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Small Lasers Are Being Nerfed?! Dahell...


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#21 UnofficialOperator

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Posted 17 June 2017 - 12:03 AM

View PostEl Bandito, on 17 June 2017 - 12:02 AM, said:



No necessarily. My CW snipers BLR-1G and Hellbringer are laughing at this change.


I was referring to artic cheetah with 6 spl... see that cheetah in the snow? yeah...

Edited by UnofficialOperator, 17 June 2017 - 12:04 AM.


#22 LordNothing

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Posted 17 June 2017 - 12:21 AM

i dont see it as getting buffed so much as less nerfed.

with laser nerf and previous ballistic nerfs, missiles are going to be very strong for at least a month. it may be time to dust off my lermbots and put extra ams in everything else. at least it will be short lived as people start shedding oldtek for shinytek.

Edited by LordNothing, 17 June 2017 - 12:23 AM.


#23 Brain Cancer

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Posted 17 June 2017 - 01:06 AM

AMS got buffed, so it's not all happy shiny time for missiles either.

Mind you, hacking a third of the damage off the gold standard for Clan lights was overkill, but it's PGI-style overkill. Now micro pulse/micro small lasers/heavy small lasers will look better by comparison.

#24 JohnnyWayne

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Posted 17 June 2017 - 01:19 AM

View PostKhobai, on 16 June 2017 - 11:15 PM, said:


im actually pretty okay with all the changes except the CERML nerf


Every change to small lasers of any kind only hits already underperforming light mechs. This patch is full of ****, I don't know how you can be ok with this. Clan lights were basically balanced around SPL, which is why my ACH has no ******* quirks what so ever. Compare that to a 90 CT armor wolfhound. 90 ******* armor while I lose a shoulder being looked at. Balanced? My ***.

View PostDeathlike, on 16 June 2017 - 11:51 PM, said:

I'm pretty sure it's just another day @ PGI.

The unnoticed part is actually the 8-man only comp queue... which will face a lot of the same problems it had back when we had 8-man or 12-man only queues (queue starvation due to limited # of teams that can fill it). That's before we talk about rewards and such.


You know what I give about the 8 man premade queue? Nothing. I can't even get 4 more friends to play this piece of **** game and I have been trying for 6 years.

Edited by JohnnyWayne, 17 June 2017 - 01:22 AM.


#25 kapusta11

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Posted 17 June 2017 - 01:21 AM

The only small laser used by me or my enemies was cSPL. It was better than any other weapon within its very limited range and that was the reason to take it. I expected (who am I lying to, I didn't) PGI to balance other small lasers by cSPL but what they did is just bananas. No one is going to play other (now nerfed too lmao) small lasers just because the only one worth taking was nerfed.

Edited by kapusta11, 17 June 2017 - 01:24 AM.


#26 Weeny Machine

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Posted 17 June 2017 - 01:23 AM

View PostUnofficialOperator, on 17 June 2017 - 12:02 AM, said:

Nerfing lights because of potato assault pilots... Posted Image


"but..but..lights op!11!!" Alternatively: "Lights are good. L2p and get gud"

Then you go and check the leaderboards of the guys who claim that and see that they haven't touched a light mech for several seasons of if they did they have 5-8 matches

#27 JohnnyWayne

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Posted 17 June 2017 - 01:25 AM

View Postkapusta11, on 17 June 2017 - 01:21 AM, said:

The only small laser used by me or my enemies was cSPL. It was better than any other weapon within its very limited range and that was the reason to take it. I expected (who am I lying to, I didn't) PGI to balance other small lasers by cSPL but what they did is just bananas. No one is going to play other (now nerfed too lmao) small lasers just because the only one worth taking was nerfed.


That was, because they nerfed the regular clan small lasers shortly after its release to the ground.

#28 Weeny Machine

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Posted 17 June 2017 - 01:56 AM

Thinking about it, it is hilarious that quite a few lights get nerfed indirectly again haha

The patch just misses the obligatory Huginn nerf and it would be perfect from a light's perspective

#29 Shifty McSwift

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Posted 17 June 2017 - 02:49 AM

View PostKhobai, on 16 June 2017 - 11:15 PM, said:


im actually pretty okay with all the changes except the CERML nerf


Notice they mention range being a part of the idea of balancing, but listed no range changes? Methinks that might be where some answers lie. But if ranges all stay the same as now then yeah, a CERML nerf seems out of place, particularly alongside a cMPL buff of sorts.

#30 Jay Leon Hart

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Posted 17 June 2017 - 03:35 AM

View PostJohnnyWayne, on 17 June 2017 - 01:19 AM, said:

Every change to small lasers of any kind only hits already underperforming light mechs. This patch is full of ****, I don't know how you can be ok with this. Clan lights were basically balanced around SPL, which is why my ACH has no ******* quirks what so ever. Compare that to a 90 CT armor wolfhound. 90 ******* armor while I lose a shoulder being looked at. Balanced? My ***.

Only hits Lights? So many Clan Mediums use them. Good Clan Heavy brawlers use them. The tonnage starved Gargoyle and Executioner use them. Heck, my DakkaWolf uses them in the arms.

So it's 90 CT now, eh? 70 wasn't enough? We established in the other thread it's 55 without the Skill tree and 65.12 - 67.65 (depending on how the maths works) with ~26 points invested.

Please, stop with the hyperbole...

#31 Nomad One

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Posted 17 June 2017 - 03:40 AM

View PostDeathlike, on 16 June 2017 - 11:51 PM, said:

I'm pretty sure it's just another day @ PGI.

The unnoticed part is actually the 8-man only comp queue... which will face a lot of the same problems it had back when we had 8-man or 12-man only queues (queue starvation due to limited # of teams that can fill it). That's before we talk about rewards and such.


Hey, catering to a tiny minority of an already tiny playerbase with a game mode full of rules that make the point of entry difficult for the average player is what PGI is all about!

I mean, look at the success FW is!

Edited by Nomad One, 17 June 2017 - 03:41 AM.


#32 El Bandito

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Posted 17 June 2017 - 03:51 AM

View PostJay Leon Hart, on 17 June 2017 - 03:35 AM, said:

So it's 90 CT now, eh? 70 wasn't enough? We established in the other thread it's 55 without the Skill tree and 65.12 - 67.65 (depending on how the maths works) with ~26 points invested.

Please, stop with the hyperbole...


At this rate, we should start calling him JohnnyHyperbole. :D

#33 LowSubmarino

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Posted 17 June 2017 - 03:54 AM

How sad is that. Its so much fun to kill stuff with the hilariously op survival cheetah. I mean....omg that was so much fun and now its gone????

Its not only cspls on a survival cheetah that is outright überop. Theres a large number of now over the top op builds.

Too bad.

The fun I had with it after skill tree. I had tears of joy streaming down my face evy time i played it

#34 JohnnyWayne

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Posted 17 June 2017 - 04:03 AM

View PostJay Leon Hart, on 17 June 2017 - 03:35 AM, said:

So it's 90 CT now, eh? 70 wasn't enough? We established in the other thread it's 55 without the Skill tree and 65.12 - 67.65 (depending on how the maths works) with ~26 points invested.

Please, stop with the hyperbole...


Just to mention it - 90 is on the urban mech so yeah.... its 70. Or 67.55 if you wish.

#35 Kaeb Odellas

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Posted 17 June 2017 - 04:12 AM

View PostJohnnyWayne, on 17 June 2017 - 04:03 AM, said:


Just to mention it - 90 is on the urban mech so yeah.... its 70. Or 67.55 if you wish.


What are you even talking about?

The Urbanmech tops out at 74 with full skills and no back armor. Without skills it's 60. And didn't you tell me on the other thread that we should be ignoring skills when making these comparisons? What gives?

And if you're seriously going to sit there and tell me the goddamn Urbanmech is OP, then I have nothing more to say to you. You're beyond help.

#36 Jay Leon Hart

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Posted 17 June 2017 - 04:22 AM

View PostJohnnyWayne, on 17 June 2017 - 04:03 AM, said:


Just to mention it - 90 is on the urban mech so yeah.... its 70. Or 67.55 if you wish.

Awesome! I really need to get back to the Urbies.

#37 Weeny Machine

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Posted 17 June 2017 - 04:27 AM

View Postoneda, on 17 June 2017 - 03:54 AM, said:

How sad is that. Its so much fun to kill stuff with the hilariously op survival cheetah. I mean....omg that was so much fun and now its gone????

Its not only cspls on a survival cheetah that is outright überop. Theres a large number of now over the top op builds.

Too bad.

The fun I had with it after skill tree. I had tears of joy streaming down my face evy time i played it


Survival cheetah? You mean ACH specced heavily into surival tree? *scratches head*

#38 UnofficialOperator

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Posted 17 June 2017 - 04:36 AM

So scratch 1 more interesting archetype to play and lets all hop into heavies and deathball... how boring is that??

#39 JohnnyWayne

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Posted 17 June 2017 - 04:39 AM

View PostKaeb Odellas, on 17 June 2017 - 04:12 AM, said:


What are you even talking about?

The Urbanmech tops out at 74 with full skills and no back armor. Without skills it's 60. And didn't you tell me on the other thread that we should be ignoring skills when making these comparisons? What gives?

And if you're seriously going to sit there and tell me the goddamn Urbanmech is OP, then I have nothing more to say to you. You're beyond help.


Urbanmech op? Sure. Hahahaha, no. That was the "so yeah..." referring to. I also anwsered that question in the other thread i think.

#40 Xetelian

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Posted 17 June 2017 - 04:43 AM

Way to heavy handed with their nerfs.


If this is what we can expect from the new guy with the keys to the city I don't feel good about the new tech.





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