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You Guys Are Just Butthurt? Because All Of The Energy Changes Make Sense.


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#61 BattleBunny

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Posted 18 June 2017 - 09:50 AM

View PostRampage, on 18 June 2017 - 07:47 AM, said:

Doing it now gives them a chance to gather one month of data on the effects of these changes without it being skewed by the addition of the new tech.


Nope. It will give them one month of people not using these guns.

#62 R Valentine

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Posted 18 June 2017 - 10:36 AM

Only they didn't actually fix anything.

IS Small Laser still sucks. They barely touched it. WTF?

IS ERPPC completely untouched. Another weapon that barely gets used because it's so heat inefficient, completely neglected. Meanwhile, cERPPC nerf is completely useless. It's so hot you need to wait longer anyways.

IS LL nerfed because why? They're just OK in their current form. Now they're garbage and ERLL will completely replace them. They have the same burn time, you know, the most important number on any laser.

cERLL needed to be reduced more. It needs to be 1.25 while the cERML needs to go back to 1.15. If cERML is so bad then just increase the CD. cERLL is the most useless laser in the game because its duration is too freakin' long. You even buffed IS ERLL, so throw the poor cERLL a bone here.

#63 kf envy

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Posted 18 June 2017 - 11:13 AM

View Postl33tworks, on 17 June 2017 - 07:12 PM, said:

I see a lot of complaining but I think the changes make a lot of sense.

Lets get real CSPL was OP. You could too easily just ruin anyone with a near pinpoint lightweight ammo free high damage weapon and do it over and over again all game.

IS Medium laser for too hot for what it did. Now its cooler. Good change

I see complaining about Clan medium laser needlessly nerfed, but if you think about it its still a its a good all around weapon after the changes and for sure before it was too GOOD of a weapon. The increased cool down and duration means its still a top vomit weapon at low to medium range but not as good as SRMs or big ballistics in a brawling situation, AS it SHOULD be. So now its still almost as good as before, but not if you are pushed due to decreased dps and increased burn time, and thats how it should be.

So what changes are exactly so horrific to warrant the uproar?


I will say though the quirk changes like a ballistic King Crab getting LRM quirks is DUMB AS. But the energy changes are sensible IMO.


no were not butthurt because you think they Make Sense. were butthurt because there only doing this because there adding new weapons and PGI logic is nerf the old stuff to add new stuff.

#64 Cementi

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Posted 18 June 2017 - 01:12 PM

Virtually every post I have read is complaining about one attribute or another but fails to take into consideration the entire changes to the weapon.

Like literally every nerf or change that has been made to this game people are screaming and crying because for too long that got results. The changes are needed.....expect more when the new tech comes out and hopefully PGI continues to ignore the Sky is Falling crowd.

Edited by Cementi, 18 June 2017 - 01:12 PM.


#65 Gyrok

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Posted 18 June 2017 - 01:34 PM

View PostCementi, on 18 June 2017 - 01:12 PM, said:

Virtually every post I have read is complaining about one attribute or another but fails to take into consideration the entire changes to the weapon.

Like literally every nerf or change that has been made to this game people are screaming and crying because for too long that got results. The changes are needed.....expect more when the new tech comes out and hopefully PGI continues to ignore the Sky is Falling crowd.


Changes like this make significantly bigger waves at the top tier than it does in the middle, or bottom tiers.

#66 Cementi

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Posted 18 June 2017 - 01:52 PM

View PostGyrok, on 18 June 2017 - 01:34 PM, said:


Changes like this make significantly bigger waves at the top tier than it does in the middle, or bottom tiers.


Lol to bad.

#67 Mcgral18

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Posted 18 June 2017 - 02:08 PM

View PostCementi, on 18 June 2017 - 01:52 PM, said:


Lol to bad.



RIP game, then

Also, *Too

PGI should have learned by now balancing by Potato doesn't end well

#68 A Really Old Dude

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Posted 18 June 2017 - 02:13 PM

I have three things to say now.

Dakka, DAKka, DAKKA........................................

#69 Deathlike

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Posted 18 June 2017 - 03:34 PM

View PostA Really Old Dude, on 18 June 2017 - 02:13 PM, said:

I have three things to say now.

Dakka, DAKka, DAKKA........................................


They raised heat on some of those months ago. It hasn't quite recovered since.

#70 Y E O N N E

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Posted 18 June 2017 - 06:05 PM

View PostDeathlike, on 18 June 2017 - 03:34 PM, said:


They raised heat on some of those months ago. It hasn't quite recovered since.


And jams. Never for get the jams!

#71 Deathlike

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Posted 18 June 2017 - 06:26 PM

View PostYeonne Greene, on 18 June 2017 - 06:05 PM, said:

And jams. Never forget the jams!


FTFY

Never for get the Hoverlander!

#72 El Bandito

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Posted 18 June 2017 - 06:46 PM

View PostKiran Yagami, on 18 June 2017 - 10:36 AM, said:

Only they didn't actually fix anything.

IS Small Laser still sucks. They barely touched it. WTF?

IS ERPPC completely untouched. Another weapon that barely gets used because it's so heat inefficient, completely neglected. Meanwhile, cERPPC nerf is completely useless. It's so hot you need to wait longer anyways.

IS LL nerfed because why? They're just OK in their current form. Now they're garbage and ERLL will completely replace them. They have the same burn time, you know, the most important number on any laser.

cERLL needed to be reduced more. It needs to be 1.25 while the cERML needs to go back to 1.15. If cERML is so bad then just increase the CD. cERLL is the most useless laser in the game because its duration is too freakin' long. You even buffed IS ERLL, so throw the poor cERLL a bone here.


Increased CD is the least effective way to balance lasers, or any energy weapon. As long as it has good damage to trade when poking, all CD nerf is doing is to improve its HPS.

I agree with the rest.

Edited by El Bandito, 18 June 2017 - 06:47 PM.


#73 Imperius

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Posted 18 June 2017 - 06:48 PM

If you can't fire in a stompy robot game about firing. Then you're failing at delivering a fun game.

Edited by Imperius, 18 June 2017 - 07:36 PM.


#74 Summon3r

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Posted 18 June 2017 - 07:28 PM

View Postl33tworks, on 17 June 2017 - 07:12 PM, said:

I
Lets get real CSPL was OP.


sure it was OP but in no way shape or form did it need a grand slam swing with the nerf bat. how about at most try 1 point of dmg or .5 and adding a bit more heat?

6 to 4 is asinine at best

#75 axe64

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Posted 18 June 2017 - 10:26 PM

The only part of this topic that makes me salty is saying all the changes make sense. im pretty neutral with all the changes but i thought the clan small pulse nerf didnt make sense since pulse lasers are supposed to do more damage than a standard or er and thats still the case for all the pulse lasers minus the small pulse. its only that small pulse change i think makes no sense. also i feel like it might have been to try to make micro lasers more viable we can always pick a micro pulse for 3 damage and a quicker fire rate less heat and burn time.

Edited by axe64, 18 June 2017 - 10:28 PM.


#76 R Valentine

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Posted 18 June 2017 - 10:32 PM

View PostEl Bandito, on 18 June 2017 - 06:46 PM, said:

Increased CD is the least effective way to balance lasers, or any energy weapon. As long as it has good damage to trade when poking, all CD nerf is doing is to improve its HPS. I agree with the rest.


I guess. But even when playing IS mechs, I never found cERMLs to be all that scary. I was way more afraid of cSPL builds that act like axes that chop your components off or cERPPC + cGauss builds that deliver 50 pinpoint damage well outside my effective range than I was cERML spam. I can spread cERML damage out. Other builds, not so much. It was a huge mistake, however, adding laser duration to the skill tree. My clan laser vomit builds were always good. Add in laser duration skills and suddenly they're amazing.

#77 Kmieciu

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Posted 19 June 2017 - 12:43 AM

View PostDee Eight, on 18 June 2017 - 12:21 AM, said:

Given the # of players who still whine as is about devoting 1.5 tons to an AMS installation.... even though on your average game... around just LRMS...they can easily kill 320+ missiles with just one AMS... and that's the equivalent of TEN TONS of standard armor protection...to yourself and the rest of your team.... and folks still won't carry them?! No amount of buffing can correct stupid player behavior.

1.5 tons of AC10 ammo is 300 bonus damage you can deal to stupid LRM boats while they hit the rock/building/hill you hide behind.

View PostSummon3r, on 18 June 2017 - 07:28 PM, said:


sure it was OP but in no way shape or form did it need a grand slam swing with the nerf bat. how about at most try 1 point of dmg or .5 and adding a bit more heat?

6 to 4 is asinine at best

I would be fine with 4 damage as long as it went with a reduction of heat in order to maintain the Damage per Heat rate.

Edited by Kmieciu, 19 June 2017 - 01:06 AM.


#78 meteorol

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Posted 19 June 2017 - 01:01 AM

Sensible adjustments to the CSPL would have made sense. Absolutely gutting it didn't make any sense, at all.

Cutting away 1/3 (!) of its upfront damage basically means deleting the weapon from the game. It's not like anyone right in his mind will ever use them until they are adjusted again.

Even the new balance guy doesn't understand that two sensible nerfs are better than one heavy handed knee-jerk reaction.

#79 Vellron2005

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Posted 19 June 2017 - 01:12 AM

All you guys crying about the laser nerfs, just remember, that we are getting new laser types soon.. Heavy lasers, micro lasers, and ER mediums and smalls for IS..

So they have to nerf things to put all those in, cose' otherwise, it would be a massive powercreep.. this way, only a new option somewhere in between..

See, PGI is getting really good at giving us "new" things that aren't "new" at all..

So just hold on till Civil War..

Also, to show I personally, am getting hit hard by this nerf..

Here's how nerfed are some of my builds:

Executioner: 7 x CSPL + 2 x LRM10 - Before 42 + 20 damage, (62) now 28 + 20 damage (48)..

Please tell me that a grand total of 48 damage on a Clan Assault mech is OP?!

And NO, I don't have the tonnage to switch to mediums!

Arctic Cheeta: 6 x SPL = 36 damage. Now: 24 damage.. how does that compare to an SRM boat jenner? Not very good.. Posted Image

Edited by Vellron2005, 19 June 2017 - 01:31 AM.


#80 Luminis

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Posted 19 June 2017 - 02:09 AM

On the topic of making room for Havy Lasers:

I initially supported the idea of the current changes serving - in part - as a means to create a niche for the Heavy Lasers, but in hindsight, I'm not so sure about that. They're shorter range than pulses (according to TT: 270m for HML, 450m for HLL - I do hope PGI gives them 2x max range so they're not completely DOA), they'll burn longer, they'll be exceedingly hot and while lighter, they'll be bulkier in terms of lots.

Dunno, they're fairly different as is and nerfed or not, I have a hard time believing they'll actually push players away from the LPL, MPL / ERML.

Edited by Luminis, 19 June 2017 - 02:11 AM.






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