Jump to content

Oh, We Forgot To Nerf Them Earlier..


68 replies to this topic

#41 Foxfire kadrpg

    Member

  • PipPipPipPipPipPip
  • The Territorial
  • The Territorial
  • 291 posts

Posted 19 June 2017 - 10:52 AM

View PostCed Riggs, on 19 June 2017 - 01:33 AM, said:

Something people mentioned over and over again: Rather than nerf all the things, look at the top performers and understand that people are having fun piloting those buckets. The other buckets are not "balanced" and the tops "OP", but the tops are comfortable, enjoyable, and the others are weak/shite/not fun.

Make all mechs great again. Stop killing fun, start making frustrating mechs enjoyable.


Imagine if Highlander's Jump Jets returned to the performance of 2012.

#42 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,116 posts
  • LocationKansas City, MO

Posted 19 June 2017 - 12:04 PM

Honestly the lowered mobility will be painful but it won't kill the MAD-IIC, especially since its competition the BLR-2C is getting nerfed as well. Hell we may see the SVN-C start to come into play here soon.

Edited by Quicksilver Kalasa, 19 June 2017 - 12:04 PM.


#43 Alan Davion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,333 posts

Posted 19 June 2017 - 12:10 PM

View PostSKINLESS, on 19 June 2017 - 11:36 AM, said:

Here's an idea. Stop nerfing clan mechs that people pay actual money for to appease innersphere peasants that don't put any money into game. Priorities.


And what about the IS mechs that people paid real money for? Cause, you know, some people buy mechs based more on nostalgia instead of OMGCOMPTIERCLANMECHSONLY.

Cause quite a few of those IS mechs have been nerfed into the ground far worse than your precious Clan trash.

#44 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 19 June 2017 - 12:34 PM

Quote

Imagine if Highlander's Jump Jets returned to the performance of 2012.


Imagine if they'd just had major crosshair issues being in midair, regardless of active jets or not instead of becoming hoverjets that could turn them off and poptart.

#45 MadRover

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 568 posts

Posted 19 June 2017 - 03:13 PM

View PostAlan Davion, on 19 June 2017 - 12:10 PM, said:


And what about the IS mechs that people paid real money for? Cause, you know, some people buy mechs based more on nostalgia instead of OMGCOMPTIERCLANMECHSONLY.

Cause quite a few of those IS mechs have been nerfed into the ground far worse than your precious Clan trash.


How bout stop the nerfs period. The whole nerfing business is out of control.

#46 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,087 posts
  • LocationLost in my C1

Posted 19 June 2017 - 03:25 PM

Assault pilots think 64kph is fast. For a light pilot that is just too dam slow. Assaults should have armor and need three mechs shooting it to make up for such a slow speed.

#47 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 19 June 2017 - 03:46 PM

View PostAthom83, on 19 June 2017 - 04:46 AM, said:

Once again you, and others, are confusing SPEED with MOBILITY. He said that the MAD-IIC with a 350-400 engine was SLOWER than a Stalker/Mauler with a 300 engine, a measurement of relative SPEED, which was false. Yes, the Stalker/Mauler has a tiny improvement in mobility over the MAD-IIC now. However, what can they do that Marauder IIC can't? LRM boat, and AC/2 boat. That's it. MAD-IIC is flat out better because Clan space magic. The only reasons you see Stalkers or Maulers anymore is because of LRMin or 4 UAC/5 or 6 AC/2 builds.


30% difference is far from a tiny improvement in mobility and that is what a 10.79 agility means for the Marauder IIC.

Also please consider that Clan Weapons run so much hotter than IS Weapons, so much more so that you typically need about 25% more DHS to maintain the same heat management abilities. If you compare and IS mech that needs 18 DHS to keep cool, the same general firepower on the Clan mech will require 22-24 DHS. That is a extra 5-6 tons of weight and 10-12 additional critical spaces that the Clan mech have to allocate to DHS to keep themselves cool. There is no "Clan Space Magic" going on.

#48 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 19 June 2017 - 03:52 PM

View PostThe6thMessenger, on 19 June 2017 - 01:31 AM, said:

King Crab nerfed?

That armor quirks were a boon! Of course i'd go with mobility quirks, but these would do.



only a boom for people who couldn't play to start with. Everyone else who would shield arm, twist and cover is now worse off.

Sure you can face tank a little longer but not even close to as along as you could twisting and blocking before.

#49 Alan Davion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,333 posts

Posted 19 June 2017 - 03:54 PM

View PostViktor Drake, on 19 June 2017 - 03:46 PM, said:


30% difference is far from a tiny improvement in mobility and that is what a 10.79 agility means for the Marauder IIC.

Also please consider that Clan Weapons run so much hotter than IS Weapons, so much more so that you typically need about 25% more DHS to maintain the same heat management abilities. If you compare and IS mech that needs 18 DHS to keep cool, the same general firepower on the Clan mech will require 22-24 DHS. That is a extra 5-6 tons of weight and 10-12 additional critical spaces that the Clan mech have to allocate to DHS to keep themselves cool. There is no "Clan Space Magic" going on.


Yeah, they run hotter cause they reach further. You want cooler Clan weapons? You get the same range as IS weapons. How's that tickle you?

#50 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 19 June 2017 - 03:56 PM

View PostAlan Davion, on 19 June 2017 - 12:10 PM, said:


And what about the IS mechs that people paid real money for? Cause, you know, some people buy mechs based more on nostalgia instead of OMGCOMPTIERCLANMECHSONLY.

Cause quite a few of those IS mechs have been nerfed into the ground far worse than your precious Clan trash.

View PostMadRover, on 19 June 2017 - 03:13 PM, said:

How bout stop the nerfs period. The whole nerfing business is out of control.


Got to agree with MadRover here. It isn't about Clan or IS, it is about nerfs in general. I run Clan and IS pretty much equally and my investment of hard earned cash is about equally distributed between them as well. I don't want any of my mechs nerfed.

I bought an Heavy Metal and Dragonslayer specifically because of them being highly mobile and highly jump capable Assault mechs. PGI then nerfed JJ and their mobility. Both mechs went from my most played to rusting away in my mech bay ever since. Time moves on and I buy my Kodiaks and Marauder IICs for much the same reason, because I happen to enjoy playing highly mobile Assault mechs and what happens....PGI nerfs them too.

So yeah, I have alot of money tied up in mechs that I bought specifically because they could mount big engines and take advantage of the extra mobility that those engines could confer on those mechs and now I am stuck with dogcrap mechs that I probably wouldn't have bought had I known they weren't going to be the mobile mechs they were when I purchased them. I may still have picked up the Marauder IIC for "Nostalgia" because it was one of my favorite mechs from way back in the day, but if I could get a refund for my Kodiaks, I would take it in a heartbeat because with their current mobility I have zero inclination to play any of them.

So I am about over the nerfs be it on Clan or IS mechs. Time to start buffing the under performers and leave the rest alone.

#51 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 19 June 2017 - 04:04 PM

View PostAlan Davion, on 19 June 2017 - 03:54 PM, said:


Yeah, they run hotter cause they reach further. You want cooler Clan weapons? You get the same range as IS weapons. How's that tickle you?


They also have much longer beam duration too but that isn't the point. My point was quite simply because of the fact they run hotter, for whatever reason, you have mount a ton more DHS on a Clan mech which has a very strong tendency to balance out the fact that Clan weapons typically use less critical slots and weigh less.

Another way to put it is the weight and critical slots you save with Clan weapons gets eaten up very quickly by the number of DHS you have to mount to cool those weapons.

Basically as I said, there is no "Clan Space Magic" going on because it is obvious PGI intentionally designed it this way to balance out Clan vs IS mechs in the first place.

#52 John Archer

    Member

  • PipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 402 posts
  • Google+: Link
  • Twitter: Link
  • LocationFlorida

Posted 19 June 2017 - 04:42 PM

View PostVellron2005, on 19 June 2017 - 01:21 AM, said:

So, many mechs like the King Crabs, Maulers and Marauder IIC's are being nerfed..

The MAD IIC for example, was the ONLY clan assault with any mobility left after the Skill Tree nerfs.. now, it too will become a slug..

Is this PGI's way of saying "oh, sorry, we forgot that one, so we're nerfing it now"?

Please PGI... stop nerfing the assaults.. they are slow as it is..



This is one of the main reasons why I will rarely spend any more cash on mechs.

Tired of their 'balancing', which makes said mech utterly worthless...i.e. a waste of cash.

#53 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,834 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 19 June 2017 - 05:36 PM

View PostFoxfire kadrpg, on 19 June 2017 - 10:52 AM, said:


Imagine if Highlander's Jump Jets returned to the performance of 2012.

Hmm, yes, but NOT with just one JJ... That was one of the underlying issues, be it a Highlander, Victor or a few of the heavies, they only really needed one JJ to their deed. Now, PGI made it better than it current implementation but where 3+ JJ had to be used, then definitely yes.

(chuckles) Was just thinking if the JJ we have now where exactly like the original setup, imagine it with a jumping direwolf (3JJ) or kodiak 2 (4JJ) or several of the other Clan assaults.....(shudders) Even though I actually enjoyed the original maneuverability when using full JJ, having THAT TYPE of performance now I believe I really would cringe, more so in FP than elsewhere. But the Class 1/2 JJ really do need to have a better return than they do now.

We do not see this type of action anymore Posted Image unless you are in a Night Gyr Posted Image

Highlander Heavy Metal


Victor


#54 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 19 June 2017 - 06:32 PM

View PostTarl Cabot, on 19 June 2017 - 05:36 PM, said:

Hmm, yes, but NOT with just one JJ... That was one of the underlying issues, be it a Highlander, Victor or a few of the heavies, they only really needed one JJ to their deed. Now, PGI made it better than it current implementation but where 3+ JJ had to be used, then definitely yes.

(chuckles) Was just thinking if the JJ we have now where exactly like the original setup, imagine it with a jumping direwolf (3JJ) or kodiak 2 (4JJ) or several of the other Clan assaults.....(shudders) Even though I actually enjoyed the original maneuverability when using full JJ, having THAT TYPE of performance now I believe I really would cringe, more so in FP than elsewhere. But the Class 1/2 JJ really do need to have a better return than they do now.

We do not see this type of action anymore Posted Image unless you are in a Night Gyr Posted Image

Highlander Heavy Metal


Victor


Class V are also in need of some help. It's actually quite stupid that, despite using JJs that weight exactly the same, a 40 ton Medium gets more jump out of 8 jets than a 30 ton Light gets out of 12 jets.

#55 FireStoat

    Member

  • PipPipPipPipPipPipPipPip
  • The Tracker
  • The Tracker
  • 1,053 posts

Posted 19 June 2017 - 08:29 PM

View PostPromessa, on 19 June 2017 - 06:43 PM, said:

The game is feeling balanced though, and the MADIIC nerf will probably contribute to that even more, but it is starting to feel a little unsatisfying imo. I'd like if they could find a way to balance that didn't make the game overall less fun to play.


That's the thing I just don't understand still. After taking a walk and calming down over the issue, I'm left with genuine confusion over the MAD IIC agility nerf being a good move. It's already tied for the lowest agility with the Stalker, and both of those mechs have the lowest agility in the game outside of certain 100 ton mechs. A person might say "well, the MAD IIC is better than the Stalker so it deserves to be nerfed even further"... But man. The Madcat Mk II will have superior hardpoints to the MAD IIC and will be destined to launch with a ballerina's turn ability for a 90 ton mech in order for PGI to pick up profit.

The justification PGI is using for the MAD IIC nerf flies into the face of complete hypocrisy when this happens. Why on earth dosn't PGI simply leave the MAD IIC and stalker where they are (or hell, give the stalker a small boost) and review OTHER Assault mechs and give them a small leg up? If PGI doesn't want to look like complete hypocrites when the Madcat MK II lauches, it makes sense to give other mechs more breathing room in terms of their agility attributes for what they set their latest Pay-to-Win mech in having.

#56 chucklesMuch

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,424 posts
  • Google+: Link
  • LocationNew Zealand

Posted 19 June 2017 - 10:44 PM

View PostHGAK47, on 19 June 2017 - 05:02 AM, said:

Heavy mechs online boys. Lights are somewhere buried in the ground, now they plan on dumping assaults in there too.
Medium mechs you are next so watch out!

Seriously I dont mind changes, thats part of life but the haphazard aproach they have taken over the last few months has really made me lose a lot of confidence in them and the game.

Its actualy quite the joke for anyone who cares to look at the "merits" of their "balancing" operation.


After my initial play around with ST nodes/builds I have settled on using less mechs; and gone from mediums being my favourite to why not just play heavies. Which I'm increasingly doing.

#57 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,446 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 19 June 2017 - 11:42 PM

Personally, yeah, I find the lights will lose some of their power, but I don't mind..

I played a 6 x SPL ECM Cheetah and a 4 x ERSL ECM Pirate's bane, and get good results on both.. so I don't think I'll just stop playing lights.. or any mech for that matter..

#58 InvictusLee

    Member

  • PipPipPipPipPipPipPipPip
  • The Cyber Warrior
  • The Cyber Warrior
  • 1,693 posts
  • LocationStanding atop my MKII's missile pack, having a whisky and a cigar.

Posted 20 June 2017 - 12:31 AM

Man. The velocity quirks were the whole reason why I bought the KGC on top of the awesome A/C20's.

You know what I find strange: In real life physics, the large the bore of the gun, the farther and more accurate the projectile became. So realistically, the AC20 should be almost AS accurate and as snipy as a Gauss rifle. Also PPC's should be instant like lasers with no beam duration. These slow balls of lighting are just dumb. Its a game and real life physics only apply where it is convenient for PGI.

#59 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 20 June 2017 - 12:41 AM

Just stop trying to find excuses for their action or even worse ... logical reasoning. Everything is getting nerfed because a month later they'll release new cash-only toys that'll be far superior. End of story.

Why do you think a former marketing guy is now responsible for "BalanceTM"?
Blatant scam is still blatant.

#60 Marius Evander

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,113 posts

Posted 20 June 2017 - 01:03 AM

The GHR-5P gets its tankiness removed while they simultaneously add a pay to play hero mech thats even tankier and identical 3 LPL 4 Medium loadout achievable, how that isn't pay to win.

Why did a BlackKnight keep 15% range when every other mech lost range when skill tree launched, then a month later they dont lower it to say 10% like a LOT of other mechs are keeping..... they fully remove it's 15% ....... I am sure a lot of people like me bought one just for that 15% range........





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users