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Annihilator... Should Be Called Sloth


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#21 Imperius

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Posted 16 June 2017 - 10:23 AM

It's now DOA thanks to the "smart" engine decoupling idea.

RIP all 100 ton mechs!

#22 Grus

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Posted 16 June 2017 - 10:25 AM

View PostKhobai, on 16 June 2017 - 09:00 AM, said:

deja vu. didnt we just have this discussion like two days ago.

there are still annihilator fanboys that think it will actually be a good mech lol
I'll buy it once it comes out for cbills, I loved u seing it in MW3 it was a lot of fun!

#23 MechaBattler

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Posted 16 June 2017 - 10:53 AM

View PostDread Render, on 16 June 2017 - 08:52 AM, said:

I wanted to play as IS House Steiner... naw.
I'm just not willing to put myself in so many crappy IS Mechs.
Did you look at the new Annihilator?!?!
To slow with a size 300 engine cap!
Get Real.

Okay, I want Balance and Here is how we can get it.
Let us play whatever Mechs we want and be in whatever House/Faction we want.

If your in a Mad Cat MkII and playing for Steiner, just think of it as a Captured Mech.
Do this and I will start playing Faction War again.

Done.

P.S. I do have a few IS Mechs I like but I seem to like the Clan Mechs more.


Just because you need Clan tech crutch, shouldn't be a reason for doing away with the only thing that distinguishes the factions. It barely matters as it is. Because PGI doesn't care about the lore.

#24 Ced Riggs

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Posted 16 June 2017 - 11:26 AM

View PostPariah Devalis, on 16 June 2017 - 10:20 AM, said:

I mean, it's a cool mech.

One of the best scenes of MW3 was going into that factory, with your mediums and a single heavy or so, and then, BAM, ANNIHILATOR, with QUAD GYRO OVERLOAD. "I didn't think we'd be dancing with an Annihilator!" - Damn right, Ephona. Damn right.

#25 Tordin

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Posted 16 June 2017 - 11:49 AM

View PostDread Render, on 16 June 2017 - 08:52 AM, said:

I wanted to play as IS House Steiner... naw.
I'm just not willing to put myself in so many crappy IS Mechs.
Did you look at the new Annihilator?!?!
To slow with a size 300 engine cap!
Get Real.

If your in a Mad Cat MkII and playing for Steiner, just think of it as a Captured Mech.
Do this and I will start playing Faction War again.

Done.




One mech slower or at least barely faster than the Dire Wolf. The Greath Death must feel good about itself now Posted Image

Im FRR and roleplay the "captured clan mech" concept aswell.

#26 Angel of Annihilation

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Posted 16 June 2017 - 03:20 PM

View PostMetus regem, on 16 June 2017 - 09:02 AM, said:



To be fair getting a 300 engine cap was a huge buff to the Annihilator... if she had followed the standard engine rules her cap should've been 240 (200*1.2)....

That being said, 50-ish km/h still isn't going to be her biggest problem, that's going to be the low weapon mounts in relation to the height of the cockpit. This means your CT is going to be exposed to incoming fire, before you can return fire, like the Archer's (and Uziel's) problem with high weapons and low cockpit.....


You realize there are other tactics you can use besides hill humping right? I mean you can peek right and left too.

Also having a low cockpit didn't seem to make the Stormcrow DOA.

#27 Alex Morgaine

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Posted 16 June 2017 - 03:36 PM

View Postccrider, on 16 June 2017 - 09:37 AM, said:

Annihilated with 6 rac 5s. Who needs speed when you just fill all the space in a grid with shells? It'll be a better armored version of Jesse Ventura from predator.


Liked, but uh... He did get armor critted in the ct from a ppc you know...

#28 Angel of Annihilation

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Posted 16 June 2017 - 03:48 PM

The more I think about it, the more I think the Annihilator is really going to be DOA. Basically it is going to be the IS version of the Dakka Direwolf and personally I think the Direwhale is pretty DOA already.

I will coin the term now..... The Whalenator.

#29 Shiroi Tsuki

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Posted 16 June 2017 - 05:57 PM

View PostPariah Devalis, on 16 June 2017 - 10:20 AM, said:

Yay on them for getting something they wanted.


My dream of a 6 Machine Gun Annihilator is becoming a thing <3

#30 BumbleBee

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Posted 16 June 2017 - 05:58 PM

I prefer calling it the "Annihilated" :P

Slow is what makes the Anni what it is, same as the Urbie. PGI making the Urbie so much faster than it should be is the one reason that I didn't buy one, and still don't own one (I might get the hero for MC because I love the concept and video of it though).

Not every Mech needs to be faster. Give it other strengths instead. I'm all for defensive or offensive quirks for it, just don't make it faster. It is a battleship, not a frigate. Making every Mech perform the same means it is only a skin. Even a "bad" Mech can be lots of fun.

Don't take away the Anni's character like you did the Urbie

#31 Metus regem

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Posted 16 June 2017 - 06:17 PM

View PostViktor Drake, on 16 June 2017 - 03:20 PM, said:


You realize there are other tactics you can use besides hill humping right? I mean you can peek right and left too.

Also having a low cockpit didn't seem to make the Stormcrow DOA.


Yes, but unlike the Storm chicken, the Annihilator will not be as agile nor will it likely have the acceleration or deceleration to make it a good corner peeker.

#32 Aggravated Assault Mech

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Posted 16 June 2017 - 07:03 PM

Threads like this are a good reminder that the average player is awful at playing Assaults.

A mech like the Dire Wolf or Annihilator or MX90 doesn't intrinsically need speed- a 300 rating engine is fine. It serves as a base of fire around which your team operates. The point isn't to corner peek, the point is to ensure that anyone trying to corner peek is guaranteed to lose their trade- to that end, the torso mounts will be high, the convergence will be tight, and it'll have what.. like 50+ free tons to work with using an LFE?

Mechs like the DWF aren't particularly vital in the current meta, but don't confuse that for thinking they aren't powerful. They are just specific tools.

If you want to W+M1 your way through every battle go exercise your brain cell playing streakdog or something. Hopefully you don't find yourself on the wrong side of 6 AC5s or 4 RAC5 or MRM 140 or whatever monstrous build rises to the top.

#33 Imperius

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Posted 16 June 2017 - 07:18 PM

I hate my direwolf now! It was garbage before and fine when it first came out. Now screw that mech! Good job mission accomplished after 2-3 years of MWO the mech is dead.

No I should not have to apply 27-29 Mobility points to get a standard turn rate to aim at close fast moving targets. The base turn speed of all mechs should be fast enough to aim. We already have turn radius limitations and barely can climb hills while getting stuck on the tiniest of rocks. I still kill lights but the stuggle is real now. I hate to see a new player waste money on a 100 ton assault.

If you're reading this Chris... I'm telling you... you messed up bad on this one!

#34 FupDup

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Posted 16 June 2017 - 07:19 PM

View PostImperius, on 16 June 2017 - 10:23 AM, said:

It's now DOA thanks to the "smart" engine decoupling idea.

RIP all 100 ton mechs!

Pre-decoupling it would have equal agility to the Dire Whale.

The truth of the matter is that engine decoupling was supposed to boost mechs with low engine caps, but PGI did it in a pretty stupid way that is based on stock engines. Thus, the low cap mechs still end up suffering anyways. They completely missed the entire point of the endeavor...

#35 Imperius

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Posted 16 June 2017 - 08:01 PM

View PostFupDup, on 16 June 2017 - 07:19 PM, said:

Pre-decoupling it would have equal agility to the Dire Whale.

The truth of the matter is that engine decoupling was supposed to boost mechs with low engine caps, but PGI did it in a pretty stupid way that is based on stock engines. Thus, the low cap mechs still end up suffering anyways. They completely missed the entire point of the endeavor...

Normally my complaints have been pop-tarting, ammo, and group limit/tonnage limits.

Add this issue to those.

I might not even play the game with my Mad Cat MK II. I'll try it out but the current direction of balance is so bad imo, I might just give up on MWO and wait for mw5 mercs.

#36 Beaching Betty

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Posted 16 June 2017 - 11:34 PM

It aint a sloth! But a walking turret Posted Image

#37 LordNothing

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Posted 17 June 2017 - 12:20 AM

View PostBattlemaster56, on 16 June 2017 - 08:56 AM, said:

Posted Image

This mech want to talk to you about being slow....

Also you just want qp in FW, or a thing called being a merc?


its in a bad place now that it doesnt get free speed tweak.

#38 Battlemaster56

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Posted 17 June 2017 - 12:32 AM

View PostLordNothing, on 17 June 2017 - 12:20 AM, said:


its in a bad place now that it doesnt get free speed tweak.

Yea I know the Dire Wolf really need to be looked at since it far too slow to bring it's 50tons of firepower anywhere and relies to heavily on the team and or positing on the map.

I just give it a strong 20% in agility and see how that play if it not working out then go on from there.

#39 LordNothing

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Posted 17 June 2017 - 12:36 AM

View PostBattlemaster56, on 17 June 2017 - 12:32 AM, said:

Yea I know the Dire Wolf really need to be looked at since it far too slow to bring it's 50tons of firepower anywhere and relies to heavily on the team and or positing on the map.

I just give it a strong 20% in agility and see how that play if it not working out then go on from there.


before the skill tree i always made the point that the dire is fast enough when compared to is tankbots like the mauler or even the king crab. but now it joins its ilk. its ok the anihilator will be out soon and that will make it feel like a hotrod again.

Edited by LordNothing, 17 June 2017 - 12:37 AM.






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