Viktor Drake, on 14 June 2017 - 12:07 PM, said:
Well I have to qualify this first. I ONLY play on the NA server which slows down my match searching.
Searching - 9/10. I usually never have to wait more than a minute or so no matter what class of mine I play. Also even when it does run long, it is rarely if ever long enough that I start to get impatient.
Quality of Match - 7/10 - Honestly most aren't to bad though I, like everyone, get teams that are just plain clueless however I don't blame the MM on this. I mean you can get 12 Tier 1 players on your team and each and every one of them will think they know best because they are "LEET" and none of them will work together to accomplish anything. That is a team failure, not a MM failure.
Also as several have mentioned, you have to define a close match. For me a close match is one where the battle is very active and lasts for most of the timers duration. Kill counts don't really matter because a 12-5 match can be close if those remaining 7 mechs are being held together by bailing wire, duct tape and spit. At least 70% of the matches I am involved in are like that with maybe 20% kind of wishy-washy were the team isn't gelling on one side or the other. Only about 10% or less come off to me as completely lopsided and broken, if that.
As a locust pilot, I agree with this.