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Patch Notes - 1.4.120 - 20-Jun-2017


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#361 Zodie

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Posted 21 June 2017 - 09:30 AM

View PostShooteyMcShooterson, on 21 June 2017 - 09:17 AM, said:

Congrats. You basically killed the Night Gyr. It's always been one of my best performing mechs. The kind I do well in so consistently, it's kind of boring. I'm not a comp player, but I don't exactly suck either. Been playing since around Christmas, and am about halfway up Tier 2. Yesterday after the patch, I played the NTG a dozen times. One match I had 666dmg, 2 kills, 2kmdd. (Running 3x lb10x and 2x ersl) Every single other match, all 11.... I didn't have a single match with over 300dmg and I think I had like 3 kills total in those matches. Here's how almost every match went... I'm out of the enemy's view, they have no idea I exist... I get direct LOS on an enemy so I can shoot him, which means they can target me too. Now they know I'm in a NTG... Within a few seconds, 1-4 fast moving enemies swarm in and kill me with ease. This happened when I'm close to teammates, not out alone on some flank like a fool. A couple of times, they dispatched of me AMONST my teammates. The NTG turns like a damn Dire Wolf now, and is virtually helpless against any circling enemy. I gave up and switched to another mech after a Marauder (the IS one) literally ran a circle around me and I could never turn enough to hit him even once. (and yes, I tried the trick where you turn a little one way and then juke and turn the other. He just stopped and stayed behind me) Mobility wasn't the Night Gyr's problem, if it even has one. The poptarting firepower is.


man.. NTG was not good, now he is even worse, try to switch to something fast... mb thunderbolt or timberwolf, or mb stormcrow...

#362 shameless

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Posted 21 June 2017 - 10:14 AM

for all the terrible in this patch, at least the K-9 lives up to the expectations of how fun it is to run.

#363 MovinTarget

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Posted 21 June 2017 - 10:25 AM

View Postshameless, on 21 June 2017 - 10:14 AM, said:

for all the terrible in this patch, at least the K-9 lives up to the expectations of how fun it is to run.


They need to have more fun gimmics like this. Definetely worth the price just the run around screaming "I AM THE LAW" and barking at teammates for not pulling to the right and stopping to let me pass when my lights and sirens are going...

#364 SuperFunkTron

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Posted 21 June 2017 - 11:00 AM

Did anyone else lose the "Group Chat" tab after the update?

#365 Zodie

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Posted 21 June 2017 - 11:32 AM

View PostSuperFunkTron, on 21 June 2017 - 11:00 AM, said:

Did anyone else lose the "Group Chat" tab after the update?


IDK but I had the reiforcement needed tab on the QP map and mode selection screen, I clicked on it and I stuck at the faction play tab, I could scout or invasion, but I quit to rerun and reconnect...

#366 Grus

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Posted 21 June 2017 - 01:08 PM

View PostJagdpantherX, on 20 June 2017 - 05:27 PM, said:


I find it funny how virtually the entirety of the forum thinks the exact opposite, and that brawling is dead.
these changes are just forcing cleaners to switch build to keep brawling effectively. Adapt and overcome.

#367 PraetorGix

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Posted 21 June 2017 - 01:29 PM

View PostAlexander Garden, on 20 June 2017 - 01:39 PM, said:

Hey all,

The Heat increase for the Clan ER Large Laser was an unintended change that wasn't caught during the testing of new values in this patch.
A fix for this is slated for inclusion into a potential hot-fix; I'll keep everyone posted on further updates as to when we can expect the hot-fix to go out.


As always thank you Alexander for being one of the very few at PGI that cares to communicate regularly.
So, in the best of cases, we will have to wait for a hot fix, while we are forced to use the only clan weapon not nerfed, with an (unintended) nerf. And what makes the hot-fix "potential"? Is the balancing still waiting to see how much outrage there is about the killing of Cspl?

#368 MovinTarget

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Posted 21 June 2017 - 01:34 PM

Looks like clans can still steamroll IS PUGs 48-8 so perhaps the salt was a wee bit premature?

#369 NocturnalBeast

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Posted 21 June 2017 - 01:37 PM

View PostMovinTarget, on 21 June 2017 - 01:34 PM, said:

Looks like clans can still steamroll IS PUGs 48-8 so perhaps the salt was a wee bit premature?


At this point, people have to start to admit it that it is player skill and no longer a huge performance gap between Mechs that is the cause of this.

#370 MovinTarget

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Posted 21 June 2017 - 02:35 PM

View PostEd Steele, on 21 June 2017 - 01:37 PM, said:


At this point, people have to start to admit it that it is player skill and no longer a huge performance gap between Mechs that is the cause of this.


This is what i have been saying for AGES... FP may be near dead now but back when there was a population, it needed a MM system, badly.

That or a mercy rule.

#371 NocturnalBeast

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Posted 21 June 2017 - 02:45 PM

View PostMovinTarget, on 21 June 2017 - 02:35 PM, said:


This is what i have been saying for AGES... FP may be near dead now but back when there was a population, it needed a MM system, badly.

That or a mercy rule.


Exactly, putting casual pugs against seasoned, organized units is not any fun for the pugs and is most of the reason that most MWO players do not bother with FW unless there is a big event. If you look at the results of FW since the beginning and especially during the events, you will see that the faction with the most top-tier Merc groups won easily every time.

#372 MovinTarget

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Posted 21 June 2017 - 04:06 PM

It is a chicken and egg dilemma, do we need more bodies or do wee need people to know what they are doing?

We need both.

I wish they would add a "wing" to the MW Academy dedicated to game modes and even introduce some basic tactical info. Make it requisite to dropping in FP so that people know to shoot generators, not doors or sides of buildings. Even review the QP game modes so that they understand how those work (some people still don't get incursion).

If its done interactively, language would be irrelevant and anyone could benefit. Let them make a few cbills for doing the training and see if that doesn't help at least a little bit.

#373 045

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Posted 21 June 2017 - 04:14 PM

View PostMovinTarget, on 21 June 2017 - 04:06 PM, said:

It is a chicken and egg dilemma, do we need more bodies or do wee need people to know what they are doing?

We need both.

I wish they would add a "wing" to the MW Academy dedicated to game modes and even introduce some basic tactical info. Make it requisite to dropping in FP so that people know to shoot generators, not doors or sides of buildings. Even review the QP game modes so that they understand how those work (some people still don't get incursion).

If its done interactively, language would be irrelevant and anyone could benefit. Let them make a few cbills for doing the training and see if that doesn't help at least a little bit.


I really like this talk about the skill gap and new player experience. I've brought two players to the game and into my unit and answering their questions has made me realize how much of this game I learned simply by playing previous Mechwarrior games. Add in the complexity of objectives and variable difficulty of human opponents and this is a hard game.

I'd really like an in game feature added that can help new players ask questions (maybe anonymously) and get answers from other players. Faction chat might be another way, or a derivation on it. A wing for the academy is a really good idea as well.

#374 NocturnalBeast

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Posted 21 June 2017 - 05:25 PM

View Post045, on 21 June 2017 - 04:14 PM, said:


I really like this talk about the skill gap and new player experience. I've brought two players to the game and into my unit and answering their questions has made me realize how much of this game I learned simply by playing previous Mechwarrior games. Add in the complexity of objectives and variable difficulty of human opponents and this is a hard game.

I'd really like an in game feature added that can help new players ask questions (maybe anonymously) and get answers from other players. Faction chat might be another way, or a derivation on it. A wing for the academy is a really good idea as well.


They need to expand the tutorial and make it so it is not optional for new accounts. I have seen many new players complain about the complexity of the game in matches, but when you ask them if they played the tutorial, used the academy, or even tried a mech out in the testing grounds, they usually say "no", or "you should not have to do that to learn a game". That kind of lazy attitude is born from kids being used to dumbed down shooters where you just run and gun. Part of what got me to buy a founder's pack was that PGI claimed that this would be "a thinking man's shooter", they really should go back to that, rather than continuing to dumb the game down.

And yes, I learned the mechanics of Mech movement in previous MW games too.

Edited by Ed Steele, 21 June 2017 - 05:27 PM.


#375 ShooteyMcShooterson

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Posted 21 June 2017 - 06:27 PM

View PostZodie, on 21 June 2017 - 09:30 AM, said:


man.. NTG was not good, now he is even worse, try to switch to something fast... mb thunderbolt or timberwolf, or mb stormcrow...


Yeah, I own all of those... Thunderbolt and Stormcrow are still solid (though of course the Stormcrow used to be OP). Timbie is still respectable too, but it took a significant hit between the skill tree and desync. I rarely see them in FP now.

My favorite mechs for now are the Orion IIC, Huntsman, Hellbringer, Griffin, Mauler and Warhammer.

#376 MovinTarget

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Posted 21 June 2017 - 06:34 PM

View PostEd Steele, on 21 June 2017 - 05:25 PM, said:

They need to expand the tutorial and make it so it is not optional for new accounts.


Should be all accounts. If you know what you are doing you make a few million cbills for 5-10 minutes of refresher, for everyone else, new and old, it could literally make a difference in their overall gaming experience to get through the basics of movement and modes.

#377 ShooteyMcShooterson

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Posted 21 June 2017 - 06:37 PM

I was just tinkering around with a NTG in the testing grounds...

As best I can tell, it now takes the NTG about 3 seconds to turn a little over 90°. That's just standing still and pressing nothing but A or D to turn... If you are already at top speed, recent changes to the game of course mean that you turn ever slower than that.

How is this mech even remotely playable now, except if you are running it on a well coordinated team that is built with you running a helpless mech that can't defend itself in mind? As in, the kind of team that pops up once every ten or 20 QP PUG matches?

What's PGI's take on an effective NTG build now? Are we supposed to just run streaks with 360° target retention, and hope the enemy steps in our LOS long enough to get a lock and let fly?

Or has the NTG become yet another great mech relegated to serious players on serious units only?

#378 MovinTarget

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Posted 21 June 2017 - 06:55 PM

View PostShooteyMcShooterson, on 21 June 2017 - 06:37 PM, said:

I was just tinkering around with a NTG in the testing grounds...

As best I can tell, it now takes the NTG about 3 seconds to turn a little over 90°. That's just standing still and pressing nothing but A or D to turn... If you are already at top speed, recent changes to the game of course mean that you turn ever slower than that.

How is this mech even remotely playable now, except if you are running it on a well coordinated team that is built with you running a helpless mech that can't defend itself in mind? As in, the kind of team that pops up once every ten or 20 QP PUG matches?

What's PGI's take on an effective NTG build now? Are we supposed to just run streaks with 360° target retention, and hope the enemy steps in our LOS long enough to get a lock and let fly?

Or has the NTG become yet another great mech relegated to serious players on serious units only?



Sounds like PGI may need to either tweek that or give NTG's a free respecc so you can throw a few points into mobility.

#379 ShooteyMcShooterson

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Posted 21 June 2017 - 07:15 PM

View PostMovinTarget, on 21 June 2017 - 06:55 PM, said:



Sounds like PGI may need to either tweek that or give NTG's a free respecc so you can throw a few points into mobility.

I guess I should have mentioned that... The test was done with a mastered NTG with heavy investment in the mobility tree.

Edited by ShooteyMcShooterson, 21 June 2017 - 07:15 PM.


#380 The Mysterious Fox

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Posted 21 June 2017 - 08:35 PM

i have dual 4k screens, after this patch, mwo keeps crashing if i let the screens go into standby





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