Most people really are incapable of looking at balance without choosing a favourite side, aren't they? =/
4
Clan Small Pulse Laser Ghost Heat
Started by Antares102, Jun 17 2017 01:19 AM
67 replies to this topic
#61
Posted 17 June 2017 - 12:02 PM
#62
Posted 17 June 2017 - 01:23 PM
Jay Leon Hart, on 17 June 2017 - 08:43 AM, said:
I bought the Hero when it was on sale and intend to get the ECM variant at some point, but I just don't like the Commando as a chassis.
and that is another problem the ecm variant -> hero. commando's arms with 2 lasers are so huge.... it makes em unplayable
#63
Posted 17 June 2017 - 01:25 PM
Just use the Clan ERSL from now on, does more damage for less tonnage. Although, having the same burn time as the IS LL is kind of strange...
Or, every time you planned to use 2 Clan SPL, use 1 Clan MPL in place. Same tonnage, a little less heat, massively more range, for only a little bit less damage.
Or, every time you planned to use 2 Clan SPL, use 1 Clan MPL in place. Same tonnage, a little less heat, massively more range, for only a little bit less damage.
Edited by FupDup, 17 June 2017 - 01:34 PM.
#64
Posted 17 June 2017 - 01:40 PM
FupDup, on 17 June 2017 - 01:25 PM, said:
Just use the Clan ERSL from now on, does more damage for less tonnage. Although, having the same burn time as the IS LL is kind of strange...
Or, every time you planned to use 2 Clan SPL, use 1 Clan MPL in place. Same tonnage, a little less heat, massively more range, for only a little bit less damage.
Or, every time you planned to use 2 Clan SPL, use 1 Clan MPL in place. Same tonnage, a little less heat, massively more range, for only a little bit less damage.
Yeah, I'm thinking of swapping a lot of my SPL builds into using half as many MPLs instead. Almost the same damage, more range, less heat, longer burn.
#65
Posted 17 June 2017 - 01:59 PM
I am pretty sure almost nothing would be overpowered if the GH limit was changed so personally I don't see a problem with it. Even if an ACH ran 8 it would be significantly hotter than it is now (32 damage for 21.6 heat) with less heat sinks. It wouldn't really sync well for anything outside of the gargoyle and executioner, though how much it would help them is debatable.
#66
Posted 17 June 2017 - 02:36 PM
iliketurtles87, on 17 June 2017 - 11:15 AM, said:
I think clans will doing fine...
Yes, but the Small class of lasers will not
The Clam smalls were powerful, a nerf warranted
The Spheroid smalls were not powerful, and the isSPL nerf was completely ridiculous
A middleground was a much better option, ignored.
As for GH limits...logically, yes, it should be increase.
It won't be this patch.
#67
Posted 17 June 2017 - 03:43 PM
Jay Leon Hart, on 17 June 2017 - 01:21 AM, said:
I'ma leave this here...
JohnnyWayne, on 17 June 2017 - 01:28 AM, said:
Thats nice of you @Jay Leon Hearth. Now, bring in values for range, max range, heat, duration and cooldown. And then we will see how wrong you are.
Did that then went further plus doing sheets for Ballistic and Missile.
I grouped weapons by size instead of grouped by Clan / IS though on Energy I added a few interesting ones.
Since mine is more than SPL, the topic title here, I put the link in this topic.
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