damage and have better range, it is more efficient to use them to clear this challenge.
Faction Play Victory Challenge: Repeat my instructions regarding the previous Faction Play Challenge. The only difference, is that you must now win 2 rounds with a match score of at least 100. This is best accomplished with a solid team, so try to get together with your Unit buddies for this one.
Lance in Formation Challenge: Group up with the other members of your lance and stay in a 140 meter radius of each other. You will earn one Lance in Formation bonus every 15 seconds or so. This is best achieved with a team. Also note, that you can still acquire the Lance in Formation bonus if only two members of your lance are alive. This bonus does not require all 4 Mechs to be alive. Also, if your lance dies out, find a safe place to hide for a moment, open your Map, assign yourself as the Drop Commander, and then move your name to a new lance that has an opening. This will enable you to continue accruing the Lance in Formation bonus even after your lance has been wiped out by transferring you to an active lance. This may disrupt that lance's bonus and cause it to reset though if you are outside of the 140 meter range when you change into their lance.
Group Participation Challenge: This is very similar to the previously detailed group challenge, except that you don't need to win anymore. Instead, you must only achieve a Match Score of 80 in 6 separate drops.
Bug Legs Challenge: You need to destroy 20 enemy components (Does not necessarily have to be legs). This is best achieved with powerful, hard-hitting Mechs that have high alphas or high DPS. This will enable you to bore through the enemy Mech's armor and cleave off body parts. Alternatively, you can build a lighter, faster, more nimble cherry picker and use your Target overlay to identify weakened Mechs. You can then target them with "R" and cherry pick any critted components.
Bzzzzt Challenge: Use either IS or Clan Large Lasers (LLs) or ERLLs to achieve 400 damage. Clan tech, due to its higher damage and range is more efficient, although cerrtain IS Mechs still have good range and cooldown quirks that, when coupled with the New Skill Tree, allow them to do a good job of competing with the Clan Tech. Mechs like the Raven, Stalker, and the Marauder IIC can make good ERLL platforms.
Medium Assist Challenge: All you need are 50 kill assists while piloting Mediums. My recommendation for this, is to pick a fast Medium with ERLLs or ERPPCs (Clan or IS). The range offered by these weapons will enable you to deal damage to enemy Mechs almost anywhere on the battlefield, guaranteeing you an assist when they die. The speed of a fast Medium will allow you to stay at range to protect yourself while also helping you traverse the battlefield to make sure you get at least one hit on each enemy Mech.
Scouting Victory Challenge: This is just like the earlier Scouting Challenge, except that you need to win this time. This is easiest done with a 4-man from your Unit.
Faction Play Match Score Challenge: This is the same as the previous Match Score Challenge for the Quick Play queue, except that you just have to do this in Faction Warfare. As with the other Match Score Challenge, I think that Premium Time, Champion Mechs, and 1st Victory of the Day all help boost your earn rate for this challenge.
Accuracy Challenge 1: Use a Light or Medium Mech to score kills and kmdds against Heavies and Assaults. Your best bet is to use a Mech that can output high damage like the 12 SPL Nova or 6 SRM4 Jenner IIC "Bomb." Mechs that can cherry pick well would also help you complete this challenge.
Accuracy Challenge 2: The flip side of the first Accuracy Challenge, you must pilot either Heavies or Assaults to obtain kills and kmdds against Lights and Mediums. Taking a fast Heavy and loading it with streaks is a good way to run up the kills against Lights, while taking an Assault with massive frontal firepower is a good way to obliterate Mediums.
XP Challenge 2: Same as before, but now it's 20,000 XP instead of 15,000 XP.
Rush Hour Challenge: Use Light Mechs to acquire 40 kill assists. As with the previous kill assist challenge, I recommend taking Mechs like the Raven or Kit Fox that make good ERLL or ERPPC platforms. The range will help you damage enemies across the map to secure as many potential assists as possible.
Quick Play Victory Challenge: This is identical to the previous Group Queue Victory Challenge, except that it happens in the Solo Queue instead of the Group Queue. You also need a Match Score of 80 in each victory for it to count towards the challenge.
Heavy Duty Challenge: You just need to rack up 2,000 damage against enemy Mechs. There's no real shortcut to this one other than to make sure that you take Mechs that can output a high alpha or dps.
Assassination Challenge: This is basically "Accuracy Challenge 1 Lite." You need to use a Light Mech to score a single kill or kmdd against either an Assault or a Heavy. I really recommend the Jenner IIC "Bomb" with 6 SRM4s for this one. Any game mode counts.
Group Participation Challenge 2: You need to drop 10 times while part of a group in either the Group Queue or Faction Play. You just need to make certain that you get a Match Score of 80 each time.
Kapow Challenge: Use IS or Clan Gauss Rifles to deal 500 damage to the enemy. This could be done in one or two matches. Clan Gauss have better range which makes them a bit more effective at clearing this contest.
Trigger Happy Challenge: For this one, you need to get 5 kills or kmdds. You also have to get 20 kill assists. I would recommend taking a Mech you enjoy using and playing normally. It should be pretty easy to complete if you do it that way.
Oh Canada! Challenge: Complete any 5 Challenges that I've listed from Accuracy 1 down.
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Summer Blast Event Guide For Inexperienced Players
Started by Nightmare1, Jun 13 2017 12:54 PM
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