Mechwarrior Online Townhall June 23Rd
#141
Posted 24 June 2017 - 05:52 AM
#142
Posted 24 June 2017 - 08:42 AM
Pihoqahiak, on 24 June 2017 - 02:16 AM, said:
I doubt they would be able to bet MC. Gambling anything that was purchased (or able to be purchased because they will have to prove you didn't buy the MC, or even C-Bills for that matter) causes a LOT of legal problems for online games.
Since you can purchase c-bills...
#143
Posted 24 June 2017 - 08:53 AM
Pihoqahiak, on 24 June 2017 - 01:25 AM, said:
That probably depends on the year. The 3058 Tech Readout states "Strangely enough the only Crusader Clan known to
field a handful of Kodiaks is Clan Ice Hellion". Since they have flavor text for the mech in that Tech Readout up through 3063, I would think that it applies at least until that time frame. It still seems weird to me that PGI decided to use the Spirit Bear Hero mech from this same Tech Readout. It was a Kodiak that was gained as battlefield salvage in 3063 by Clan Nova Cat pilot Star Captain Caden.
It'd be nice if they threw in some mech history and variant info into the game, even if they had to take some liberties for the sake of balancing incentivized mechs in MWO. Some sort of semblance of Battletech, beyond the fact that we use its mechs, would be a big step in creating some more interesting situations in FP and give the banners some badly needed personality.
#144
Posted 24 June 2017 - 12:30 PM
Reason 1) Per Russ, you chose that over adding the Piranha
Reason 2-12) You chose that over the Piranha.
Reason 13) you don't play your own game, and then tell us, the players how to best balance it...
#145
Posted 24 June 2017 - 03:42 PM
John Stryker, on 24 June 2017 - 05:52 AM, said:
Play most assaults. Your record indicates you break even or ahead on kills but win/loss is in the negative except for when you are in an assault.
It is a team game where you are 1/12 of the equation. For you you are a bigger part of the equation when you are in an assault. For myself, I do well as light/medium, rarely play heavies and some assault. That is likely due to high usage of heavies so I go for the other classes.
I play either FP or QP-solo. And I am an old man, seriously On the downside of half century ROFL.. that is so funny to type it out!!
See!!! PSR is an experience bar.. I have the experience....!!!
/another shot please!!
Edited by Tarl Cabot, 24 June 2017 - 03:46 PM.
#146
Posted 24 June 2017 - 06:26 PM
[color=#333333]with pgi... id like to, since its a cool feature but.... idk. russ is right when he says theyve always pulled through on preordered stuff, yet.... its hard to say. lotta trust lost there pgi. not sure if id be interested in preordering solaris until fw is brought on track since that was a prior, unfulfilled first promise. it STILL isnt beyind a skeleton of what it should/could be. if it was preordering a non-barebones version of faction play, then ya sure, id do it in a heartbeat, but solaris? na.[/color]
#147
Posted 24 June 2017 - 07:44 PM
That'll solve your flagging mech pack sales, cause no one will be left playing. Then you can just shutter the desecrated corpse of this once great game.
#148
Posted 24 June 2017 - 10:13 PM
#149
Posted 25 June 2017 - 02:49 AM
and make 1 v 1 2 v2 3 v3 4 v4 and free for all 8 players and also make battle royale mode
and have powerups on the map like refill ure ammo and refill ure coolshots also make it so if u win vs a mech that has more tonnage u get bonuses for winning else everyone is gonna play heavies and assaults at 1 v 1
#150
Posted 25 June 2017 - 05:50 AM
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Q: Are we going to get a new social lobby? Something like MSN Gaming Zone?
Russ: Totally gutting out the social lobby and doing something else is really difficult. Floating chat is an example of an incremental improvement. Changing things drastically is not feasible. Who thought MWO would be going 6 years strong when we started dev? There are a handful of NA F2P games that have done that.
NGNG: How about the group menu? You have to click social tab, click ready, then it's not persistent? How about a one-click ready?
Russ: Sounds wonderful.
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Bolded and italicized print is my emphasis.
Are you ******** me? They didn't think the game would go 6 years, from INITIAL DEVELOPMENT??!!
WTF?
Maybe that explains why they've just been crapping this thing together all along, instead of actually developing a premier level game?
Wanna buy a mech pack?
How about now?
#151
Posted 25 June 2017 - 08:00 AM
OldOrgandonor, on 25 June 2017 - 05:50 AM, said:
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Q: Are we going to get a new social lobby? Something like MSN Gaming Zone?
Russ: Totally gutting out the social lobby and doing something else is really difficult. Floating chat is an example of an incremental improvement. Changing things drastically is not feasible. Who thought MWO would be going 6 years strong when we started dev? There are a handful of NA F2P games that have done that.
NGNG: How about the group menu? You have to click social tab, click ready, then it's not persistent? How about a one-click ready?
Russ: Sounds wonderful.
----------------------------------------------------------------------------------------------------------------------
Bolded and italicized print is my emphasis.
Are you ******** me? They didn't think the game would go 6 years, from INITIAL DEVELOPMENT??!!
WTF?
Maybe that explains why they've just been crapping this thing together all along, instead of actually developing a premier level game?
Wanna buy a mech pack?
How about now?
You are forgetting that IGP was running things in the beginning. Future of MWO was in doubt.
#152
Posted 25 June 2017 - 08:43 AM
Give us 2 things before you shift massive effort away from improving FP:
1. Faction Specific Mechs and Faction Character: Encourage each faction to use different sets of mechs. Keep it lore based when possible, and if necessary, take a few liberties for the sake of balancing available mech line ups. The Factions NEED something that make them interesting or gives them some sort of political slant. Players NEED some sort of attachment to feel their effort is contributing to a greater cause.
2. Faction Play Politics and Objectives: Give us a reason (albeit artificial) to want to fight and die for our banner's goals, values and philosophies! Give us objectives and rewards like capturing a specific planet to receive increased c-bill rewards that last for a few days as a prize! Make the loss of key planets result in decreased pay outs for certain types chassis (using the Faction Specific Mechs models). Making the mode more politically and financially dynamic with effects that impact for a few days at a time. Give mercs a chance to make extra cash by helping the side that's losing "facilities" by incentivizing attempts to regain high priority planets or regions!
The excitement for the Solaris concept thrives on players' nostalgia and sense of pride and reputation and chance for gains within a given system. Use those core principles on the FP map to create that emotional investment that people have been begging and hoping for since those early pre-beta videos came out! Reward Davions for using their AC heavy designs, Kuritans for using their faster chassis, let Ghost Bears earn more for using the mechs they developed and implemented most! Let us fight to take away those better payouts from them and take them for ourselves. Give us information as to what each faction is fighting for and their ethical code and values, their battlefield philosophy so we can join a clan that matches our own way of thinking or encourages us to use strategies specific to that faction's battlefield tactics!
There is so much that can be done with just adding personality to existing factions. Just deliver on that before jumping into the next game mode!
#153
Posted 25 June 2017 - 08:49 AM
MW5 could provide the platform as the combat engine to move MWO to Unreal. But it also comes down to the financials. How to continue the monetization of the IP in this venue while trying to continue building confidence with the community, to continue to get them to buy into the IP?
Edited by Tarl Cabot, 25 June 2017 - 08:58 AM.
#154
Posted 25 June 2017 - 09:21 AM
#155
Posted 25 June 2017 - 12:33 PM
Tarl Cabot, on 25 June 2017 - 08:49 AM, said:
MW5 could provide the platform as the combat engine to move MWO to Unreal. But it also comes down to the financials. How to continue the monetization of the IP in this venue while trying to continue building confidence with the community, to continue to get them to buy into the IP?
MWO was made because they could not get enough money up front to make MW5, so MWO was basically a vehicle to fund MW5. Also, I may be wrong, but I remember reading that HBS was able to work something out with the IP license so PGI does not have to worry about it as much.
Also, all they will need is for MW5 is to have a co-op multiplayer mode that ties into the game like in Mass Effect Andromeda.
Edited by Ed Steele, 25 June 2017 - 12:36 PM.
#156
Posted 25 June 2017 - 12:36 PM
Ripper X, on 25 June 2017 - 09:21 AM, said:
Here you go:
https://www.reddit.c...all_transcript/
#157
Posted 25 June 2017 - 01:48 PM
OldOrgandonor, on 25 June 2017 - 05:50 AM, said:
----------------------------------------------------------------------------------------------------------------------------------------------
Q: Are we going to get a new social lobby? Something like MSN Gaming Zone?
Russ: Totally gutting out the social lobby and doing something else is really difficult. Floating chat is an example of an incremental improvement. Changing things drastically is not feasible. Who thought MWO would be going 6 years strong when we started dev? There are a handful of NA F2P games that have done that.
NGNG: How about the group menu? You have to click social tab, click ready, then it's not persistent? How about a one-click ready?
Russ: Sounds wonderful.
----------------------------------------------------------------------------------------------------------------------
Bolded and italicized print is my emphasis.
Are you ******** me? They didn't think the game would go 6 years, from INITIAL DEVELOPMENT??!!
WTF?
Maybe that explains why they've just been crapping this thing together all along, instead of actually developing a premier level game?
Wanna buy a mech pack?
How about now?
There are a few other games that did not have expectations of making it. When Everquest went live March 16, 1999 the Everquest team had not expected it to last more than three years (iirc).
Edited by Tarl Cabot, 25 June 2017 - 01:52 PM.
#158
Posted 25 June 2017 - 03:29 PM
Tarl Cabot, on 25 June 2017 - 01:48 PM, said:
It helped that programmers from ID software joined the EQ team, that got allot of Doom / Quake players to check it out.
#159
Posted 25 June 2017 - 05:48 PM
Is there a poll up regarding this? I didn't see one, but I didn't look very hard.
#160
Posted 25 June 2017 - 05:53 PM
Fox the Apprentice, on 25 June 2017 - 05:48 PM, said:
Is there a poll up regarding this? I didn't see one, but I didn't look very hard.
I would love to see Solaris done properly as it would be great for casual-competitives. As long as it does not take away from the further refinement of the core of MWO and as long as they have George Ledoux as the announcer, it will be great. They do need to have Melee combat and real collisions / knockdowns if they want to do it right.
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