Mechwarrior Online Townhall June 23Rd
#161
Posted 25 June 2017 - 09:44 PM
talkin bout bad hitreg all day. nothing ever gets fixed. if you cant hit a part of the mech then you shouldnt die to getting that part shot out. simple as that. but obviously not.
#162
Posted 26 June 2017 - 12:25 AM
I can+t listen to it at work, but I can read it
#163
Posted 26 June 2017 - 08:38 AM
Vellron2005, on 26 June 2017 - 12:25 AM, said:
I can+t listen to it at work, but I can read it
It isn't a full transcript but it's the closest I've seen.
https://www.reddit.c...all_transcript/
Edited by Ripper X, 26 June 2017 - 08:40 AM.
#164
Posted 26 June 2017 - 03:00 PM
#165
Posted 26 June 2017 - 03:37 PM
mycroft000, on 26 June 2017 - 03:00 PM, said:
I believe that Russ clarified by saying that we would "pay" for Solaris by buying cosmetic geometry changes for the Mech models (like useless shields or melee weapons). I like this idea as long as they have some kind of melee combat in Solaris, otherwise I agree that it is a waste of development resources.
#166
Posted 26 June 2017 - 03:38 PM
#167
Posted 26 June 2017 - 04:28 PM
I will pay to assist with funding on the man-hours and resources needed for the project, with one caveat. Offer a virtual item or service to reward people for funding. Perhaps a special mech available only for backers (initially), or the virtual goods service that everyone has been wanting for a looooooong time... A person backs the project, and is able to flag an owned mech to become a 'hero' 30% Cbill earner. I would LOVE to turn 2 or 3 of my mechs into +30% Cbill mechs. Others would too.
#168
Posted 26 June 2017 - 05:54 PM
Somewhere in the town hall Russ made the claim that MWO is the first game to offer and focus on real time PvP Battletech battles. It makes me think that he's unaware that the old BattleTech MUX scene was doing real time PvP battles and persistent FW/CW 15-20 years before MWO even started. Not only that, IMHO, did a MUCH better job of FW/CW than what we have here. Sure, the game was all text based, but the playability and complexity of the economy found on many of the old BTech MUXes made for such an amazing experience. I think that Piranha could learn a lot by looking back on how these games were run.
#169
Posted 26 June 2017 - 07:41 PM
#170
Posted 26 June 2017 - 07:53 PM
Edited by Kaptain, 26 June 2017 - 08:04 PM.
#171
Posted 26 June 2017 - 08:13 PM
dak irakoz, on 26 June 2017 - 07:41 PM, said:
I'm much more interested in something like a 8 mech FFA, but I think having a bunch of different modes would be great like someone mentioned earlier. Something like 1v1, 2v2, 4v4, 4 FFA, 8 FFA, 12 FFA. I liked the idea that was mentioned earlier too with 4v3 or the like where the mech tonnage evens things out.
#172
Posted 26 June 2017 - 09:14 PM
Shino Tenshi, on 26 June 2017 - 08:13 PM, said:
I'm much more interested in something like a 8 mech FFA, but I think having a bunch of different modes would be great like someone mentioned earlier. Something like 1v1, 2v2, 4v4, 4 FFA, 8 FFA, 12 FFA. I liked the idea that was mentioned earlier too with 4v3 or the like where the mech tonnage evens things out.
Private matches are free now, you can already do 8v8.
#173
Posted 26 June 2017 - 10:24 PM
#174
Posted 27 June 2017 - 12:16 AM
Alienized, on 24 June 2017 - 02:09 AM, said:
i dont even care how bad a MM is but its better than playing as it is now.
this is sickening as fk and im tired of it.
Not enough to stop you posting drama queen posts though I notice.
There is marginal skill to get to tier 1 with the current system as you essentially just progress there. Took me just slightly over 1,000 games and I'm not the best of players at all.
#175
Posted 27 June 2017 - 12:22 AM
John Stryker, on 24 June 2017 - 05:52 AM, said:
I have some severe doubts anyone has gone 1-19 unless they were deliberately sabotaging their own team. At that point its really their fault and blaming the rest of the team is at best disingenuous at worst a waste of time.
Even then being down a pilot is recoverable from as with both of my 2 matches yesterday where we still easily won as everyone stepped up and performed. No well known names on either side either.
#176
Posted 27 June 2017 - 12:33 AM
Shino Tenshi, on 26 June 2017 - 05:54 PM, said:
Somewhere in the town hall Russ made the claim that MWO is the first game to offer and focus on real time PvP Battletech battles. It makes me think that he's unaware that the old BattleTech MUX scene was doing real time PvP battles and persistent FW/CW 15-20 years before MWO even started. Not only that, IMHO, did a MUCH better job of FW/CW than what we have here. Sure, the game was all text based, but the playability and complexity of the economy found on many of the old BTech MUXes made for such an amazing experience. I think that Piranha could learn a lot by looking back on how these games were run.
You're using a text based game as a comparison to a first person shooter?
#177
Posted 27 June 2017 - 12:40 AM
Aramuside, on 27 June 2017 - 12:16 AM, said:
Not enough to stop you posting drama queen posts though I notice.
There is marginal skill to get to tier 1 with the current system as you essentially just progress there. Took me just slightly over 1,000 games and I'm not the best of players at all.
not even i belong into tier 1 but having 75% of the teams filled with t4 like players aint fun. it just aint.
we know by now that there is no MM left for solo queue as well but as it is now, it feels unplayable.
you somehow should expect more than beeing the only guy breaking 300dmg once you reach a high tier. thats what it was implemented right? what i seen this weekend was cringeworthy totally rage-able for most of the time.
i had to carry like half my damn teams to even have a chance to win. this aint fun. it aint fun to see people playing so bad you have to throw at times. everyone can have a bad game and so do i but damn, i seen the same players over and over struggling to even get 200 damage. now how can a player like this reach t3 and with that playing with t1?
the sad thing is tho, you give em advices how to get better, you tell them to move up and support you.
all you get thrown back is *oh u so salty* or *you dont tell me how to play*
and then those guys reach 88 dmg living 4 times longer than i did while i got one of the higher damages of the whole game.
its the pure butthurtness from so many players getting told what they do wrong or what they should do is making me mad.
every single advice you give in game ends but in a butthurt player that cant break a proper dmg or match score.
#178
Posted 27 June 2017 - 02:46 AM
Aramuside, on 27 June 2017 - 12:33 AM, said:
You're using a text based game as a comparison to a first person shooter?
In case of FW this comparison is probably quite valid, as the old games had 10 times more depth in everything concerning the Star Map, Economy, Faction Politics and anything. But this obviously needs a company that puts a focus on it (which is PGI clearly not doing) and a community that actually wants this. This community clearly does not, because while complexity in FW could make a lot of sense, people seem to be happy with those useless and nonsense changes like the skill maze or always repeating stats-hunting events for another stupid cockpit item.
And all that while FW is still useless... There was another Tukayyid-Event after Terra had been surrounded by Clans for Month... Enough said!
Edited by Meldric Ward, 27 June 2017 - 03:09 AM.
#180
Posted 27 June 2017 - 06:20 AM
Shino Tenshi, on 26 June 2017 - 05:54 PM, said:
Not to mention the entire Multiplayer Battletech series
RAM
ELH
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