Patch Notes - 1.4.120 - 20-Jun-2017
#181
Posted 17 June 2017 - 10:43 PM
#182
Posted 17 June 2017 - 10:48 PM
Почему эти дегенераты считают, что Кланы получат МРМ, тяжелый и легкий гаусс и короткий ППЦ? Что за говно у них в головах?
#183
Posted 17 June 2017 - 11:01 PM
Adapt or die.
I actually like the implications of this patch, and can see how this is primarily making adjustments to make room for the new incoming tech.
Fun times experimenting to find the new best thing. Better than just playing the exact same thing over and over.
#185
Posted 17 June 2017 - 11:11 PM
Mjr Disaster, on 17 June 2017 - 10:43 PM, said:
Kamikaze Viking, on 17 June 2017 - 11:01 PM, said:
Adapt or die.
I actually like the implications of this patch, and can see how this is primarily making adjustments to make room for the new incoming tech.
Fun times experimenting to find the new best thing. Better than just playing the exact same thing over and over.
Why would you make these changes a month before it goes live rather than when it goes live ? Absolutely illogical.
I have no idea what is going on / implied by that image... is that the point ?
#186
Posted 17 June 2017 - 11:12 PM
Bush Hopper, on 17 June 2017 - 12:24 PM, said:
No need to comment that any further.
that is way back during the rescaled patch notes and also before the new skill tree.
So yes mechs like the treb should be looked at again I only singled out the treb in this case because it is suffering, you would rarely see a treb before the skill tree and now its non existent.
- over shadowed or forgotten about.
Edited by Davy J0nes, 17 June 2017 - 11:17 PM.
#187
Posted 17 June 2017 - 11:18 PM
#188
Posted 17 June 2017 - 11:26 PM
NlGHTBlRD, on 17 June 2017 - 04:41 PM, said:
Also PGI: Make small pulse lasers have worse DPH than regular lasers by 20%
Which is ACTUALLY how its supposed to be for most of them in the lore. I'm sorry you've gotten comfortable with the values they were inflated to but its not supported in the source material that they do twice as much damage to heat for the small pulse lasers. Clan ER SLs are supposed to be 2 heat for 5 damage, and Clan SPLs are supposed to be 2 heat for 3 damage. IS SLs are 1 heat for 3 damage and IS SPLS is 2 heat for 3 damage. And IS ERSL is also 2 heat for 3 damage.
A clan Heavy small laser is.... 3 heat for 6 damage....well imagine that.... and people wonder why the SPL damage was reduced so much....
Edited by Dee Eight, 17 June 2017 - 11:37 PM.
#189
Posted 17 June 2017 - 11:37 PM
Bush Hopper, on 17 June 2017 - 11:03 PM, said:
That's your opinion. This map offers many routes and elevations and playstyles...oh wait...it is no snipefest map. Got you.
I agree it has many routes, elevations and play styles. Thing is its been the same routes, elevations and play styles. Would be nice to see a change. BTW I rarely do the sniping thing and there was no reason to be rude.
#190
Posted 17 June 2017 - 11:42 PM
Only thing that annoys me is no origins, steam, resistance etc in comp play. Seriously wtf PGI? Was it too hard to write a code to allow these types and not others (I.E heroes and loyalty models)???
Hopefully this will be addressed as it will disappoint some of your competitive players who have invested real money into your game without pay to win.
#191
Posted 17 June 2017 - 11:53 PM
cSPLs: OK to normalize against SPLs, but they didn't need to become that much hotter. Otherwise I'm fine with the damage reduction, they were pretty damn OP tbh. In 8v8 brawl there would be like 30+ cSPLs on each team...
Mediums: OK, let's try it. Much needed buff to IS meds. The meds changes are probably good for over all balance.
Larges: Here you lost me. Nerf to ISLL? Buff to ISERLL? I would have kept the durations as they were and rather just reduced the heat of the LL. Buff to cERLL was probably fine, will see lots of them now. As for ISLPL, making them hotter is bad in every way. Makes them less DPS:y. Will still work in combined laser vomit with ML because these became cooler, but LPL builds took an unneeded hit. cLPL change has less impact I believe, so relatively speaking LPLs got nerfed. Not sure this will help balance at all. If it does, it's because all IS mech will run ERLL spam now.
Quirks: Jesus wept.
OK, first of all, the structure nerfs to the 5P, 2C and SP were overshot by a large margin. That said, IS vs IS variant balance may have been improved for GHR and MAL, but that only means you can buff them all now to get them up to par with the good clan mechs... but things like the BLK? Why the hell would one give armor so a few and not the others? Keep it consistent. Lot's of things here doesn't make any sense other that bait-switching to bleed us of cbills and grind, and to promote the heroes. That sux.
#192
Posted 18 June 2017 - 12:15 AM
I Die Easy, on 17 June 2017 - 11:42 PM, said:
Perhaps they are 'incenting' us to buy additional non-S/R/O variants to use in comp.
Edited by Appogee, 18 June 2017 - 12:35 AM.
#193
Posted 18 June 2017 - 12:49 AM
#194
Posted 18 June 2017 - 01:06 AM
Í mean yeah Clan laser are super strong but srlsy.
If you nerf everything Clan please lower the cbill/mc costs.
Quirk changes aint better, Mauler Mx90...Yeah buff the 2 Missile/Energy slots nobody cares about and nerf the 6 Ballistic.
#196
Posted 18 June 2017 - 06:17 AM
Dee Eight, on 17 June 2017 - 11:26 PM, said:
Which is ACTUALLY how its supposed to be for most of them in the lore. I'm sorry you've gotten comfortable with the values they were inflated to but its not supported in the source material that they do twice as much damage to heat for the small pulse lasers. Clan ER SLs are supposed to be 2 heat for 5 damage, and Clan SPLs are supposed to be 2 heat for 3 damage. IS SLs are 1 heat for 3 damage and IS SPLS is 2 heat for 3 damage. And IS ERSL is also 2 heat for 3 damage.
A clan Heavy small laser is.... 3 heat for 6 damage....well imagine that.... and people wonder why the SPL damage was reduced so much....
I believe your post needs to be repeated. I had forgotten and it appears many others also have or were not aware that PGI had doubled the Clan's cSPL stats from BT 3dmg/2heat to the current 6dmg/3heat. PGI has steadily been increasing the cSPL since the Clans went live June 2014.
The Clans cLPL appears to be the other outlier where it differs greater from its baseline of 10dmg/10heat to 13dmg/10heat. The rest of the lasers for both sides were generally tweaked a point for damage and/or heat.
Nov 4, 2014 patch where Clan laser stats, especially damage was increased across the board, cSPL from MWO 4.4dmg/3.4heat to 6dmg/3heat.
Nov 04 2014
Prior to that cSPL was changed from 3.4dmg to 4.4dmg
July 7, 2014 and a thread discussing just those changes
Edited by Tarl Cabot, 18 June 2017 - 06:26 AM.
#197
Posted 18 June 2017 - 06:33 AM
#198
Posted 18 June 2017 - 06:49 AM
Gauss/PPC cancer isn't strong enough? How about increasing SRM spread by 50% next patch? That's the way to go If you want to kill brawling.
Edited by AngrySpartan, 18 June 2017 - 06:50 AM.
#199
Posted 18 June 2017 - 06:52 AM
WANT SOMEBODY TO NERF LOCUST DYNAMIC? - NOPE.
#200
Posted 18 June 2017 - 06:58 AM
Edited by baddagger, 18 June 2017 - 06:59 AM.
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