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Patch Notes - 1.4.120 - 20-Jun-2017


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#181 Mjr Disaster

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Posted 17 June 2017 - 10:43 PM

For everyone wondering WTF with this patch it's simple, they are trying to pre-balance around the new tech, for example I bet they were having issues balancing the Heavy Small Laser against the CSPL, so they nerfed the CSPL to make the HSL look worth while. Same with the King Crab nerf, your looking at it with the current tech base, now add UAC 10's, and UAC 2's, see the problem.

#182 StormDll

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Posted 17 June 2017 - 10:48 PM

А у меня больше возник вопрос по адекватности некоторых пользователей, а не разработчиков.
Почему эти дегенераты считают, что Кланы получат МРМ, тяжелый и легкий гаусс и короткий ППЦ? Что за говно у них в головах?

#183 Kamikaze Viking

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Posted 17 June 2017 - 11:01 PM

OMG this thread so salty.

Adapt or die.

I actually like the implications of this patch, and can see how this is primarily making adjustments to make room for the new incoming tech.

Fun times experimenting to find the new best thing. Better than just playing the exact same thing over and over.

#184 Weeny Machine

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Posted 17 June 2017 - 11:03 PM

View PostRipper X, on 17 June 2017 - 08:57 PM, said:

HPG has stale gameplay. It needs a buff to create more strategies.


That's your opinion. This map offers many routes and elevations and playstyles...oh wait...it is no snipefest map. Got you.

#185 Marius Evander

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Posted 17 June 2017 - 11:11 PM

To the people bringing up make it less clan mechs vs more IS mechs AGAIN, you can play the I.S. side, ill play clan side and feel like a god "with a small team with ak 47's on a flat featureless map vs dozens of dudes with knives that they cant throw" <- thats pretty much what your pushing towards. no one would want to play I.S.

View PostMjr Disaster, on 17 June 2017 - 10:43 PM, said:

For everyone wondering WTF with this patch it's simple, they are trying to pre-balance around the new tech, for example I bet they were having issues balancing the Heavy Small Laser against the CSPL, so they nerfed the CSPL to make the HSL look worth while. Same with the King Crab nerf, your looking at it with the current tech base, now add UAC 10's, and UAC 2's, see the problem.

View PostKamikaze Viking, on 17 June 2017 - 11:01 PM, said:

OMG this thread so salty.

Adapt or die.

I actually like the implications of this patch, and can see how this is primarily making adjustments to make room for the new incoming tech.

Fun times experimenting to find the new best thing. Better than just playing the exact same thing over and over.


Why would you make these changes a month before it goes live rather than when it goes live ? Absolutely illogical.

I have no idea what is going on / implied by that image... is that the point ?
Posted Image

#186 Davy J0nes

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Posted 17 June 2017 - 11:12 PM

View PostBush Hopper, on 17 June 2017 - 12:24 PM, said:

They also said that the light mechs, the 35t ones, which got huge after the re-scaling would get quirk compensation. Reading the patch note comments of the devs they seem to consider lights to be in a good shape. Most likely they now consider the Treb also ok.

No need to comment that any further.


that is way back during the rescaled patch notes and also before the new skill tree.
So yes mechs like the treb should be looked at again I only singled out the treb in this case because it is suffering, you would rarely see a treb before the skill tree and now its non existent.

- over shadowed or forgotten about.

Edited by Davy J0nes, 17 June 2017 - 11:17 PM.


#187 clan hope

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Posted 17 June 2017 - 11:18 PM

all i see is buff IS and nerf CLAN ... explain how a mech like the marauder IIC is getting nerfed because of the new skill tree??? and when i skimmed threw IS mechs i see more buffs to then and i think like 1 or 2 nerfs if im right i need to read it more !!!!!!!! get ride of enhancements all weapons of the same type do the same damage IS?CLAN small lasers do the same dps and duration's medium. large and so forth .... oh armor same ton have the same armor been not one can ***** IS is op or CLANS are op .... with the new skill tress no mech should of keep there enhancements in my eyes .. but u dont care as long as ppl keep feeding ur wallets and i mean IS players because IS have more mechs to choose from so i see how you would want to keep them happy !!! oh and the new skill tree on cooldowns i noticed IS for each nod for cooldown is .75% were clan is .6% or i could be seeing that wrong ?? nope im seeing it right .. although this is just what i see but i could be wrong???? i love clan and will keep playing hoppin then it may change but i dout it will ...

#188 Dee Eight

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Posted 17 June 2017 - 11:26 PM

View PostNlGHTBlRD, on 17 June 2017 - 04:41 PM, said:

PGI: We will make pulse lasers into DPH weapons
Also PGI: Make small pulse lasers have worse DPH than regular lasers by 20%


Which is ACTUALLY how its supposed to be for most of them in the lore. I'm sorry you've gotten comfortable with the values they were inflated to but its not supported in the source material that they do twice as much damage to heat for the small pulse lasers. Clan ER SLs are supposed to be 2 heat for 5 damage, and Clan SPLs are supposed to be 2 heat for 3 damage. IS SLs are 1 heat for 3 damage and IS SPLS is 2 heat for 3 damage. And IS ERSL is also 2 heat for 3 damage.

A clan Heavy small laser is.... 3 heat for 6 damage....well imagine that.... and people wonder why the SPL damage was reduced so much....

Edited by Dee Eight, 17 June 2017 - 11:37 PM.


#189 Ripper X

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Posted 17 June 2017 - 11:37 PM

View PostBush Hopper, on 17 June 2017 - 11:03 PM, said:


That's your opinion. This map offers many routes and elevations and playstyles...oh wait...it is no snipefest map. Got you.


I agree it has many routes, elevations and play styles. Thing is its been the same routes, elevations and play styles. Would be nice to see a change. BTW I rarely do the sniping thing and there was no reason to be rude.

#190 I Die Easy

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Posted 17 June 2017 - 11:42 PM

As stated previously a lot of the nerfs are in preparation for the new tech (heavy lasers and heavy machine guns will hopefully rebalance lights).

Only thing that annoys me is no origins, steam, resistance etc in comp play. Seriously wtf PGI? Was it too hard to write a code to allow these types and not others (I.E heroes and loyalty models)???

Hopefully this will be addressed as it will disappoint some of your competitive players who have invested real money into your game without pay to win.

#191 Duke Nedo

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Posted 17 June 2017 - 11:53 PM

My impressions:

cSPLs: OK to normalize against SPLs, but they didn't need to become that much hotter. Otherwise I'm fine with the damage reduction, they were pretty damn OP tbh. In 8v8 brawl there would be like 30+ cSPLs on each team...

Mediums: OK, let's try it. Much needed buff to IS meds. The meds changes are probably good for over all balance.

Larges: Here you lost me. Nerf to ISLL? Buff to ISERLL? I would have kept the durations as they were and rather just reduced the heat of the LL. Buff to cERLL was probably fine, will see lots of them now. As for ISLPL, making them hotter is bad in every way. Makes them less DPS:y. Will still work in combined laser vomit with ML because these became cooler, but LPL builds took an unneeded hit. cLPL change has less impact I believe, so relatively speaking LPLs got nerfed. Not sure this will help balance at all. If it does, it's because all IS mech will run ERLL spam now. :)

Quirks: Jesus wept.

OK, first of all, the structure nerfs to the 5P, 2C and SP were overshot by a large margin. That said, IS vs IS variant balance may have been improved for GHR and MAL, but that only means you can buff them all now to get them up to par with the good clan mechs... but things like the BLK? Why the hell would one give armor so a few and not the others? Keep it consistent. Lot's of things here doesn't make any sense other that bait-switching to bleed us of cbills and grind, and to promote the heroes. That sux.

#192 Appogee

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Posted 18 June 2017 - 12:15 AM

View PostI Die Easy, on 17 June 2017 - 11:42 PM, said:

Only thing that annoys me is no origins, steam, resistance etc in comp play. Seriously wtf PGI? Was it too hard to write a code to allow these types and not others (I.E heroes and loyalty models)???

Perhaps they are 'incenting' us to buy additional non-S/R/O variants to use in comp.

Edited by Appogee, 18 June 2017 - 12:35 AM.


#193 Ripper X

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Posted 18 June 2017 - 12:49 AM

I would like to see what formula and mathematics PGI used. I may not understand it but I would like to see the opinions of those that do.

#194 Fedayken

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Posted 18 June 2017 - 01:06 AM

Ive no idea whats going on...But it feels like they just spin a wheel on random things to nerf it or not.
Í mean yeah Clan laser are super strong but srlsy.
If you nerf everything Clan please lower the cbill/mc costs.
Quirk changes aint better, Mauler Mx90...Yeah buff the 2 Missile/Energy slots nobody cares about and nerf the 6 Ballistic.

#195 Beaching Betty

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Posted 18 June 2017 - 04:02 AM

View PostDuvanor, on 16 June 2017 - 09:34 PM, said:

Wow, C-ERSL now got same duration as IS-LL and IS-ERLL. Kinda funny.

My Nova is sad Posted Image

#196 Tarl Cabot

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Posted 18 June 2017 - 06:17 AM

View PostDee Eight, on 17 June 2017 - 11:26 PM, said:


Which is ACTUALLY how its supposed to be for most of them in the lore. I'm sorry you've gotten comfortable with the values they were inflated to but its not supported in the source material that they do twice as much damage to heat for the small pulse lasers. Clan ER SLs are supposed to be 2 heat for 5 damage, and Clan SPLs are supposed to be 2 heat for 3 damage. IS SLs are 1 heat for 3 damage and IS SPLS is 2 heat for 3 damage. And IS ERSL is also 2 heat for 3 damage.

A clan Heavy small laser is.... 3 heat for 6 damage....well imagine that.... and people wonder why the SPL damage was reduced so much....

I believe your post needs to be repeated. I had forgotten and it appears many others also have or were not aware that PGI had doubled the Clan's cSPL stats from BT 3dmg/2heat to the current 6dmg/3heat. PGI has steadily been increasing the cSPL since the Clans went live June 2014.

The Clans cLPL appears to be the other outlier where it differs greater from its baseline of 10dmg/10heat to 13dmg/10heat. The rest of the lasers for both sides were generally tweaked a point for damage and/or heat.

Nov 4, 2014 patch where Clan laser stats, especially damage was increased across the board, cSPL from MWO 4.4dmg/3.4heat to 6dmg/3heat.

Nov 04 2014

Prior to that cSPL was changed from 3.4dmg to 4.4dmg

July 7, 2014 and a thread discussing just those changes

Edited by Tarl Cabot, 18 June 2017 - 06:26 AM.


#197 Dee Eight

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Posted 18 June 2017 - 06:33 AM

I've been repeating variations of it in a dozen threads so far... lord knows how many will be able to handle the truth of it.

#198 AngrySpartan

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Posted 18 June 2017 - 06:49 AM

First sending each and every 100-ton brawler into the junkyard, now making every clan SL/SPL brawler useless...Good, f*ing job.

Gauss/PPC cancer isn't strong enough? How about increasing SRM spread by 50% next patch? That's the way to go If you want to kill brawling.

Edited by AngrySpartan, 18 June 2017 - 06:50 AM.


#199 Safari Gepard

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Posted 18 June 2017 - 06:52 AM

This is another one reason to get out from the game - nerf clans,up IS.

WANT SOMEBODY TO NERF LOCUST DYNAMIC? - NOPE.

#200 baddagger

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Posted 18 June 2017 - 06:58 AM

Does anyone at PGI know Battletech. I mean if you don't understand the game PGI get rid of clan mech's and weapons. You guys have no clue what your doing with this change when you have new IS weapons coming. Why don't you build some new maps instead.

Edited by baddagger, 18 June 2017 - 06:59 AM.






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