Kaeb Odellas, on 17 June 2017 - 02:31 AM, said:
I would have liked to see them get more speed per engine rating. Actually, I'd like to see individualized speed/engine formulas for each mech.
Yeah, I'm never going to let up on this... but PGI's "volume/tonnage formula" is wrong. Very wrong. They picked the wrong mechs to scale by.
If you want more "speed per engine rating", then you make them smaller. That's how things work. In Battletech, mechs travel a certain speed, defined in kilometers per hour. In a game engine, you can measure distances in meters, so mechs will always travel at a certain rate relative to the ground (and relative to the environment), it's not just some arbitrary made up amount. Now here's the thing, if something is 18 meters tall and travels 48kph, we consider that to be rather slow. As a target, very easy to hit. But what if it was 2 meters tall? That's a human traveling faster than Usain Bolt. That's very fast, and as a target, very hard to hit. At a constant speed, the smaller you go, the faster you appear to travel.
Now, in MWO we complain about pinpoint alphas all the time, having mechs getting deleted off the battlefield left and right. What if I told you... that the Atlas isn't supposed to be 18m tall like it appears in MWO? In Battletech... an Atlas is somewhere between 12m and 15m at most. What if you scaled alllllllll of the mechs down in MWO, so that they now appear to travel slightly faster relative to their dimensions? They'd spread damage a liiiiiittle bit more. And what if I told you, that 35-ton lights were just fine the way they were before PGI made them larger, and that by making them bigger, PGI ensured that they traveled too slowly relative to their dimensions, and thus were made easier targets on the battlefield and needed to have their durability artificially inflated to counteract this mistake? And same was true of the Locust on the other extreme. Mostly fine before the rescale, and now too small post-rescale. The way PGI went about approaching scale really effed this game in a way most people don't think about. The mechs that suffer most are in the 35-to-60-ton region - many just being too easy to shoot at, and not having the durability and offensive capability to withstand it like the heavier mechs do.



























