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Executioner: Wtf?

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#1 DGTLDaemon

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Posted 12 June 2017 - 06:06 AM

OK, let's talk about one of the less-played Clan mechs - the Executioner. Despite belonging to the Clan tech which is supposed to be "OP AF" ;) this mech is probably the definition of an underperformer. Locked jump jets and MASC eat up 12 (!) tons, the inefficient combination of ferro armor and standard structure further limits the avaiable tonnage, and to add insult to injury, most of its hardpoints are at about hip height. So apparently PGI decided that this mech needed some help, and they greatly boosted its mobility in the last patch... or did they? Let's look at the stats. The Executioner has acceleration, deceleration, turn rate and and torso twist rate values rivaling or even exceeding those of heavy mechs - and at the same time, it has the torso yaw angle of 70 degrees. Seventy f*cking degrees. Same as the Marauder IIC, and just 10 degrees more than the Kodiak - two mechs that PGI apparently wanted to nerf as hard as possible.

So, what I'm getting at here is that PGI need to decide whether the Executioner is a glorified heavy or a bona fide assault. If it's a heavy pretending to be an assault, then give it a proper torso yaw angle of 80-90 degrees. If it's actually an assault, then reduce its accel/decel/twist rates to appropriate levels, and find some other way to boost the mech's viability - for example, by unlocking MASC/jump jets, or at least swapping around endo and ferro. Right now, the mech is very weird to pilot. It moves around like a heavy, except for the limited firing arc. Just makes no sense at all.

#2 CygnusX7

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Posted 12 June 2017 - 06:19 AM

It's a building.

That can jump.
With limited space to carry many DHS.

#3 Ruar

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Posted 12 June 2017 - 06:24 AM

I see people talk about the Executioner being bad, but I routinely see them in the game. More than I see some other mech designs.

#4 El Bandito

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Posted 12 June 2017 - 06:42 AM

View PostDGTLDaemon, on 12 June 2017 - 06:06 AM, said:

OK, let's talk about one of the less-played Clan mechs - the Executioner. Despite belonging to the Clan tech which is supposed to be "OP AF" Posted Image this mech is probably the definition of an underperformer.


You don't understand anything. Clan tech superiority, and bad mech design are two different things. Executioner still sees plenty of plays despite its handicap thanks to Clan XL and Clan lasers. However, if you turn all its tech to IS, then it will become straight up garbage. That's Clan tech superiority at its clearest.

#5 Paigan

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Posted 12 June 2017 - 06:43 AM

I have 1200 matches (or over 5 days) logged with the EXE and I can say:

With the right build (like 3 high mounted ERLL and an EMPTY right arm to be used as an excellent shield), it can be quite okay, but not great. I turned a 4-11 into a 12-11 once with that Posted Image.
You have to be adept at using MASC and JJs, though. If you just play it like a big stompy Assault, you waste literally tons of equipment.
I see it more as a heavily armored heavy than as an agile assault with pathetic weapon tonnage.

Two major problems are:
- FF has no advantage over ES (and the solution would be SO simple: make ES increase the receiving crit chance)
- it is literally the tallest Mech in the game. It's a walking "please shoot me" sign.

Oh and of course, as usual: the MADIIC does almost everything better. Sans the jumping part.

Edited by Paigan, 12 June 2017 - 06:45 AM.


#6 Athom83

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Posted 12 June 2017 - 07:07 AM

Meanwhile on the forums; People are using the EXE as an example of an OP assault mech to get buffs to the Kodiak and Atlas.

#7 PhoenixFire55

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Posted 13 June 2017 - 01:06 AM

Exe is an assault that has less tonnage for weapons than some heavies and mediums. You don't play it as an assault, you play it as a slow medium / fast heavy. Its not as easy tho as it has neither the size of a heavy, nor high mounted hardpoints and the ability to easily poptart like some mediums. It is in no way an easy-mode, yet when properly used an assault mech with JJs and bursts of speed up to 90kph is devastating. Lack of yaw angle is easily compensated by JJ turning.

#8 LordNothing

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Posted 13 June 2017 - 02:02 AM

use the masc. it gives you the uncanny ability to change direction on a dime. its a great urban brawler.

#9 LORD ORION

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Posted 13 June 2017 - 02:19 AM

It is an omnimech mech that has FF and no Endo.
It really needs to have something excellent to compensate.
Assault level MASC doesn't cut it.

So what you get is a 95 ton mech that carries the firepower of a 65 tonner.

#10 DGTLDaemon

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Posted 13 June 2017 - 02:43 AM

View PostLORD ORION, on 13 June 2017 - 02:19 AM, said:

So what you get is a 95 ton mech that carries the firepower of a 65 tonner.

Precisely :) You can run a 2xLPL+4xERML+TCOMP1 loadout on both the Executioner and the Ebon Jaguar with exactly the same heat management (slightly inferior to a laser vomit Timby). That's why I tend to view the Executioner as a glorified heavy rather than a true assault. It's a funny mech to play :) Nothing wrong with playing it in QP, but I would never bring it to FW or the group queue where actual tonnage matters.

#11 Vxheous

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Posted 13 June 2017 - 02:47 AM

View PostDGTLDaemon, on 13 June 2017 - 02:43 AM, said:

Precisely Posted Image You can run a 2xLPL+4xERML+TCOMP1 loadout on both the Executioner and the Ebon Jaguar with exactly the same heat management (slightly inferior to a laser vomit Timby). That's why I tend to view the Executioner as a glorified heavy rather than a true assault. It's a funny mech to play Posted Image Nothing wrong with playing it in QP, but I would never bring it to FW or the group queue where actual tonnage matters.


Just run 2LPL 6ERML and use MASC to side poke insta delete people

#12 DGTLDaemon

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Posted 13 June 2017 - 03:02 AM

View PostVxheous Kerensky, on 13 June 2017 - 02:47 AM, said:

Just run 2LPL 6ERML and use MASC to side poke insta delete people

I salute your bravery, sir! Now I just need to find an asbestos suit for my pilot...

#13 Beeway

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Posted 13 June 2017 - 03:11 AM

I have over 900 matches in my Executioner and really do love it despite its obvious shortcomings: The mounts are too low, making peeking hard, even with masc your arm will probably get alpha'd off. Plus being the tallest mech means you are more likely to be spotted, focused, and LRM'd.

BUT, I feel like assaults got nerfed, and since the EXE was already one of the worst...
Basically ever since the skill tree and engine desync, and whatever else they snuck in, I've pretty much left it behind. Just can't make it work as well as before.

#14 jjm1

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Posted 13 June 2017 - 03:14 AM

Execuse to post my video from the other day.



It can do things other assaults would struggle with. Like brawl with a mist lynx.

#15 Trollfeed

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Posted 13 June 2017 - 03:43 AM

Executioner and Gargoyle could use some armour quirks. It's very annoying when linebacker can run same builds than assaults but with better mounts, same armour and better speed.

#16 John1352

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Posted 13 June 2017 - 03:43 AM

The Mist Lynx was running straight at you and you shot its CT. If you'd done it in a LV Marauder IIC you wouldn't have had to brawl it.

Considering the quirks on Warhawks and Gargoyles, I think the EXE could do with a few small ones.

#17 Clownwarlord

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Posted 13 June 2017 - 03:53 AM

https://steamuserima...92FF207966A63D/

Executioner working hard. Its a good mech not your normal assault mech and definitely doesn't play like a heavy. Sort plays in the between area.

#18 PhoenixFire55

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Posted 13 June 2017 - 03:54 AM

View PostLORD ORION, on 13 June 2017 - 02:19 AM, said:

So what you get is a 95 ton mech that carries the firepower of a 65 tonner.


While having the speed and agility of a 65 tonner as well as the armor/structure of a 95t mech.

View PostDGTLDaemon, on 13 June 2017 - 03:02 AM, said:

I salute your bravery, sir! Now I just need to find an asbestos suit for my pilot...


As long as it can alpha twice (which it can) nothing else really matters. Its not like you see teams pushing and brawling in PUGs when sustained DPS starts to matter. Even if it happens it does so in later stages of the match, the damage was already done.

#19 jjm1

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Posted 13 June 2017 - 04:24 AM

View PostJohn1352, on 13 June 2017 - 03:43 AM, said:

The Mist Lynx was running straight at you and you shot its CT. If you'd done it in a LV Marauder IIC you wouldn't have had to brawl it.


And if he jumps or zig-zags before you align your torso mounts. Then you have to flail about dealing fractional laser damage.

#20 SeventhSL

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Posted 13 June 2017 - 04:32 AM

Just leave the Executioner be. It isn't over powered and it isn't under powered either. I love this mech. I have all the clan assaults elited and it is by far my favourite clan assault mech.

It has some obvious drawbacks and your not going to overcome those without lots of practice, patients and excessive use of MASC and Jump Jets. It is an Assault, it is a Heavy, it is neither all in one. It pop tarts, alpha strikes, corner peeks and brawls lights. The Executioner is a lot of things but fool proof it is not.

Edited by SeventhSL, 13 June 2017 - 04:33 AM.






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