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June 20 Patch Notes! Are Up! Link Inside!


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#21 El Bandito

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Posted 16 June 2017 - 07:12 PM

View PostAndi Nagasia, on 16 June 2017 - 07:05 PM, said:

i have mixed feelings, im mostly sad about the C-ERPPC, Missile and AMS changes,
even though C-ERPPC have spread their Damage is still considered better RAW damage,

LRM5s increase heat and AMS increased Range to make them better vs SRM/SSRMs,
but no other Change to LRMs, C-LRMs are officially dead, as even boating 20s will not be effective,


Once everyone cools off a bit, we can make "Salvageable/good changes of the incoming patch" thread. :P

#22 Andi Nagasia

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Posted 16 June 2017 - 07:16 PM

View PostEl Bandito, on 16 June 2017 - 07:12 PM, said:

Once everyone cools off a bit, we can make "Salvageable/good changes of the incoming patch" thread. Posted Image

Ya,

though it seems UMs and the KGC got some love(+25CT Armor & +17ST Armor)

Edited by Andi Nagasia, 16 June 2017 - 07:17 PM.


#23 Monkey Lover

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Posted 16 June 2017 - 07:18 PM

View PostAndi Nagasia, on 16 June 2017 - 07:05 PM, said:

i have mixed feelings, im mostly sad about the C-ERPPC, Missile and AMS changes,
even though C-ERPPC have spread their Damage is still considered better RAW damage,

LRM5s increase heat and AMS increased Range to make them better vs SRM/SSRMs,
but no other Change to LRMs, C-LRMs are officially dead, as even boating 20s will not be effective,


cppc isn't really going to do much. How many people hold this button down and use full dps? Its only half a second. This weapons still get splash damage basically for free.

Im still wonder how much the ams buff will do too. I had the range module before skill tree as i remember it was a 10% increase . I really couldn't even tell it was on.

#24 Mcgral18

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Posted 16 June 2017 - 07:18 PM

View PostUnofficialOperator, on 16 June 2017 - 07:03 PM, said:

Why were the small lasers nerfed???


Because the isSL was chosen as the baseline


The isSL which has not been a part of the meta for roughly 5 years, since its heat was DOUBLED

Edited by Mcgral18, 16 June 2017 - 07:44 PM.


#25 Requiemking

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Posted 16 June 2017 - 07:22 PM

So, they give a near meaningless buff to the Firestarter while simultaneously sawing the Hunchie 4SP's structure in half. Great............

#26 Andi Nagasia

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Posted 16 June 2017 - 07:25 PM

View PostMonkey Lover, on 16 June 2017 - 07:18 PM, said:

cppc isn't really going to do much. How many people hold this button down and use full dps? Its only half a second. This weapons still get splash damage basically for free.

Im still wonder how much the ams buff will do too. I had the range module before skill tree as i remember it was a 10% increase . I really couldn't even tell it was on.

true, Still thought i was hoping for a velocity increase, for all PPCs,

#27 The6thMessenger

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Posted 16 June 2017 - 07:28 PM

Lol that C-SPL damage is just horrendous given the damage/ton.

The C-ERML nerf had it coming though. I mean really it's like IS Large Laser despite the tonnage, it just works well with mid-range builds.

Edited by The6thMessenger, 16 June 2017 - 07:29 PM.


#28 Y E O N N E

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Posted 16 June 2017 - 07:29 PM

View PostThe6thMessenger, on 16 June 2017 - 07:28 PM, said:

Lol that C-SPL damage is just horrendous given the damage/ton.


IS Small Pulse says hello.

#29 FupDup

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Posted 16 June 2017 - 07:29 PM

View PostYeonne Greene, on 16 June 2017 - 07:29 PM, said:

IS Small Pulse says hello.

Which also got nerfed itself. :\

#30 Y E O N N E

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Posted 16 June 2017 - 07:30 PM

View PostFupDup, on 16 June 2017 - 07:29 PM, said:

Which also got nerfed itself. :\


Yup. Was meh before, is super meh now.

#31 Monkey Lover

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Posted 16 June 2017 - 07:32 PM

View PostThe6thMessenger, on 16 June 2017 - 07:28 PM, said:

Lol that C-SPL damage is just horrendous given the damage/ton.

The C-ERML nerf had it coming though. I mean really it's like IS Large Laser despite the tonnage, it just works well with mid-range builds.


Well i see the dps they're going for but i dont understand the dph. Looks way to hot to me compared to the others.

#32 SpectreHD

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Posted 16 June 2017 - 07:34 PM

There goes Partyback build....

#33 UnofficialOperator

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Posted 16 June 2017 - 07:35 PM

View PostMcgral18, on 16 June 2017 - 07:18 PM, said:


Because the isSL was chosen as the baseline


The isSL which has not been a part of the meta for roughly 5 years, since its was was DOUBLED


sorry say again?

#34 Hal Greaves

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Posted 16 June 2017 - 07:36 PM

>clan range advantage meme

lol

#35 CK16

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Posted 16 June 2017 - 07:37 PM

Meh, honestly to me I am not sweating to much. Never liked laser vomits builds that much, did them to be competitive when I had to. Prefer my mixed builds (1 or 2 big guns with some laser back ups is all) or Splats.

Edited by CK16, 16 June 2017 - 07:38 PM.


#36 FupDup

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Posted 16 June 2017 - 07:39 PM

View PostUnofficialOperator, on 16 June 2017 - 07:35 PM, said:

sorry say again?

Notice how the IS SL is the only one that got buffed, and it was a very small buff at that. Every other type of small-class laser got nerfed, so it stands to reason that PGI finds the IS SL to be the "most balanced" of the bunch.

As for the 5 years reference, the IS SL was once really stronk on the 9 SL Swayback during Closed Beta when everyone had SHS and thus most loadouts bigger than that couldn't even sustain their fire. I also think the IS ML got its heat nerfed (3 to 4) before the SL, not sure.

#37 Bud Crue

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Posted 16 June 2017 - 07:39 PM

Initial thoughts...

Did the Mad IIC-D really need a mobility nerf? I mean...really, your stats show it as being some sort of nimble outlier?

The 4SP getting smacked. Posted Image I guess the whining paid off.

Black Knight changes are interesting. I don't quite no how to take the choice of swaping the structure for armor in the 7s. Seems to me if the other mechs where you have done this are taken as precedent, you are making the 6s far less desirable to play...why?

Shocked at the mildness of your nerfs to the LPL as I am to the harshness of the nerfs to the Clan MPL and SPL.

#38 Kiiyor

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Posted 16 June 2017 - 07:41 PM

While a lot of these nerfs are making me grit my teeth, my inner optimist has managed to shout loudly enough to point out that the cooldown increases in particular aren't that drastic.

I'm trying to think of actual gameplay situations where it will be an issue, and all I can think of are those moments when a fight either devolves to a swirling, frantic torso twisting knife fight, or a mop up at the end of a successful push - the first of which is pretty rare, the second of which mean that individual weapon performance is irrelevant anyway except for maximizing friendly fire potential in the mad bloodrush to secure the last kills. In general, it's pretty rare that i'm providing effective fire on the enemy the instant my weapons have cooled down anyway.

Lights and mediums with limited space might be the most heavily affected with the smaller energy nerfs, so here's hoping that they manage to stay afloat.

Also, ER large lasers seem better across the board for me now. The duration decreases are welcome.

Time to do some testing.

#39 FupDup

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Posted 16 June 2017 - 07:43 PM

View PostKiiyor, on 16 June 2017 - 07:41 PM, said:

While a lot of these nerfs are making me grit my teeth, my inner optimist has managed to shout loudly enough to point out that the cooldown increases in particular aren't that drastic.

The issue with the cooldown changes is for pulse lasers, mostly. The small cooldown buffs they got doesn't offset their upfront damage reductions.

PGI should have gone whole hog and changed both damage and cooldown by very large margins for pulses. Let pulses act like laser versions of the AC/5 or AC/2. THAT would create the sustained DPS role that PGI is looking for. The current changes keep their current role (mostly upfront damage) with less effectiveness.

#40 process

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Posted 16 June 2017 - 07:44 PM

I'm more or less okay with everything here. The Clan small lasers nerfs sting the most, but I'm happy to see the Clan ER large laser shedding some of its ridiculous beam duration time. Cooldown increases I'm actually happy with, since that directly translates to better HPS; anything to improve Clan cooling.

It'll be interesting to see how these changes allow the civil war tech to fit in.

Edited by process, 16 June 2017 - 07:45 PM.






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