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Small Lasers Are Being Nerfed?! Dahell...


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#61 Jay Leon Hart

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Posted 17 June 2017 - 07:16 AM

View PostMister Blastman, on 17 June 2017 - 07:09 AM, said:

Yes it is dumb but I'm not going to bother arguing with you until you get your average match score above 325. Yes, I'm pulling out /that/ card because balance decisions should be made by qualified individuals.

They really need to separate the solo and group queue stats, I'd love to see how some people perform then.

#62 Vonbach

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Posted 17 June 2017 - 07:18 AM

Oh no clans are getting nerfed to only slightly above IS in power level. Oh the horror.

#63 xe N on

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Posted 17 June 2017 - 07:19 AM

View PostKhobai, on 16 June 2017 - 11:15 PM, said:


im actually pretty okay with all the changes except the CERML nerf


Which nerf? 0.1 s burntime increase? really? Or do you mean the 0.5 s cooldown nerf .. because CERML is all about dps ... Posted Image

#64 Mister Blastman

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Posted 17 June 2017 - 07:20 AM

View PostHollowBassman, on 17 June 2017 - 07:14 AM, said:


My average match score is higher than yours and I think you're an idiot. Posted Image

If we are going to talk about PGI making bad decisions, having a leaderboard is definitely one of them.


You aren't even close, not as an average over all the seasons. Anyways, a leaderboard is a GOOD thing because we can check and see if the people making suggestions have a clue.

Feel free to check my stats, I don't care, I have nothing to hide, nothing to prove. Mine are 100% PUG solo queue and I often run 'mechs that aren't top tier. I <3 the Executioner, btw. My numbers speak for themselves.

Pissing contest aside, the change is asinine, and shifts the game towards a less colorful battleground.

View PostJay Leon Hart, on 17 June 2017 - 07:16 AM, said:

They really need to separate the solo and group queue stats, I'd love to see how some people perform then.


Yep, I agree.

Mine are 100% solo PUG. (okay, I have about five or ten total group queue drops in all the seasons combined, enough to matter little).

#65 Captain Caveman DE

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Posted 17 June 2017 - 07:20 AM

grmpf.

what bugs me the most about it: no pts with it, no testing at all.

playing on both sides a lot - yeah, cspl is good. but doing flatout 33% less dmg is no slight nerf, it just says "don't use this thing AT ALL anymore".
yeah, is-smL was bad. is still. now with less heat, but still crap.

testing could have told you that with a lot of numbers to back it up. but no....
where is your problem with public test servers..? the rest of the world does it, they can't _all_ be wrong.....

#66 HollowBassman

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Posted 17 June 2017 - 07:23 AM

View PostMister Blastman, on 17 June 2017 - 07:20 AM, said:


You aren't even close, not as an average over all the seasons. Anyways, a leaderboard is a GOOD thing because we can check and see if the people making suggestions have a clue.

Feel free to check my stats, I don't care, I have nothing to hide, nothing to prove. Mine are 100% PUG solo queue and I often run 'mechs that aren't top tier. I <3 the Executioner, btw. My numbers speak for themselves.

Pissing contest aside, the change is asinine, and shifts the game towards a less colorful battleground.



Yep, I agree.

Mine are 100% solo PUG. (okay, I have about five or ten total group queue drops in all the seasons combined, enough to matter little).


I wasn't claiming to be a better pilot than you, I was making fun of the fact that you seem to think your leaderboard score gives you more right to talk about balance than someone else.

#67 Mister Blastman

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Posted 17 June 2017 - 07:25 AM

View PostHollowBassman, on 17 June 2017 - 07:23 AM, said:


I wasn't claiming to be a better pilot than you, I was making fun of the fact that you seem to think your leaderboard score gives you more right to talk about balance than someone else.


It does.

Players with an exceptionally high match score often have a significantly better understanding of the game, barring outlying players who abuse cheese builds such as the KDK-3 and Marauder IIC.

There are useful nuggets buried inside those statistics and there have been published analysis backing this up.

A bad player--someone who averages less than ~220 or so, doesn't understand the nuances, because if they did, they'd be contributing far more to their team to win.

Edited by Mister Blastman, 17 June 2017 - 07:26 AM.


#68 JagdpantherX

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Posted 17 June 2017 - 07:28 AM

Are you guys serious? The clan small pulse has been obviously overpowered with its pinpoint dps!

Before it literally had the highest pinpoint DPS per ton by far, and out classed the IS small pulse in nearly every single category, with the only meaningful negative being ghost heat.

The other clan SL was only a slight offender but was still clearly better than the IS SL

The rest of the changes I am not 100% sure about except the changes to the IS medium lasers which are a little weak and needed a buff.

#69 Snowbluff

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Posted 17 June 2017 - 07:29 AM

View PostMister Blastman, on 17 June 2017 - 07:25 AM, said:


It does.

Players with an exceptionally high match score often have a significantly better understanding of the game, barring outlying players who abuse cheese builds such as the KDK-3 and Marauder IIC.

No, as in this is a very literal logical fallacy.

#70 Ultimax

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Posted 17 June 2017 - 07:35 AM

Welcome to balance by potato, can't allow light mechs to actually be able to kill anything.

#71 Vonbach

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Posted 17 June 2017 - 07:40 AM

Blame novas thats the reason your precious lights are getting nerfed to slightly above IS levels.

#72 Coolant

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Posted 17 June 2017 - 07:43 AM

small lasers needed to be nerfed. could pack too many on lights. only lights have the speed to get in range, so it is no nerf for heavies or assaults. And for light pilots, please read up on MW4:Mercs...lights have it tooooo easy in MWO imo.

Edited by Coolant, 17 June 2017 - 07:43 AM.


#73 Mister Blastman

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Posted 17 June 2017 - 07:45 AM

Uh, no, smalls and small pulses worked quite well on some of the larger robits, too, as backup or secondary weapons. Now they're considerably weaker and considerably more useless.

Edited by Mister Blastman, 17 June 2017 - 08:00 AM.


#74 Snowbluff

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Posted 17 June 2017 - 07:51 AM

View PostZergling, on 16 June 2017 - 08:53 PM, said:

Yeah, Clan Small Pulses got hammered, as did Clan ER Mediums.

Sure they were great weapons, but I'm not sure if they need THAT much of a nerfing.

I dunno. The cSPL was probably overnerfed, but I think the cERML is still pretty damn good.

#75 Cyrion

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Posted 17 June 2017 - 07:56 AM

View PostVonbach, on 17 June 2017 - 07:40 AM, said:

Blame novas thats the reason your precious lights are getting nerfed to slightly above IS levels.


By your reasoning, does that mean PGI is soon going to nerf AC/20s and SRMs into the ground? Because if you play Scouting at all, you know 4 Bushwackers, or 4 Griffins, or 4 Shadowhawks, or 4 Centurions are just as deadly as 4 Novas.

Of course, this pissing contest between Clan/IS obscures the fact that small lasers on BOTH sides didn't need a nerf. It's hard work and extremely risky getting close to the enemy team. There should be some payoff for doing that instead of playing HideWarrior Online.

Edited by Cyrion, 17 June 2017 - 07:57 AM.


#76 Brain Cancer

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Posted 17 June 2017 - 08:17 AM

View PostBigbacon, on 17 June 2017 - 05:03 AM, said:


yea this just completely killed LRMs. They are kind of crap now but you won't be getting anything missiles through now.

View Postoldradagast, on 17 June 2017 - 05:10 AM, said:


Nerfing the weakest weapon system in the game = PGI logic.

They also nerfed light mechs with the laser nerfs, and they are the weakest class in the game. Again, PGI logic.


The logic is clear. What do players in the same skill level as the balancer complain about? Nerf accordingly, these must be the critical issues (biased to your point in the game).

Hint: There are no high-skill level players in charge of balancing MWO. And the lower your skill, the poorer your ability to judge balance issues is to develop.

#77 Mystere

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Posted 17 June 2017 - 09:00 AM

View PostDeathlike, on 16 June 2017 - 11:51 PM, said:

The unnoticed part is actually the 8-man only comp queue... which will face a lot of the same problems it had back when we had 8-man or 12-man only queues (queue starvation due to limited # of teams that can fill it). That's before we talk about rewards and such.


I could not care less if that got out stillborn. What chunk of the player base actually cares?

#78 Mystere

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Posted 17 June 2017 - 09:05 AM

View PostStefka Kerensky, on 17 June 2017 - 05:20 AM, said:

Am I the only one thinking PGI made this nerf because next patch we are going to have a lot more lezors?


Maybe they should have prepared for this eventuality during the early design stages?

#79 Weeny Machine

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Posted 17 June 2017 - 09:20 AM

View PostCatten Hart, on 17 June 2017 - 06:53 AM, said:

Riiight, because a 72 point (Well, technically 36x36) point shot was so weak.

The likely reason why Clan SPLs got nerfed so hard is because everyone and their cousin ran the Nova 12XSPL+4XMG Nova in Scouting and used it exclusively to leg people. But even then, you lose a third of the damage of the Alpha from that, and it's still a whopping 48 damage at a dangerous rate.

Clan lights may've just been a casualty of that, at least as far as SPLs go. But the nerf to Clan Medium Lasers was altogether unwarranted.


And that's the problem. How many direct or indirect nerfs have had light mechs to suffer during the last 2 years? Now compare that to the "buffs" they got. What a joke!

#80 xXBagheeraXx

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Posted 17 June 2017 - 09:21 AM

Smalls where a tad broken if you managed to get close to anything and you could boat at ton of them...you could just open up people in seconds. This was probably brought on by those gargoyle bumrushers in CW.....you pretty much cant stop those and they are monstrous can openers at short range.





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