Annihilator... Should Be Called Sloth
#21
Posted 16 June 2017 - 10:23 AM
RIP all 100 ton mechs!
#22
Posted 16 June 2017 - 10:25 AM
Khobai, on 16 June 2017 - 09:00 AM, said:
there are still annihilator fanboys that think it will actually be a good mech lol
#23
Posted 16 June 2017 - 10:53 AM
Dread Render, on 16 June 2017 - 08:52 AM, said:
I'm just not willing to put myself in so many crappy IS Mechs.
Did you look at the new Annihilator?!?!
To slow with a size 300 engine cap!
Get Real.
Okay, I want Balance and Here is how we can get it.
Let us play whatever Mechs we want and be in whatever House/Faction we want.
If your in a Mad Cat MkII and playing for Steiner, just think of it as a Captured Mech.
Do this and I will start playing Faction War again.
Done.
P.S. I do have a few IS Mechs I like but I seem to like the Clan Mechs more.
Just because you need Clan tech crutch, shouldn't be a reason for doing away with the only thing that distinguishes the factions. It barely matters as it is. Because PGI doesn't care about the lore.
#24
Posted 16 June 2017 - 11:26 AM
Pariah Devalis, on 16 June 2017 - 10:20 AM, said:
One of the best scenes of MW3 was going into that factory, with your mediums and a single heavy or so, and then, BAM, ANNIHILATOR, with QUAD GYRO OVERLOAD. "I didn't think we'd be dancing with an Annihilator!" - Damn right, Ephona. Damn right.
#25
Posted 16 June 2017 - 11:49 AM
Dread Render, on 16 June 2017 - 08:52 AM, said:
I'm just not willing to put myself in so many crappy IS Mechs.
Did you look at the new Annihilator?!?!
To slow with a size 300 engine cap!
Get Real.
If your in a Mad Cat MkII and playing for Steiner, just think of it as a Captured Mech.
Do this and I will start playing Faction War again.
Done.
One mech slower or at least barely faster than the Dire Wolf. The Greath Death must feel good about itself now
Im FRR and roleplay the "captured clan mech" concept aswell.
#26
Posted 16 June 2017 - 03:20 PM
Metus regem, on 16 June 2017 - 09:02 AM, said:
To be fair getting a 300 engine cap was a huge buff to the Annihilator... if she had followed the standard engine rules her cap should've been 240 (200*1.2)....
That being said, 50-ish km/h still isn't going to be her biggest problem, that's going to be the low weapon mounts in relation to the height of the cockpit. This means your CT is going to be exposed to incoming fire, before you can return fire, like the Archer's (and Uziel's) problem with high weapons and low cockpit.....
You realize there are other tactics you can use besides hill humping right? I mean you can peek right and left too.
Also having a low cockpit didn't seem to make the Stormcrow DOA.
#27
Posted 16 June 2017 - 03:36 PM
ccrider, on 16 June 2017 - 09:37 AM, said:
Liked, but uh... He did get armor critted in the ct from a ppc you know...
#28
Posted 16 June 2017 - 03:48 PM
I will coin the term now..... The Whalenator.
#30
Posted 16 June 2017 - 05:58 PM
Slow is what makes the Anni what it is, same as the Urbie. PGI making the Urbie so much faster than it should be is the one reason that I didn't buy one, and still don't own one (I might get the hero for MC because I love the concept and video of it though).
Not every Mech needs to be faster. Give it other strengths instead. I'm all for defensive or offensive quirks for it, just don't make it faster. It is a battleship, not a frigate. Making every Mech perform the same means it is only a skin. Even a "bad" Mech can be lots of fun.
Don't take away the Anni's character like you did the Urbie
#31
Posted 16 June 2017 - 06:17 PM
Viktor Drake, on 16 June 2017 - 03:20 PM, said:
You realize there are other tactics you can use besides hill humping right? I mean you can peek right and left too.
Also having a low cockpit didn't seem to make the Stormcrow DOA.
Yes, but unlike the Storm chicken, the Annihilator will not be as agile nor will it likely have the acceleration or deceleration to make it a good corner peeker.
#32
Posted 16 June 2017 - 07:03 PM
A mech like the Dire Wolf or Annihilator or MX90 doesn't intrinsically need speed- a 300 rating engine is fine. It serves as a base of fire around which your team operates. The point isn't to corner peek, the point is to ensure that anyone trying to corner peek is guaranteed to lose their trade- to that end, the torso mounts will be high, the convergence will be tight, and it'll have what.. like 50+ free tons to work with using an LFE?
Mechs like the DWF aren't particularly vital in the current meta, but don't confuse that for thinking they aren't powerful. They are just specific tools.
If you want to W+M1 your way through every battle go exercise your brain cell playing streakdog or something. Hopefully you don't find yourself on the wrong side of 6 AC5s or 4 RAC5 or MRM 140 or whatever monstrous build rises to the top.
#33
Posted 16 June 2017 - 07:18 PM
No I should not have to apply 27-29 Mobility points to get a standard turn rate to aim at close fast moving targets. The base turn speed of all mechs should be fast enough to aim. We already have turn radius limitations and barely can climb hills while getting stuck on the tiniest of rocks. I still kill lights but the stuggle is real now. I hate to see a new player waste money on a 100 ton assault.
If you're reading this Chris... I'm telling you... you messed up bad on this one!
#34
Posted 16 June 2017 - 07:19 PM
Imperius, on 16 June 2017 - 10:23 AM, said:
RIP all 100 ton mechs!
Pre-decoupling it would have equal agility to the Dire Whale.
The truth of the matter is that engine decoupling was supposed to boost mechs with low engine caps, but PGI did it in a pretty stupid way that is based on stock engines. Thus, the low cap mechs still end up suffering anyways. They completely missed the entire point of the endeavor...
#35
Posted 16 June 2017 - 08:01 PM
FupDup, on 16 June 2017 - 07:19 PM, said:
The truth of the matter is that engine decoupling was supposed to boost mechs with low engine caps, but PGI did it in a pretty stupid way that is based on stock engines. Thus, the low cap mechs still end up suffering anyways. They completely missed the entire point of the endeavor...
Normally my complaints have been pop-tarting, ammo, and group limit/tonnage limits.
Add this issue to those.
I might not even play the game with my Mad Cat MK II. I'll try it out but the current direction of balance is so bad imo, I might just give up on MWO and wait for mw5 mercs.
#36
Posted 16 June 2017 - 11:34 PM
#38
Posted 17 June 2017 - 12:32 AM
LordNothing, on 17 June 2017 - 12:20 AM, said:
its in a bad place now that it doesnt get free speed tweak.
Yea I know the Dire Wolf really need to be looked at since it far too slow to bring it's 50tons of firepower anywhere and relies to heavily on the team and or positing on the map.
I just give it a strong 20% in agility and see how that play if it not working out then go on from there.
#39
Posted 17 June 2017 - 12:36 AM
Battlemaster56, on 17 June 2017 - 12:32 AM, said:
I just give it a strong 20% in agility and see how that play if it not working out then go on from there.
before the skill tree i always made the point that the dire is fast enough when compared to is tankbots like the mauler or even the king crab. but now it joins its ilk. its ok the anihilator will be out soon and that will make it feel like a hotrod again.
Edited by LordNothing, 17 June 2017 - 12:37 AM.
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