With the Nerf to the MAD-IIC I will not be buying the Mad Cat Mk II. The Mauarder-IIC was far from op it just has less crippling weakness then the other clan Assaults. Some poeple say the KDK-3 is OP, but it's weak. It has an inability to torso twist because of it's poor torso yaw, so you can't spread damage. Two good marksmen with decent firepower can take out a KDK-3 in one alpha strike. The handling on it is so poor that if you're a light and get up behind it, unless it has something to back up against or support form other mech, the light just scored a free kill. Dire wolf is cripplingly slow, Warhawk suffers from poor hit boxes and low mounts, Executioner and Gargoyle has poor hardpoint layouts, making it easy to reduce their firepower. The only reason the MAD-IIC seems to outshine the other mechs is because it is doesn't have a crippling flaw, only minor ones.
The Marauder's current weaknesses are; an asymmetrical load out, the Marauder has more hard points to the left side than the right side so always aim for the left side of a Maurader (Scorch is the exception). The Marauders good hit boxes are limited to frontal attacks, when being attacked from the side or rear, the marauder is the size of a whale with the easiest to target hit boxes of any clan mech allowing for pin point targeting. A good marksman can pick out any component they want to destroy from the side of a marauder and it has zero ability to arm shield. The Maruader-IIC has the easiest to snipe cockpit. The marauders arms are very low slung and again huge, easy to pick off if you want. It has poor handling for a mech of it's size, tied for worst handling with the Stalker making it very vulnerable to lights in close quarters. Once you understand the weaknesses of the Marauder, just like the Kodiak, they really are not that big of deal and certainly do not need any further nerfing.
In reverse the Mad Cat MKII doesn't have a many of the Marauder's weaknesses. It has long arms inline with me main body allowing for arm shielding, more compact body and profile, all weapons are high mounted, so why buy the MAD Cat Mk II, if you know they will eventually have to nerf it even more than the Marauder-IIC? Are they going to make it handle worse than a Kodiak or an Atlas?
Honestly as it when comparing the Marauder to the battle master the mechs are on even ground. Battle master has torso twisting, better handling, with the IS cool heat weapons and precision damage. The marauder-IIC usually has a higher top speed, longer range, with a higher alpha strike but not as precise with the damage (EPPC's and Gauss rilfes as the exceptions). This is a good asymmetrical balance, and it would be the terrain that will decide the winner if pilot skill is equal.
Even more so there is going to be an energy weapon nerf coming through and with no data on what it's effects are going to be nerfing the Marauder with such a heavy mobiliy nerf seems extreme. Though I don' think the Blank Knight should be getting nerfed either until more data on the engery changes can be gathered.
Edit: Just piloted my MAD-IIC after nerf and all I have to say to the gentlemen at PGI who were responsible for this decision. Go hug a cactus, one of those tall ones and you will feel the pain that all MAD-IIC pilots are feeling now.
Edited by Rusharn, 20 June 2017 - 03:44 PM.