Jump to content

June 20 Patch Notes! Are Up! Link Inside!


212 replies to this topic

#41 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 16 June 2017 - 07:44 PM

View PostBud Crue, on 16 June 2017 - 07:39 PM, said:

Initial thoughts...

Did the Mad IIC-D really need a mobility nerf? I mean...really, your stats show it as being some sort of nimble outlier?

The 4SP getting smacked. Posted Image I guess the whining paid off.

Black Knight changes are interesting. I don't quite no how to take the choice of swaping the structure for armor in the 7s. Seems to me if the other mechs where you have done this are taken as precedent, you are making the 6s far less desirable to play...why?

Shocked at the mildness of your nerfs to the LPL as I am to the harshness of the nerfs to the Clan MPL and SPL.


Mad2c is a powerful mech almost all of them. But i dont think I agree with a 18% nerf. Start small if it needs more then add it next time. Its not like its the kdk3 release day op levels haha

Edited by Monkey Lover, 16 June 2017 - 07:46 PM.


#42 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 16 June 2017 - 07:46 PM

What the HELL are they thinking with this balance pass? Who does this? Do they even play the game? Are they sane?

THIS IS CRAZY!

Small lasers across the board should be flatly SUPERIOR to mediums and larges in terms of DPS up close! Not worse!

This is ludicrous.

This is insane.

It is clear to me that very little thought went into this balance pass and whoever is doing the balancing has very little idea about how to balance a game or what they are doing.

Edited by Mister Blastman, 16 June 2017 - 07:47 PM.


#43 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 16 June 2017 - 07:48 PM

View PostFupDup, on 16 June 2017 - 07:43 PM, said:

The issue with the cooldown changes is for pulse lasers, mostly. The small cooldown buffs they got doesn't offset their upfront damage reductions.

PGI should have gone whole hog and changed both damage and cooldown by very large margins for pulses. Let pulses act like laser versions of the AC/5 or AC/2. THAT would create the sustained DPS role that PGI is looking for. The current changes keep their current role (mostly upfront damage) with less effectiveness.



Yes

As in, a SPL with 2.2 damage, a 1.2 second cooldown, and a 0.2 second duration

That would be 2.08 DPS, greater than the current cSPL, but nearly a third of the upfront damage
That would be a "DPS" Laser


The current example is a laser with less range and less damage, but better Dam/tick (maybe)

#44 JadePanther

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 967 posts

Posted 16 June 2017 - 07:51 PM

YAY maor BUCKETS!!!!

#45 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 16 June 2017 - 07:51 PM

I'm so angry and perplexed at how this balance pass could revert everything that made small lasers and small pulses useful that I'll let the Pkunk speak for me.



This is CRAZY. For years smalls were useless, then they get fixed, and now THIS?!?!?!!??!?!?!?!

#46 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 16 June 2017 - 07:53 PM

Oh, right, I'd like to pop in and mention: The mobility changes to the Night Gyr are too much. I know it already.

#47 Star Colonel Silver Surat

    Member

  • PipPipPipPipPip
  • The Carnivore
  • The Carnivore
  • 157 posts

Posted 16 June 2017 - 07:53 PM

The IS Small laser is one of the three worst weapons in the game and nothing seems to have changed here. Big missed opportunity.

I also don't see the logic in buffing either side's ER-LL since they were already the most powerful laser systems available to each side (long distance laser poking has replace mid-range trading and brawling is all but dead now).

Cutting the duration of C-ERLL just made it the OP weapon du jour. Dumb dumb dumb.

Regarding mechs, the 4SP armor quirks were ridiculous and needed to be adjusted (one of the smaller sized mediums had the armor of an atlas...). I never got around to playing my Night Gyrs or Mad-IICs yet despite owning both packages, so I guess I can start in hardcore difficulty mode for those now.

#48 Dr Mlem

    Member

  • PipPipPipPipPipPip
  • The Howl
  • The Howl
  • 239 posts

Posted 16 June 2017 - 07:54 PM

Welp Small Pulse seems essentially DOA. And nobody used Small lasers really. Less risk to just run a mid range meds builds now.

#49 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,999 posts
  • LocationOn the farm in central Minnesota

Posted 16 June 2017 - 07:55 PM

View PostMonkey Lover, on 16 June 2017 - 07:44 PM, said:


Mad2c is a powerful mech almost all of them. But i dont think I agree with a 18% nerf. Start small if it needs more then add it next time. Its not like its the kdk3 release day op levels haha


I agree...Most of them are. I just don't think the D is all that. Now if ya want to talk about the A or the Scorch, then sure they are pretty nasty, but the D? 2B and 2M in the arms and 1E in the RT and 1E in the head. The meta build has some snipe potential and that has little to do with innate agility. All nerfing agility does on that mech is encourage/force people to play the damn snippy 2Gauss 2ERLL build. Take away any motivation to run that mech any other way. Certainly you aren't going to brawl with such an unresponsive pig, that can now lose its arms so easily, because being so unresponsive, they are just hanging there? This is exactly the opposite of what PGI said they want to encourage with the skill tree...avoiding changes that tend to force players into specific builds. To give them choice to do other things. All making this particular mech this unresponsive will do, is encourage the long range snipe build. Yippie.

#50 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 16 June 2017 - 07:55 PM

View PostStar Colonel Silver Surat, on 16 June 2017 - 07:53 PM, said:

I also don't see the logic in buffing either side's ER-LL since they were already the most powerful laser systems available to each side (long distance laser poking has replace mid-range trading and brawling is all but dead now).

Cutting the duration of C-ERLL just made it the OP weapon du jour. Dumb dumb dumb.


What mystical fantasy world are you living in where C-ERLL were the most powerful lasers.

#51 UnofficialOperator

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,493 posts
  • LocationIn your head

Posted 16 June 2017 - 08:00 PM

They just trying to sell the bigger mechs... :(

#52 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 16 June 2017 - 08:00 PM

Oh, this is hilarious.

LRMs are considered the potato weapon of potatoes....

...so they nerf what was the best one again AND nerf all LRMs in general by buffing AMS. It also makes them better vs. NARC pods. Not that your average LRM whiner is going to mount AMS anyway, but it'll make ToolKit Fox pilots happy because their umbrella got a bit more time to chew up incoming missiles before impact.

Clan Pepsigoose gets no real appreciable change, as you can still sync up those blasts and now you can't cycle the CERPPCs quite as early. Oh, darn.

Lasers get tweaked is the big thing, of course. Large pulse getting a downgrade was inevitable, I suppose- they're part of the big laservomit combos. CERMLs have a bit more burn time, but they still shouldn't do badly in the usual combi-blasts that melt faces. Lower ISML heat is nice, since it's the go-to secondary weapon and IS laservomit combos will end up with a bit less heat to go with a bit less damage.

The HPG map changes are nice, though I feel sad that now it's going to almost guarantee centerlining things.

#53 MortZA

    Member

  • PipPipPip
  • 59 posts

Posted 16 June 2017 - 08:02 PM

That's a huge hit to the HBK-4SP. Was it over performing or something?

#54 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,999 posts
  • LocationOn the farm in central Minnesota

Posted 16 June 2017 - 08:04 PM

View PostBrain Cancer, on 16 June 2017 - 08:00 PM, said:

Oh, this is hilarious.

LRMs are considered the potato weapon of potatoes....

...so they nerf what was the best one again AND nerf all LRMs in general by buffing AMS. It also makes them better vs. NARC pods. Not that your average LRM whiner is going to mount AMS anyway, but it'll make ToolKit Fox pilots happy because their umbrella got a bit more time to chew up incoming missiles before impact.

Clan Pepsigoose gets no real appreciable change, as you can still sync up those blasts and now you can't cycle the CERPPCs quite as early. Oh, darn.

Lasers get tweaked is the big thing, of course. Large pulse getting a downgrade was inevitable, I suppose- they're part of the big laservomit combos. CERMLs have a bit more burn time, but they still shouldn't do badly in the usual combi-blasts that melt faces. Lower ISML heat is nice, since it's the go-to secondary weapon and IS laservomit combos will end up with a bit less heat to go with a bit less damage.

The HPG map changes are nice, though I feel sad that now it's going to almost guarantee centerlining things.


Oh dear. I hadn't even noticed the further nerfing of the LRM 5. Really that might do more to hurt the NPE of this game more than the skills tree and lack of a FP tutorial combined. I mean really...this is a nerf to LRMs...a nerf. Just...um...wow.

#55 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 16 June 2017 - 08:04 PM

4SP: Good. That thing was like dropping against an assault in scouting. They get slammed when you drop with a coordinated 4 man, but I can see how its unfair to clan puggles. I mean, that was the logic behind the tonnage change to remove the storm crow, right?

CSPL: I'm pissed about this... but at the same time its kind of overdue. 6x CSPL is stronk. Assaults like to cry the salts when they get ISO and sharked. It's also easy for say, an ACH to shark the ever living hell out of most of the lights in the game.

No opinion on spheroid weapons, don't play many IS mechs, but I hope this gives the spheroids less reasons to Q.Q and more reasons to show up in faction.

#56 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 16 June 2017 - 08:05 PM

View PostRestosIII, on 16 June 2017 - 07:55 PM, said:


What mystical fantasy world are you living in where C-ERLL were the most powerful lasers.

Large Lasers in general seem weak. I guess the ERLL got by for having long range for an IS weapon?

Large Pulses were great but a point of damage lost seems hihg.

#57 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 16 June 2017 - 08:06 PM

View PostMister Blastman, on 16 June 2017 - 07:46 PM, said:

What the HELL are they thinking with this balance pass? Who does this? Do they even play the game? Are they sane?


C'mon. You've been here how long?

This is the normal way you balance anything that annoys the Balancer in Chief too much. You break it.

#58 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 16 June 2017 - 08:09 PM

View PostMortZA, on 16 June 2017 - 08:02 PM, said:

That's a huge hit to the HBK-4SP. Was it over performing or something?
Nope, just tanky. The basic reality of the matter is that Assault Potatoes couldn't stand the idea of a Medium being able to brawl, so they whined and screamed until the Hunchie got nerfed.

View PostPrototelis, on 16 June 2017 - 08:04 PM, said:

4SP: Good. That thing was like dropping against an assault in scouting. They get slammed when you drop with a coordinated 4 man, but I can see how its unfair to clan puggles. I mean, that was the logic behind the tonnage change to remove the storm crow, right?

CSPL: I'm pissed about this... but at the same time its kind of overdue. 6x CSPL is stronk. Assaults like to cry the salts when they get ISO and sharked. It's also easy for say, an ACH to shark the ever living hell out of most of the lights in the game.

No opinion on spheroid weapons, don't play many IS mechs, but I hope this gives the spheroids less reasons to Q.Q and more reasons to show up in faction.

The reason they removed the Stormcrow was because people whined about the Skillcrow, not because it was too tanky. As for the SPL nerfs, it seems PGI is still trying to completely kill knife fighting to satiate the usual crowd of anti-Light whiners.

#59 SkyHammyr

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 462 posts

Posted 16 June 2017 - 08:09 PM

NERF ALL THE THINGS!


Would you like to buy a mech pack?

#60 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 16 June 2017 - 08:10 PM

Just had a thought- if they're beating the tar out of Clan small/SPLs, imagine what this will make micro lasers, and think about where heavy lasers will have to fit into the new mix.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users