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Oh, We Forgot To Nerf Them Earlier..


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#61 Kmieciu

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Posted 20 June 2017 - 01:32 AM

View PostNatred, on 19 June 2017 - 07:17 AM, said:

I would like them to bring the other weapons up than to gimp a weapon system down or chassis down.

You would end up with a game like this:
https://youtu.be/gapcs3u4s_c?t=55

#62 Rusharn

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Posted 20 June 2017 - 12:00 PM

With the Nerf to the MAD-IIC I will not be buying the Mad Cat Mk II. The Mauarder-IIC was far from op it just has less crippling weakness then the other clan Assaults. Some poeple say the KDK-3 is OP, but it's weak. It has an inability to torso twist because of it's poor torso yaw, so you can't spread damage. Two good marksmen with decent firepower can take out a KDK-3 in one alpha strike. The handling on it is so poor that if you're a light and get up behind it, unless it has something to back up against or support form other mech, the light just scored a free kill. Dire wolf is cripplingly slow, Warhawk suffers from poor hit boxes and low mounts, Executioner and Gargoyle has poor hardpoint layouts, making it easy to reduce their firepower. The only reason the MAD-IIC seems to outshine the other mechs is because it is doesn't have a crippling flaw, only minor ones.

The Marauder's current weaknesses are; an asymmetrical load out, the Marauder has more hard points to the left side than the right side so always aim for the left side of a Maurader (Scorch is the exception). The Marauders good hit boxes are limited to frontal attacks, when being attacked from the side or rear, the marauder is the size of a whale with the easiest to target hit boxes of any clan mech allowing for pin point targeting. A good marksman can pick out any component they want to destroy from the side of a marauder and it has zero ability to arm shield. The Maruader-IIC has the easiest to snipe cockpit. The marauders arms are very low slung and again huge, easy to pick off if you want. It has poor handling for a mech of it's size, tied for worst handling with the Stalker making it very vulnerable to lights in close quarters. Once you understand the weaknesses of the Marauder, just like the Kodiak, they really are not that big of deal and certainly do not need any further nerfing.

In reverse the Mad Cat MKII doesn't have a many of the Marauder's weaknesses. It has long arms inline with me main body allowing for arm shielding, more compact body and profile, all weapons are high mounted, so why buy the MAD Cat Mk II, if you know they will eventually have to nerf it even more than the Marauder-IIC? Are they going to make it handle worse than a Kodiak or an Atlas?

Honestly as it when comparing the Marauder to the battle master the mechs are on even ground. Battle master has torso twisting, better handling, with the IS cool heat weapons and precision damage. The marauder-IIC usually has a higher top speed, longer range, with a higher alpha strike but not as precise with the damage (EPPC's and Gauss rilfes as the exceptions). This is a good asymmetrical balance, and it would be the terrain that will decide the winner if pilot skill is equal.

Even more so there is going to be an energy weapon nerf coming through and with no data on what it's effects are going to be nerfing the Marauder with such a heavy mobiliy nerf seems extreme. Though I don' think the Blank Knight should be getting nerfed either until more data on the engery changes can be gathered.


Edit: Just piloted my MAD-IIC after nerf and all I have to say to the gentlemen at PGI who were responsible for this decision. Go hug a cactus, one of those tall ones and you will feel the pain that all MAD-IIC pilots are feeling now.

Edited by Rusharn, 20 June 2017 - 03:44 PM.


#63 Maker L106

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Posted 20 June 2017 - 03:03 PM

View PostFireStoat, on 19 June 2017 - 09:45 AM, said:

Here is the truth to the Marauder IIC Issue.

- At launch, it was one of the most deadly Assaults in the game, and took the top spot for any Assault less than 100 tons. It was a Clan Battlemech with very good hardpoints on some variants and an absurdly strong hero.
- Warhawk owners were mad that their mechs didn't come close to the MAD IIC's performance and options. These players were reminded that the Warhawk was an Omnimech by MAD IIC owners and Omnimechs have superior attributes of their own. Somehow.
- PGI did nothing involving the issue all the way until the mech went up for CBills and the Skill Tree / Engine Decouple because they wanted people to spend real money on them for a profit, Warhawk owners included.
- The Skill Tree / Engine Decouple from Agility landed. The mech was nerfed down to the same level as a Stalker. Players were still able to have the mech perform at an acceptable level by means of the tree and adjusting their play with it. It wasn't as good as it once was, but it was still a fair choice. The Warhawk's agility now placed it as a desirable alternative for players wanting a more nimble 85 ton Clan mech.

- The Madcat MK II is coming up for launch. It is a 90 ton Clan battlemech with superior hardpoint locations over the MAD IIC. PGI are looking at MAD IIC owners much in the same way as they looked at Warhawk owners when the MAD IIC launched. They want to provide a reason for players with mechs in a similar tonnage range and type (Clan) to spend real money on the new product.
- The MAD IIC is eating a further mobility nerf to provide the needed reason for players to buy the new mech, and PGI profits. The Madcat MK II will have a mobility profile that is superior to either the MAD IIC or Warhawk at launch. PGI will defend it as 'balanced' until 'more time is needed' to collect data on its performance.
- When the Madcat MK II is available for Cbills, the nerfs to put it where it belongs will finally land.

I'm not supporting this anymore. People that do are fools. This is the very definition of a money grab and a corrupt company.



Honestly, that's some sound logic.

#64 Grus

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Posted 20 June 2017 - 03:11 PM

View PostVellron2005, on 19 June 2017 - 01:21 AM, said:

So, many mechs like the King Crabs, Maulers and Marauder IIC's are being nerfed..

The MAD IIC for example, was the ONLY clan assault with any mobility left after the Skill Tree nerfs.. now, it too will become a slug..

Is this PGI's way of saying "oh, sorry, we forgot that one, so we're nerfing it now"?

Please PGI... stop nerfing the assaults.. they are slow as it is..
gargole still fast...

#65 oldradagast

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Posted 20 June 2017 - 03:43 PM

View PostCadoazreal, on 20 June 2017 - 01:03 AM, said:

The GHR-5P gets its tankiness removed while they simultaneously add a pay to play hero mech thats even tankier and identical 3 LPL 4 Medium loadout achievable, how that isn't pay to win.

Why did a BlackKnight keep 15% range when every other mech lost range when skill tree launched, then a month later they dont lower it to say 10% like a LOT of other mechs are keeping..... they fully remove it's 15% ....... I am sure a lot of people like me bought one just for that 15% range........


Yep. Game is rapidly turning into a sad mix of "pay to win" and "pay not to lose" - at least until they get around to nerfing a mech after cbill release.

#66 Pur

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Posted 20 June 2017 - 03:55 PM

Mad 2C was too strong. Soaking power was too much - agility is related to soaking.

#67 FireStoat

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Posted 20 June 2017 - 04:02 PM

View PostKing Harkinian, on 20 June 2017 - 03:55 PM, said:

Mad 2C was too strong. Soaking power was too much - agility is related to soaking.

That's a very interesting insight. I'd actually agree with it to a small degree in that the MAD IIC, which was tied with the Stalker for the worst agility profile, should NOT be as nimble as a Stalker. I'd agree that the Stalker and possibly other Assaults should be given upward adjustments to give PGI more leeway with future Assault mech releases.

But the topic has moved on to how the Madcat Mk II will be released with hardpoints superior to the MAD IIC and a superior agility profile - and PGI needing to do something, anything, to make contented Assault mech owners reach for their wallets for the new product. Would you care to weigh in on that?

#68 Shifty McSwift

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Posted 20 June 2017 - 10:04 PM

View PostFireStoat, on 20 June 2017 - 04:02 PM, said:

That's a very interesting insight. I'd actually agree with it to a small degree in that the MAD IIC, which was tied with the Stalker for the worst agility profile, should NOT be as nimble as a Stalker. I'd agree that the Stalker and possibly other Assaults should be given upward adjustments to give PGI more leeway with future Assault mech releases.

But the topic has moved on to how the Madcat Mk II will be released with hardpoints superior to the MAD IIC and a superior agility profile - and PGI needing to do something, anything, to make contented Assault mech owners reach for their wallets for the new product. Would you care to weigh in on that?


Yeah consumerism and powercreep are both kind of really annoying, we probably wouldn't be playing this without them though, so you have to expect/allow such things. It was never like powercreep was just going to end, things getting scaled back a bit over time (and others scaled a bit forward etc) only really makes sense, when applying the powercreep marketing model.





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