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June 20 Patch Notes! Are Up! Link Inside!


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#161 Mystere

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Posted 17 June 2017 - 06:40 AM

View PostBud Crue, on 17 June 2017 - 06:23 AM, said:


Lack of foresight?

I think they have shown great foresight. Consider the meta sale they did? How many used their c-bill refunds to buy some of those meta mechs? I'd guess a LOT of folks did. Now consider the nerfs presented today, consider the changes to energy weapons. Did many of those mechs get hit with the bat? Are players going to shelve one or two of those mechs and consider buying something else, or maybe at least respecing toward new weapons? Yes they will.

PGI knows exactly what they are doing at least in regards to having some foresight in how to milk the new model.


Oh! I see it now.

PGI has such great foresight the MWO player base rivals not only that of War Thunder and World of Tanks, it's surpassing them. Oh! Wait ...








<My dear FW-190-A, momma's coming back home>

#162 Burke IV

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Posted 17 June 2017 - 06:43 AM

View PostMadBadger, on 17 June 2017 - 05:46 AM, said:

-Your 'loadout A' on 'mech B' won't work any more. Fine, there are other builds. Plus, all other 'mech B/loadout A' and similar mechs were similarly affected.


Im not interested in other builds, my build was unique, as far as i know used only by me and its a play style i developed over the years. Its just too boring to see it get nerfed over and over and over.

Edited by Burke IV, 17 June 2017 - 06:43 AM.


#163 El Bandito

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Posted 17 June 2017 - 06:43 AM

View PostMister Blastman, on 17 June 2017 - 06:17 AM, said:

This change hurts heavier 'mech diversity extensively, particularly ones with large amounts of hardpoints but small amounts of tonnage.

It needs to be reverted for the sake of game quality.


I would wait until ER Micro lasers, and IS ERSL are introduced next month.

#164 Hawk819

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Posted 17 June 2017 - 06:44 AM

I guess someone @PGI felt the Road Runner was running the Coyote over with the Night Gyr's too much. So how does a speed nerf help the Night Gyr out?! I don't get it. Really, really, don't get this move.

Plus, small lasers (all types) were fantastic. Why change them?

Edited by Hawk819, 17 June 2017 - 06:48 AM.


#165 Khobai

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Posted 17 June 2017 - 06:46 AM

on the bright side they added a molotov cocktail cockpit item. because thats exactly what you want in your cockpit when playing MWO.

#166 JohnnyWayne

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Posted 17 June 2017 - 06:48 AM

View PostGrimReaper74, on 17 June 2017 - 06:39 AM, said:

Funny thing is... now they nerfed the clan lasers close to their IS counterparts... but do they adjust the ghost heat accordingly? Noooo. Also... I wonder, who the upcoming IS ER Lasers will fit into this scheme.


Don't forget the max ranges of lasers.

View PostHawk819, on 17 June 2017 - 06:44 AM, said:

I guess someone @PGI felt the Road Runner was running the Coyote over with the Night Gyr's too much. So how does a speed nerf help the Night Gyr out?! I don't get it. Really, really, don't get this move.

Plus, small lasers (all types) were fantastic. Why change them?


Night Gyr gets mobility nerfs. It is allowed to drop in a match and shoot if a mech runs into its crosshair. It cant move at all and all body parts are fixed. Suddenly the mech is "balanced" in the sense PGI imagines it.

Edited by JohnnyWayne, 17 June 2017 - 06:50 AM.


#167 Mystere

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Posted 17 June 2017 - 06:49 AM

Howdy Folks!

What's the problem?

Just go buy another Mech Pack or two!



Posted Image

#168 JohnnyWayne

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Posted 17 June 2017 - 06:51 AM

Has it at least viable lights? Id take one if it lasts viable for 3 months.

#169 Mister Blastman

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Posted 17 June 2017 - 06:52 AM

View PostEl Bandito, on 17 June 2017 - 06:43 AM, said:


I would wait until ER Micro lasers, and IS ERSL are introduced next month.


I hope they are worth a darn, but I feel a little bamboozled if the new tech is the old tech and the old tech becomes the stale tech. These patch notes suggest they are doing just that...

:(

View PostMystere, on 17 June 2017 - 06:49 AM, said:

Howdy Folks!

What's the problem?

Just go buy another Mech Pack or two!



Posted Image


Posted Image


> : (

#170 xVLFBERHxT

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Posted 17 June 2017 - 07:04 AM

View PostKhobai, on 17 June 2017 - 06:46 AM, said:

on the bright side they added a molotov cocktail cockpit item. because thats exactly what you want in your cockpit when playing MWO.


LOL

#171 Y E O N N E

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Posted 17 June 2017 - 07:15 AM

View PostKiran Yagami, on 17 June 2017 - 12:03 AM, said:


They did the exact same thing with UAC jam chance. Steal 5% from all quirks, force to recoup via skill tree. Lasers, same way. Steal duration from base values, force to recoup via skill tree. Why they increased IS LL duration and cMPL duration is beyond me. Or why they increased cERML so obnoxiously.


I think I know why they did the isLL up. When you run full duration reduction nodes, you end up with a 500/1000 meter laser that does 9 damage over the same time it takes a stock Clan Medium Pulse to burn. It's stupidly good at melting face within that bracket, especially when you have six of them and even doubly so when you've got range quirks stacking to make it closer to a 600/1200 meter weapon. Playing a hull-down STK-4N with all of the durability, all of the cooling, and all of the duration reduction is easy-mode. I don't even think the laser-vomit MAD-IIC will win that trade.

All that being said, having shorter duration than isERLL and having better range than stock are the only reasons to ever take the isLL at all. Unless it has 10% range, I will usually leave it at home. With 10% range, a trio of them is more or less dead-even with a pair of cLPL. It was pretty well balanced in that regard. Now that the isERLL has the same duration, and inherently better range, the only reason to take isLL is heat and...that's not a very good reason when it's only 1 point. Also, now I can get ERLL with shorter burn than the current cMPL on my DRG-1C. This is going to be way OP.

View Postxe N on, on 17 June 2017 - 01:25 AM, said:

I expected a much larger nerf, escpacially for the (C)-LPL.

C-ERML - one of the tonnage efficient wepon in the game - is virtually not nerfed at all. Anyone who cries about 0,1 seconds duration nerf (that are 100 milisecond) should simply caclulate at which rate mechs twists torsos and how much twist degree is lost by facing the enemy by 0,1 sec more.

The cooldown nerf is irrelevant, too, because C-ERML is an alpha focused weapon and not DPS.


The target starts moving within ~0.8 seconds of the burn. Damage applied after 0.8 seconds, you can start writing off as spread. Where before you got 4.86 points of damage in before the target started moving, now you only get 4.48, a roughly 8% reduction. It's not chump change, it will stack up over successive shots and increased numbers of weapons. The cERML now will be mostly relegated to taking out the bigger, slower 'Mechs in the game because it can't get enough damage onto one spot of the faster ones to be competitive with the isML, cMPL, MPL, isLL, or even the isERLL and cERLL. It's just...blah. A 0.25 second cooldown nerf is the only thing they should have done to it.

View PostDGTLDaemon, on 17 June 2017 - 02:13 AM, said:

Well, traditional Clan laser vomit (LPL+ERML) is now officially dead. It used to work because both weapon systems had similar effective ranges, burn times and cooldown times, so it made sense to fire them at the same time. Now with the increased burn time and cooldown of the ERML and the reduced burn time and cooldown of the LPL, they will be totally out of sync. I guess I'll be retiring all my laser vomit mechs until the new tech is released in July. Then we'll see whether those heavy lasers are any good.

As for the rest of the changes... It's just another f*ck you to the Clans from PGI, as usual. I'm simply at a loss for words here. The same faction keeps getting hit by the nerf bat month after month, and the game devs call it "balancing". It's unbelievable.


What made cLPL and cERML work was not the similar ranges and burn times. The isLPL+isML don't have similar ranges or burn times (297/401 and 0.9/0.67...the spread on the new Clan laser burns is still smaller), and that was their go-to combo as well. The IS just staggered the trigger groups, and you can, too. What made them work was that they did lots of damage at good range, and they still do.

I'm more concerned with pure cERML boats. That's...a significant hit to their performance. Just when I thought my MLX-C was actually in a fairly decent place because of the burn duration nodes, they do this, and now it's back to being way too long.

Also, the IS spent pretty much all of 2016 getting hit by nerf after nerf after nerf. It's the PGI way, to spend a year hammering one faction and then the next year doing the other side.

#172 poltergoost

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Posted 17 June 2017 - 07:29 AM

PGI should stop wasting time and just skip straight to their ideal game.

Start matches at 500m apart in perfectly straight lines, 2 teams of heavies only, and we can take turns poptart gauss/ppcing each other to death.

#173 DGTLDaemon

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Posted 17 June 2017 - 07:56 AM

View PostYeonne Greene, on 17 June 2017 - 07:15 AM, said:

The IS just staggered the trigger groups, and you can, too.

Staggering isn't going to help. If you have any cLPL+cERML boats in your stable, just take one of them out to the testing grounds and observe closely how the weapons work. If you fire all your lasers at the same time, you'll notice that they have virtually the same beam duration, and they take almost the same time to cycle before they're ready to fire again. Yeah, there is a slight difference, but you have to go to the mechlab to spot it, and it's irrelevant in combat. As long as your target is within the cERML range, the cLPL+cERML combo can function as a single weapon system. It only makes sense to split them if 1) your target is within the cLPL range, but outside the cERML range, or 2) you're running hot and can't afford to alpha strike.

Now, after the Tuesday's patch, this sweet setup will go to hell. The cERML will have a longer burn duration and much longer cooldown than the cLPL. The weapons will be completely out of sync. I mean, you can still alpha strike them, but it's not gonna be effective. So now I'm wondering what kind of heavy large lasers we'll get next month. Maybe they can be paired up with ER mediums.

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I'm more concerned with pure cERML boats

Pure cERML boats? Think about pure cSPL boats. They just got their alpha reduced by 1/3.

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Also, the IS spent pretty much all of 2016 getting hit by nerf after nerf after nerf. It's the PGI way, to spend a year hammering one faction and then the next year doing the other side.

Well, I started playing in 2016, and my first really bad experience with MWO was the cLPL nerf (when they chopped off a good chunk of its max range). What was that, the fall of 2016? Since then, it's been nerf after nerf after nerf. This isn't funny anymore, I understand the need for balance, but I'm literally running out of mechs to play. I've already decommissioned all my Kodiaks, Dire Wolves and Timber Wolves (except for a single TBR-A laser vomit build) due to the mobility nerfs. After this month's patch, I'll never touch my Marauder IICs and Night Gyrs again. And I really, really don't like the idea of playing nothing but Hellbringers and Ebon Jags. That is, if I can salvage my Hellbringers after the upcoming blanket nerf to Clan lasers. Great job promoting build variety, PGI.

#174 Brain Cancer

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Posted 17 June 2017 - 08:10 AM

View PostrazenWing, on 17 June 2017 - 05:06 AM, said:


These battlemechs fight in the stars... The one issue I've never been able to resolve of this entire franchise is how a few mechs can possibly occupy a city, let alone a planet. And those mechs are slow as dirt. You can literally outbike your Atlas. Of course... this is not an easy issue to resolve for a game that craps out with physics and hit reg. over 150 kph.

But let's be frank, the lore setting is pure shat. It's done by people that know how to steal from other people, but have no real life imagination or understanding of how things should work. And that's a real shame.

-----------


Even the lore doesn't expect a few dozen robots to hold a planet. They might force a surrender and a stand-down of the defenders though.

That's why generally, an actual conquest by 'Mechs is followed up by bringing in infantry, regular vehicles, etc. etc. Kings they may be, but you need more pieces than that to play chess.

#175 Y E O N N E

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Posted 17 June 2017 - 08:26 AM

View PostDGTLDaemon, on 17 June 2017 - 07:56 AM, said:

Staggering isn't going to help. If you have any cLPL+cERML boats in your stable, just take one of them out to the testing grounds and observe closely how the weapons work. If you fire all your lasers at the same time, you'll notice that they have virtually the same beam duration, and they take almost the same time to cycle before they're ready to fire again.


Now do the same with the IS build. You have to fire that LPL right after you fire the ML to synchronize them and they have almost the same time to wait before you can fire again.

You can do, literally, the same exact thing with the Clan lasers. You choose whether you want the burns to end at the same time or whether you want to front-load the damage slightly by initiating the burn at the same time. It's not the end of the world.

Staggering your triggers absolutely does work. We've been doing it since forever in this game. It isn't going to kill you to have to use two triggers to fire a vomit, if you aren't doing so already (and you should have been).

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Now, after the Tuesday's patch, this sweet setup will go to hell. The cERML will have a longer burn duration and much longer cooldown than the cLPL. The weapons will be completely out of sync. I mean, you can still alpha strike them, but it's not gonna be effective. So now I'm wondering what kind of heavy large lasers we'll get next month. Maybe they can be paired up with ER mediums.


Completely out of sync? You mean 0.16 seconds is out of synch? What have I been doing all my life with my isLPLs having a 0.23 second spread over my isMLs?

Please, don't exaggerate. cERML on group 1, cLPL on group 2. Fire 1, fire 2 ~0.16 seconds later. Tada, synchronization!

Quote

Pure cERML boats? Think about pure cSPL boats. They just got their alpha reduced by 1/3.


I'm thinking even more about the isSPL boats that got their already 2/3 damage reduced by an additional twelfth relative to the cSPL while retaining garbage range and essentially losing the duration advantage they had. The ACH is the hardest hit 'Mech, now having cSPL firepower no better than a Locust, but I'm having an extremely difficult time finding a tear to shed for any other cSPL-wielder when they were out of line and when the superior range and damage of the cERSL beckons.

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Well, I started playing in 2016, and my first really bad experience with MWO was the cLPL nerf (when they chopped off a good chunk of its max range). What was that, the fall of 2016? Since then, it's been nerf after nerf after nerf. This isn't funny anymore, I understand the need for balance, but I'm literally running out of mechs to play. I've already decommissioned all my Kodiaks, Dire Wolves and Timber Wolves (except for a single TBR-A laser vomit build) due to the mobility nerfs. After this month's patch, I'll never touch my Marauder IICs and Night Gyrs again. And I really, really don't like the idea of playing nothing but Hellbringers and Ebon Jags. That is, if I can salvage my Hellbringers after the upcoming blanket nerf to Clan lasers. Great job promoting build variety, PGI.


Brief history:

Mid-2014: Clans come out, ridiculously OP, machine guns get nerfed for #reasons
Late-2014: Minor quirks introduced, mostly structure on special 'Mechs like the HBK and CN9. Clan laser vomit adjusted, PPCs nerfed into the ground for everybody, pulse lasers buffed for everybody
Early 2015: Quirks for days; some genuinely OP IS 'Mechs in here, but most of the quirks focused on specific weapons to make them useful instead of trash (i.e. LCT-1E got 230 m isSL and it was neat but not great)
Mid 2015: Everybody complained about the specific quirks, PGI goes to more general quirks, some OP 'Mechs get reined in, others emerge
Late 2015: Even more general quirks, now with giga-buffed structure! IS laser vomit so strong that it paralyzes any team playing all Clans.
Early 2016: PGI whacks the IS 'Mechs; all energy range and heat quirks top out at 10% now, most duration quirks are removed, and structure is reduced across the board. Twice. Original skill tree gets nerfed for everybody,
Mid 2016: More nerfs to IS mobility, structure, and firepower quirks, mostly to 'Mechs that had already fallen out of favor because IIC 'Mechs had arrived and supplanted them. Rescale comes out and is accompanied by more quirk nerfs.
Late 2016: More nerfs to IS structure and mobility, a few firepower reductions to 'Mechs that had already been replaced by the Night Gyr. KDK loses agility, MAD-IIC comes out and is slightly ludicrous; most balance passes at this point are more even.

Now we're in 2017, and Clans are under the spotlight again.

I would say you are decommisioning 'Mechs prematurely.

The Kodiak is still fearsome, it's just not good at dancing (and apart from the SB, it really shouldn't be). Its long-range alpha is still unmatched by anything other than a MAD-IIC or a DWF, and both of those have inferior hard-point placement among other deficiencies.

The TBR is also still quite good; the new acceleration curves means it can still poke well despite taking longer to reach top speed, because you don't need to reach top speed, just jitter over an edge. It can also still steamroll a target with massive firepower, which is essentially what the brawler builds on it did before; they also never really danced, and if your target managed to side-step your initial attempt that was usually it for that side torso. No net change.

NTG, there was really nothing else they could do to rein it in, except possibly nerfing the velocity on cERPPC. I don't agree with its mobility nerfs, but we'll see.

MAD-IIC, that was stupid. They even whacked the crappy ones, when those needed buffs. Seriously, how often do you see the -B variant in game? Everybody will just flock to the -8 for laser vomit and grab a targeting computer. PGI needs to stop blanket-nerfing a chassis and actually look at which ones are doing well and why.

Edited by Yeonne Greene, 17 June 2017 - 08:28 AM.


#176 Requiemking

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Posted 17 June 2017 - 09:01 AM

Yeonne, this is PGI we are talking about. The only way we are going to get any form of sanity into their balancing department is if someone spent a few million dollars to buy the rights to MW from Microsoft and then implemented strict oversight with regard to what PGI does.

#177 DGTLDaemon

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Posted 17 June 2017 - 09:18 AM

View PostYeonne Greene, on 17 June 2017 - 08:26 AM, said:

Completely out of sync? You mean 0.16 seconds is out of synch? What have I been doing all my life with my isLPLs having a 0.23 second spread over my isMLs?

Where are you getting those numbers from? The cERML is getting its cooldown increased by 0.5 seconds. That's a lot. In the world of competitive shooting, for instance, people can fire several shots from a gun within 0.5 seconds. On top of that, the cERML burn time will be slightly increased, while the cLPL burn time and cooldown will be slightly decreased. Combined, it will result in significant desynchronization between the weapon systems.

Quote

Please, don't exaggerate. cERML on group 1, cLPL on group 2. Fire 1, fire 2 ~0.16 seconds later. Tada, synchronization!

Well, if you only intend to fire your weapons ONCE in the course of the match... Posted Image

Quote

The ACH is the hardest hit 'Mech, now having cSPL firepower no better than a Locust...

Arctic Cheetahs will simply switch to running 6xcERSL now (which are also getting nerfed, although not as hard). No point in bringing cSPLs anymore. Which means - more poking, less brawling. Which is a shame, I kinda liked brawling with my cSPL Cheetahs and Jenner IICs. Well, at least there's a splat build for the Jenner IIC, so not all is lost for light brawlers...

Quote

Brief history:

Mid-2014: Clans come out, ridiculously OP, machine guns get nerfed for #reasons
Late-2014: Minor quirks introduced, mostly structure on special 'Mechs like the HBK and CN9. Clan laser vomit adjusted, PPCs nerfed into the ground for everybody, pulse lasers buffed for everybody
Early 2015: Quirks for days; some genuinely OP IS 'Mechs in here, but most of the quirks focused on specific weapons to make them useful instead of trash (i.e. LCT-1E got 230 m isSL and it was neat but not great)
Mid 2015: Everybody complained about the specific quirks, PGI goes to more general quirks, some OP 'Mechs get reined in, others emerge
Late 2015: Even more general quirks, now with giga-buffed structure! IS laser vomit so strong that it paralyzes any team playing all Clans.
Early 2016: PGI whacks the IS 'Mechs; all energy range and heat quirks top out at 10% now, most duration quirks are removed, and structure is reduced across the board. Twice. Original skill tree gets nerfed for everybody,
Mid 2016: More nerfs to IS mobility, structure, and firepower quirks, mostly to 'Mechs that had already fallen out of favor because IIC 'Mechs had arrived and supplanted them. Rescale comes out and is accompanied by more quirk nerfs.
Late 2016: More nerfs to IS structure and mobility, a few firepower reductions to 'Mechs that had already been replaced by the Night Gyr. KDK loses agility, MAD-IIC comes out and is slightly ludicrous; most balance passes at this point are more even.

Now we're in 2017, and Clans are under the spotlight again.

Thank you, that was quite enlightening Posted Image I wasn't around when all this sh*t happened. Well, what can I say - PGI are the true masters of using an executioner's axe when all that's needed is a touch of a surgeon's scalpel...

Quote

The Kodiak is still fearsome, it's just not good at dancing (and apart from the SB, it really shouldn't be). Its long-range alpha is still unmatched by anything other than a MAD-IIC or a DWF, and both of those have inferior hard-point placement among other deficiencies.

It's so sluggish now that it is no longer capable of responding to threats on the battlefield in a timely manner. And it doesn't have the durability of the Atlas to lead the charge and shrug off the damage. Now it's just a big and slow target.

Quote

The TBR is also still quite good

Nope. Now it's simply inferior to the Ebon Jaguar. Most of the Timber Wolf builds can be run on the Ebon Jaguar with some modifications. All other things being equal, the Timber Wolf used to bring more armor to the table, which made sense because it was 10 tons heavier. However, all other things are no longer equal. Timber Wolf is now much less mobile. Moreover, the TBR-A LT used to be one of Timber Wolf's biggest assets, providing 3 high energy hardpoints that benefited a variety of builds. Now it can't be used anymore because its inherent mobility penalties combined with the overall mobility nerf to the chassis make the mech handle like a brick. Without it, the Timber Wolf starts suffering from the knuckle dragging syndrome while the Ebon Jag retains its excellent high mounts. On top of that, due to the way the Survival tree was implemented, the Ebon Jag gets more armor and structure from it that the Timber Wolf. In the end, I see literally no point in running any Timber Wolf builds except for a laser vomit on a full set of TBR-A omnipods which at least cancels out some of the mobility penalties.

Quote

the new acceleration curves means it can still poke well

It could poke well if it could use the TBR-A LT with other CTs. But it can't anymore.

Quote

NTG, there was really nothing else they could do to rein it in, except possibly nerfing the velocity on cERPPC. I don't agree with its mobility nerfs, but we'll see.

And that's PGI at their best. There is ONE offender - the PPFLD poptart - and because of it, the whole chassis is essentially getting deleted from the game.

Quote

MAD-IIC, that was stupid. They even whacked the crappy ones, when those needed buffs. Seriously, how often do you see the -B variant in game? Everybody will just flock to the -8 for laser vomit and grab a targeting computer. PGI needs to stop blanket-nerfing a chassis and actually look at which ones are doing well and why.

Remember what the KDK nerfs started from? There were a total of three offending builds, all on the same variant - 4xUAC10, 2xUAC10+2xUAC5, 2xGauss+2xERPPC. Because of them, the entire chassis is now in the dumpster.

Edited by DGTLDaemon, 17 June 2017 - 09:45 AM.


#178 Y E O N N E

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Posted 17 June 2017 - 09:45 AM

View PostDGTLDaemon, on 17 June 2017 - 09:18 AM, said:

Well, if you only intend to fire your weapons ONCE in the course of the match... Posted Image


You only get to fire twice before you have to cool off anyway? If anything, the extra time is going to force you run more efficiently and have you leaning less on cool-shots. I don't see a problem with that, you shouldn't be able to rip out four successive 68-point volleys from 450 meters anyway. That's just rendering ballistics redundant.

Numbers are from the patch notes. 1.25 - 1.09 = 0.16 s. For IS, 0.9 - 0.67 = 0.23 s. That's the spread between the longer-burning mediums and the shorter large pulse for both Clan and IS, respectively. For cool-down, before you had a spread of 0.25. You now have a spread of 0.3 for Clans. The overall rate is slower, but the synchronicity remains about the same. The synchronicity on the IS laser combo is improved and the overall rate is faster, but then again it ought to be because it's not competing primarily with cERML+cLPL, it's competing with cMPL (it's just a little more flexible).

The cERML burn time is not a problem for the big alpha builds, the damage during the burn is still gigantic. The new duration is more of a problem for the pure cERML carriers, since those are usually lighter 'Mechs that can't afford the face time in the first place. I wouldn't have increased the duration on the cERML at all, but as far as the changes go the cERML is one of the less eventful.


Quote

Arctic Cheetahs will simply switch to running 6xcERSL now (which are also getting nerfed, although not as hard). No point in bringing cSPLs anymore. Which means - more poking, less brawling. Which is a shame, I kinda liked brawling with my cSPL Cheetahs and Jenner IICs. Well, at least there's a splat build for the Jenner IIC, so not all is lost for light brawlers...


Exactly. It's not crippling the Clans to lose the god-like cSPL when the cERSL has always been pretty potent by itself, just not as potent as the cSPL.

That said, the ACH is getting 8x B slot potential soon. Perhaps 8x cHMG will be a good replacement for the laser brawling. We'll see.


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Thank you, that was quite enlightening Posted Image I wasn't around when all this sh*t happened. Well, what can I say - PGI are the true masters of using an executioner's axe when all that's needed is a touch of a surgeon's scalpel...


It's worse, because they are basically spoonfed the correct solution and they flat-out ignore it almost every time, because PGI is always right. Then it backfires and, instead of rolling it back or making the suggested changes, they do something so out of left-field that everybody is just stunned into giving up.

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It's so sluggish now that it is no longer capable of responding to threats on the battlefield in a timely manner. And it doesn't have the durability of the Atlas to lead the charge and shrug off the damage. Now it's just a big and slow target.


It can't support itself, you mean. It can respond to threats, just not without support. That's, honestly, exactly how it should be. A 'Mech with that speed, that armor, and that firepower needs a drawback, and nerfing the agility on it to force it to lean on the team to screen for it is precisely the right nerf. It's what's kept the STK-4N, BLR-1G, and BLR-3M in check for the longest time.

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Nope. Now it's simply inferior to the Ebon Jaguar. Most of the Timber Wolf builds can be run on the Ebon Jaguar with some modifications. All other things being equal, the Timber Wolf used to bring more armor to the table, which made sense because it was 10 tons heavier. However, all other things are no longer equal. Timber Wolf is now much less mobile. Moreover, the TBR-A LT used to be one of Timber Wolf's biggest assets, providing 3 high energy hardpoints that benefited a variety of builds. Now it can't be used anymore because its inherent mobility penalties combined with the overall mobility nerf to the chassis make the mech handle like a brick. Without it, the Timber Wolf starts suffering from the knuckle dragging syndrome while the Ebon Jag retains its excellent high mounts. On top of that, due to the way the Survival tree was implemented, the Ebon Jag gets more armor and structure from it that the Timber Wolf. In the end, I see literally no point in running any Timber Wolf builds except for a laser vomit on a full set of TBR-A omnipods which at least cancels out some of the mobility penalties.


Disagree. The TBR has capabilities the EBJ does not. It can jump, it can bring dramatically superior missile combos, and it can sustain more damage. It is better in a brawl and it can pop-tart, while still retaining competent laser poking capabilities. The only thing the EBJ can do flat-out better is ballistics.

And personally, I don't use the A-LT. I use a TBR-C with 5x cMPL and 4x cSRM4a and it is a mid-range monster, just deleting 'Mechs from the game in short order.

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It could poke well if it could use the TBR-A LT with other CTs. But it can't anymore.


Jump-jets, cERPPCs, and cGauss are still around. Lasers are not the only poking tool.

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And that's PGI at their best. There is ONE offender - the PPFLD poptart - and because of it, the whole chassis is essentially getting deleted from the game.


That's because if they don't, people just combine the omnipods on the best core and do the same thing. They could and should set up a more elaborate set of omnipod quirks to counteract this, since this change just renders pop-tarting the only viable tool, but they won't.

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Remember what the KDK nerfs started from? There were a total of three offending builds, all on the same variant - 4xUAC10, 2xUAC10+2xUAC5, 2xGauss+2xERPPC. Because of them, the entire chassis is now in the dumpster.


I do remember. And I was just as angry then about them steamrolling the entire chassis rather than the offending variant.

PGI claims they have data. From what I've seen they do not know how to interpret what they have, if what they have is even of much value.

#179 Angel of Annihilation

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Posted 17 June 2017 - 09:52 AM

View PostJohnnyWayne, on 17 June 2017 - 06:48 AM, said:


Don't forget the max ranges of lasers.



Night Gyr gets mobility nerfs. It is allowed to drop in a match and shoot if a mech runs into its crosshair. It cant move at all and all body parts are fixed. Suddenly the mech is "balanced" in the sense PGI imagines it.



Yeah that is the issue here. The Night Gyr has horrible Agility stats in game right now, horrible. I posted earlier but I will say it again. It has the worst agility stats of any heavy mech and what is worse, most assault mechs currently have better agility stats. That is what it has NOW. And they intend on nerfing it more???? Why not remove it from the game entirely because it sure the hell isn't going to fun to play when it has the agility profile of an Atlas.

Same goes for the Marauder IIC. It currently is way at the bottom of the list in its agility profile for Assault mechs. I think maybe the 100 toners and maybe a few others might be worse so WTF!!! At what point does it stop having any enjoyment value to play? I mean that is why we play a game right? To enjoy playing it? I am so glad I bought all 7 Marauders IICs variants because I wanted a fast, agile Assault mech to play because I absolutely hate, slow ungainly mechs.

#180 DGTLDaemon

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Posted 17 June 2017 - 10:07 AM

View PostYeonne Greene, on 17 June 2017 - 09:45 AM, said:

And personally, I don't use the A-LT. I use a TBR-C with 5x cMPL and 4x cSRM4a and it is a mid-range monster, just deleting 'Mechs from the game in short order.

Out of curiosity, I just tried building it in smurfy's... Well, what can I say - you are a very, very brave man. I wouldn't even consider running a mech with THIS kind of heat management. But to each their own Posted Image I do have a TBR-D with 4xcSRM6a + 4xcERML, but I find it too situational. SRMs don't even come close to my definition of "mid-range", and I really hate the low-mounted lasers.

Edited by DGTLDaemon, 17 June 2017 - 10:13 AM.






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