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Dual Cgauss Is The Actual Problem


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#81 Vonbach

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Posted 20 June 2017 - 11:08 AM

Yes Dual Gauss on sniper maps is the problem. Something needs to be done about it.
A better way to balance gauss might be to reduce the lang range sniper fest maps and kill
poptarting. Playing a match with two teams of snipers is just boring.

#82 D R E A D N A U G H T

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Posted 20 June 2017 - 11:28 AM

If IS has no competative gauss mechs, then why am I routinely dealing 900+ dmg in games running a cataphract 3D with 2x Gauss, 6tons of ammo, and 4 x ML? Oh, and no jumpjets. Must be over powered. Clearly running clan tech. Nerf nerf nerf. I don't know about you guys, but this game suffers mostly from "sameness." Whats the point of having any veriety? Just give everyone the same mech, with the same loadout, on the same map every time. Problem solved.

#83 LORD ORION

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Posted 20 June 2017 - 11:38 AM

Yeah, because it is less bad to be hit by a 60 point alpha, twice, in the time you got hit for 30 points by dual gauss.

#84 Jay Leon Hart

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Posted 20 June 2017 - 11:38 AM

View PostD R E A D N A U G H T, on 20 June 2017 - 11:28 AM, said:

If IS has no competative gauss mechs, then why am I routinely dealing 900+ dmg in games running a cataphract 3D with 2x Gauss, 6tons of ammo, and 4 x ML? Oh, and no jumpjets. Must be over powered. Clearly running clan tech. Nerf nerf nerf. I don't know about you guys, but this game suffers mostly from "sameness." Whats the point of having any veriety? Just give everyone the same mech, with the same loadout, on the same map every time. Problem solved.

Stock UM-R60Ls for everybody? Well, OK then...

#85 PhoenixFire55

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Posted 20 June 2017 - 12:03 PM

View PostVonbach, on 20 June 2017 - 11:08 AM, said:

Yes Dual Gauss on sniper maps is the problem. Something needs to be done about it.
A better way to balance gauss might be to reduce the lang range sniper fest maps and kill
poptarting. Playing a match with two teams of snipers is just boring.


Yes yes ... even tho it already had its cooldown nerfed twice, max range halved and a hold-my-hand mechanics added it is still a problem that needs to be dealt with.

Meanwhile, keep standing on top of the highest hill like an idiot and eat some more dual gauss in the face.

#86 Imperius

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Posted 20 June 2017 - 12:06 PM

View PostVonbach, on 20 June 2017 - 11:08 AM, said:

Yes Dual Gauss on sniper maps is the problem. Something needs to be done about it.
A better way to balance gauss might be to reduce the lang range sniper fest maps and kill
poptarting. Playing a match with two teams of snipers is just boring.

At least one person realizes here that map layouts are the problem not the weapons. Now if only PGI and 90% of the forums could figure this out too!

#87 Vonbach

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Posted 20 June 2017 - 12:09 PM

View PostPhoenixFire55, on 20 June 2017 - 12:03 PM, said:


Yes yes ... even tho it already had its cooldown nerfed twice, max range halved and a hold-my-hand mechanics added it is still a problem that needs to be dealt with.

Meanwhile, keep standing on top of the highest hill like an idiot and eat some more dual gauss in the face.


Polar highlands, Frozen city, Termaline Desert, Alpine peaks all say hello. At least in games like TF2 they learned a thing or two about map design. I shouldn't have to spend five minutes plus just to get in range of a sniper firing line standing halfway across the map.

#88 PhoenixFire55

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Posted 20 June 2017 - 12:11 PM

View PostVonbach, on 20 June 2017 - 12:09 PM, said:

Polar highlands, Frozen city, Termaline Desert, Alpine peaks all say hello. At least in games like TF2 they learned a thing or two about map design. I shouldn't have to spend five minutes plus just to get in range of a sniper firing line standing halfway across the map.


Yes you should. If you feel like you shouldn't then go and play TF2, GS:CO or whatever else kiddies play these days.

#89 D R E A D N A U G H T

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Posted 20 June 2017 - 12:56 PM

I actually side peak and brawl with 2x gauss 4x ml in a cataphract with a 280 xl. Well, maybe not brawl, but im usually within 500 meters. I've found side peaking to be much more effective, if not slightly more limiting, in how much damage I can do. I do, of course, take the risk with that 280 xl however. The gauss is so fragile that if it pops it usually results in death due to chaining over to the XL. I dont think dual gauss is the issue. I agree with others that awareness and positioning will always be more important that what paticular loadout you're facing.

#90 Gas Guzzler

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Posted 20 June 2017 - 01:31 PM

View PostWattila, on 18 June 2017 - 05:56 AM, said:

Cap Gauss to firing one at a time. It's a minor nerf for normal use, but makes it impossible to poptart with dual Gauss. IS has no competitive dual Gauss mechs, so the only fair solution is to let neither side have nice things, problem solved Posted Image.


IS finally gets effective dual gauss assault announced -> "IS has no dual gauss mechs, reduce gauss to fire only one at a time"

And actually, the issue is more the gauss explosion making mechs like the Sleipnir sketch dual gauss mechs. That's the REAL problem, but requires a buff to IS gauss to fix.

#91 Vonbach

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Posted 20 June 2017 - 01:41 PM

View PostPhoenixFire55, on 20 June 2017 - 12:11 PM, said:


Yes you should. If you feel like you shouldn't then go and play TF2, GS:CO or whatever else kiddies play these days.


Sorry there are other people playing the game besides snipers. Some of us actually like to try and do something that takes some skill and effort.

#92 PhoenixFire55

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Posted 20 June 2017 - 01:50 PM

View PostVonbach, on 20 June 2017 - 01:41 PM, said:

Sorry there are other people playing the game besides snipers. Some of us actually like to try and do something that takes some skill and effort.


Shame you aren't one of these "some" ... you prefer to whine on forum rather then improve your badness.

#93 Gas Guzzler

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Posted 20 June 2017 - 01:58 PM

View PostVonbach, on 20 June 2017 - 01:41 PM, said:


Sorry there are other people playing the game besides snipers. Some of us actually like to try and do something that takes some skill and effort.


Sniping does take skill and effort. If you aren't paying attention and let a dedicated brawler sneak up on you he can have half of your skill and completely gank you in a couple shots.

#94 Y E O N N E

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Posted 20 June 2017 - 02:01 PM

I feel like I'm getting shot at by large lasers of various types at long range way more than Gauss, let alone twin Gauss.

Not seeing the boogeyman, here. I mean, yes, the IS have a tough time matching 2x cGauss and 1x or 2x cERPPC, but they can certainly answer it in other ways well enough that you can't notice unless playing at 10/10ths. Which most of us are not.

#95 Grus

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Posted 20 June 2017 - 02:05 PM

OMG stop with the gauss hate. My KDK-3 with 4 gauss must not be changed!!!

Ok serious note; the gauss has been driven into the dirt, range reduced, charge mechanic (lame), and it will still explode even not charged. Add to the fact that it's HP has been reduced to its easier to pop now more than ever. If you're pinned down from gauss, get a light or two to flank him and when he's not looking at you move to a different location.

#96 pyrocomp

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Posted 20 June 2017 - 02:09 PM

View PostYeonne Greene, on 20 June 2017 - 02:01 PM, said:

I feel like I'm getting shot at by large lasers of various types at long range way more than Gauss, let alone twin Gauss.

Not seeing the boogeyman, here. I mean, yes, the IS have a tough time matching 2x cGauss and 1x or 2x cERPPC, but they can certainly answer it in other ways well enough that you can't notice unless playing at 10/10ths. Which most of us are not.

Do you happen to be able to roll the Gauss+PPC damage like you do it from all sorts of LLs?

#97 Gas Guzzler

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Posted 20 June 2017 - 02:11 PM

View Postpyrocomp, on 20 June 2017 - 02:09 PM, said:

Do you happen to be able to roll the Gauss+PPC damage like you do it from all sorts of LLs?


Yeah, its called not being static. Not to mention, at range Gauss/PPC rarely hit the same component unless you are being static.

#98 Grus

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Posted 20 June 2017 - 02:12 PM

View Postpyrocomp, on 20 June 2017 - 02:09 PM, said:

Do you happen to be able to roll the Gauss+PPC damage like you do it from all sorts of LLs?
considering the overabundance of cover in this game it should be a issue for IS to move from cover to cover using there shield arms to mitigate damage. Because you don't have to stare down the lane you're crossing...

#99 Grus

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Posted 20 June 2017 - 02:16 PM

View PostGas Guzzler, on 20 June 2017 - 01:31 PM, said:


IS finally gets effective dual gauss assault announced -> "IS has no dual gauss mechs, reduce gauss to fire only one at a time"

And actually, the issue is more the gauss explosion making mechs like the Sleipnir sketch dual gauss mechs. That's the REAL problem, but requires a buff to IS gauss to fix.
I've seen a few w arhammer builds with duel gauss. If left alone they can hurt.

#100 pyrocomp

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Posted 20 June 2017 - 02:17 PM

View PostGas Guzzler, on 20 June 2017 - 02:11 PM, said:


Yeah, its called not being static. Not to mention, at range Gauss/PPC rarely hit the same component unless you are being static.

Nope, unless you happen to move lateral to the shooter which is 90 degrees to the direction to close the distance and engage that mech. And the player that is good with this build knows how to select targets and do not shoot those whom he have to lead significantly.
Note, being static makes you prone against any weapon. And it's not the problem.





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