vibrant, on 17 June 2017 - 01:58 PM, said:
Just bringing a little math to the table. Right now, there's a 0.22 second difference in the cycle times between CERML and CLPL. Which is... a 5% difference. After this patch, it'll be a 0.46 second difference, which is a 10% difference. Not earth shattering, but still significant.
Numbers:
Current:
CLPL duration: 1.12, cooldown: 3.25, total: 4.37
CERML duration: 1.15, cooldown: 3, total: 4.17
Difference: 0.22 seconds, 5.04%
New patch:
CLPL duration: 1.09, cooldown: 3.2, total: 4.29
CERML duration: 1.25, cooldown: 3.5, total: 4.75
Difference: 0.46 seconds, 9.69%
Those are nice raw numbers, but let's refine it.
Right now, you have a total cycle of 4.37 seconds. That's the cLPL burn plus the 3.25 seconds it takes to cool down. The cERML cycle is 4.15 seconds and fits entirely inside the cLPL's cycle. Ergo, the cLPL governs your pattern.
With the new numbers, the cLPL has a cycle of 4.11 seconds, and the cERML is 4.75 seconds. Now it's the cERML that governs the pattern.
In the current game, pulling both triggers at the same time, I have to wait 3.25 seconds to fire again. After the patch, if I take my cLPL and fire it at the same time as the cERML, I will have 3.5 seconds to wait to fire the full volley again. If I want to synchronize the ends of the laser burns, I can fire my cLPL 0.16 seconds in, but it's still 3.5 seconds to wait for the next shot
So, in practice, it's a 0.25 second difference if you are trying to synchronize them, not a 0.46 second difference. I already have to do this when firing isML with isLPL to synchronize them, this is the same thing.
And it wasn't their ability to fire and cycle nearly identically that made the cERML + cLPL effective, that just made it brain-dead easy. Instead, it was the raw damage output at range that made it effective. That is getting nerfed through the duration increase on the cERML and damage decrease on the cLPL, but it will remain quite high at a nominal 52.8 DPS (using 6x cERML + 2x cLPL) versus the old 59.1.